supreme kotor Posted April 21, 2013 Share Posted April 21, 2013 Loving the idea so far However, like CptPriceless and others, I'm also concerned about compatibility with 2 of "my Override" MUST-HAVE mods: BoS Solomon Revenge or the first BoS, and Recruitable Kay. I wonder if there is some way to remove let's say ... Kay, from the party to later replace her with Gossa WITHOUT losing track of recruitable Kay's mod main quest ... AND later re-join Kay again dismissing Gossa once you are done with "Gossa's quest" ... I know I'm asking too much probably ... I know ... good luck and keep it up dude Ok AFAIK BoS:SR is kinda hard to be compatible with. But Recruitable Kay dosent seem like a probablem to me Link to comment Share on other sites More sharing options...
LDR Posted April 21, 2013 Share Posted April 21, 2013 Ok AFAIK BoS:SR is kinda hard to be compatible with. But Recruitable Kay dosent seem like a probablem to me The only incompatabilities I could see will be with the appearance.2da. Link to comment Share on other sites More sharing options...
Viralfelon Posted April 22, 2013 Share Posted April 22, 2013 I have an idea: you could include the mysterious guy from the sunry investigation, maybe as an info broker Link to comment Share on other sites More sharing options...
Fallen Guardian Posted April 22, 2013 Share Posted April 22, 2013 Hey, I don't know why I didn't ask this before, but will Gossa have Selkath voice overs or human ones? Link to comment Share on other sites More sharing options...
supreme kotor Posted April 22, 2013 Share Posted April 22, 2013 Hey, I don't know why I didn't ask this before, but will Gossa have Selkath voice overs or human ones? May I vote Selkath vo's I dont know why but it just wouldent feel right to me... Link to comment Share on other sites More sharing options...
Vindikorr Posted April 22, 2013 Author Share Posted April 22, 2013 Hey, I don't know why I didn't ask this before, but will Gossa have Selkath voice overs or human ones? He is getting Selkath VO's. I think it simply wouldn't make sense for the Selkath speak English, I always felt they would be biologically unable to pronounce 'human speak' because they are effectively fish. Maybe I'm wrong but that's what I always thought. Just so everyone knows, there will be human VO's for some characters, hopefully voiced by me and Zhaboka, and of course anyone else who is interested. The chiss and the sith above are but two of the voiced characters. Link to comment Share on other sites More sharing options...
Fallen Guardian Posted April 22, 2013 Share Posted April 22, 2013 He is getting Selkath VO's. I think it simply wouldn't make sense for the Selkath speak English, I always felt they would be biologically unable to pronounce 'human speak' because they are effectively fish. Maybe I'm wrong but that's what I always thought. Yeah I think Selkath speak makes more sense, I just fear it may get repetitive if he's a full time party member. Link to comment Share on other sites More sharing options...
GeorgNihilus Posted April 22, 2013 Share Posted April 22, 2013 Yeah I think Selkath speak makes more sense, I just fear it may get repetitive if he's a full time party member. Yup. I second this. Not enough VOs for a fulltime party member IMHO Link to comment Share on other sites More sharing options...
Dehno101 Posted April 22, 2013 Share Posted April 22, 2013 The reskinned modules look excellent. It makes me think of an extension to the kolto distribution center (Bek base), and maintenence tunnels. (Sewers) Link to comment Share on other sites More sharing options...
MrBluevelt Posted April 22, 2013 Share Posted April 22, 2013 Yup. I second this. Not enough VOs for a fulltime party member IMHO Could be an interesting challenge -- recording new Selkath voice-overs for the mod. Would stretch one's talents. Link to comment Share on other sites More sharing options...
Zhaboka Posted April 23, 2013 Share Posted April 23, 2013 It could be done - it would take not only a... creative voice actor, but a significant amount of processing. It sounds like the original game's Selkath VOs use a combination of a Mechanizer and a Step Filter to get that distinctive sound. However, I think using the default VOs, even for a full-time-ish party member, would be just fine. Link to comment Share on other sites More sharing options...
GeorgNihilus Posted April 24, 2013 Share Posted April 24, 2013 It could be done - it would take not only a... creative voice actor, but a significant amount of processing. It sounds like the original game's Selkath VOs use a combination of a Mechanizer and a Step Filter to get that distinctive sound. However, I think using the default VOs, even for a full-time-ish party member, would be just fine. Although what I posted before, I have to agree Considering the time-needs of this kind of mod, it's better you -hopefully- and the modder focus on the human VO's for the new characters. I do hate mute dialog ... keep up the good work Link to comment Share on other sites More sharing options...
Vindikorr Posted April 28, 2013 Author Share Posted April 28, 2013 Just so everyone knows, this mod is still being made but progress is going to be slow for a while, life stuff Link to comment Share on other sites More sharing options...
Vindikorr Posted May 5, 2013 Author Share Posted May 5, 2013 Well it's finally time for an update Here's some screenies from the Sith Base, as you can see I haven't yet reskinned the doors: Show spoiler (hidden content - requires Javascript to show) And there's a bit of a maths puzzle to get your minds going Show spoiler (hidden content - requires Javascript to show) Again, progress is going to continue to be slow for a while, but I want everyone to know it's not dead. Link to comment Share on other sites More sharing options...
Canderis Posted May 5, 2013 Share Posted May 5, 2013 One thing I noticed is it seems like you encounter only one type of enemy at a time. And they all look the same. Other than that looking good! Link to comment Share on other sites More sharing options...
Zhaboka Posted May 5, 2013 Share Posted May 5, 2013 That 100 is really throwing me off... also all the answers... bah, I'm terrible at math anyway. Thanks for the tease! Link to comment Share on other sites More sharing options...
Fair Strides 2 Posted May 6, 2013 Share Posted May 6, 2013 And there's a bit of a maths puzzle to get your minds going Show spoiler (hidden content - requires Javascript to show) Is the answer 144? If yes, I'll post how I got the answer... Link to comment Share on other sites More sharing options...
Vindikorr Posted May 6, 2013 Author Share Posted May 6, 2013 Is the answer 144? If yes, I'll post how I got the answer... Yes it is, you win the cookie Please post in spoiler tags just in case people want to work it out themselves. One thing I noticed is it seems like you encounter only one type of enemy at a time. And they all look the same. Other than that looking good! Thanks, I'll add some different people in various areas. Link to comment Share on other sites More sharing options...
Fair Strides 2 Posted May 7, 2013 Share Posted May 7, 2013 Yes it is, you win the cookie Please post in spoiler tags just in case people want to work it out themselves Okay, here goes: Show spoiler (hidden content - requires Javascript to show) The first number is 4, whose square root is 2. Then 16, whose square root is 4. Then 36, whose square root is 6. Then 64, whose square root is 8. Then 100, whose square root is 10. So... the sixth number is the square of 12. Link to comment Share on other sites More sharing options...
Vindikorr Posted May 11, 2013 Author Share Posted May 11, 2013 Here we go, another weekend update. This time I'm bringing you some dialog. Show spoiler (hidden content - requires Javascript to show) Link to comment Share on other sites More sharing options...
supreme kotor Posted May 11, 2013 Share Posted May 11, 2013 Yep I'm really liking what I'm seeing only thing maybe it's just me but "my team were ambushed..." Dosent sound right to me. I believe it should be "my team was ambushed" forgive me if I'm wrong. Anyways keep up the good work . -Supreme Kotor Link to comment Share on other sites More sharing options...
Vindikorr Posted May 11, 2013 Author Share Posted May 11, 2013 Yep I'm really liking what I'm seeing only thing maybe it's just me but "my team were ambushed..." Dosent sound right to me. I believe it should be "my team was ambushed" forgive me if I'm wrong. Anyways keep up the good work . -Supreme Kotor Thanks, I've been writing a lot of dialog lately so there's bound to be some errors. I will of course proof read everything, or get someone to do it for me before release. Link to comment Share on other sites More sharing options...
Zhaboka Posted May 11, 2013 Share Posted May 11, 2013 Looks good! Seems like an intriguing story. Link to comment Share on other sites More sharing options...
Marius Fett Posted May 11, 2013 Share Posted May 11, 2013 Might want to take another look at the dialog in the first screeny. Never heard of a Bountry Hunter. Link to comment Share on other sites More sharing options...
Vindikorr Posted May 12, 2013 Author Share Posted May 12, 2013 Never heard of a Bountry Hunter. Oops As I've said I will be looking through the dialog before release, but thanks for pointing it out. Looks good! Seems like an intriguing story. Thanks a lot Link to comment Share on other sites More sharing options...
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