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The Liberation of Manaan


Vindikorr

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Loving the idea so far :golfclap:

 

However, like CptPriceless and others, I'm also concerned about compatibility with 2 of "my Override" MUST-HAVE mods: BoS Solomon Revenge or the first BoS, and Recruitable Kay.

 

I wonder if there is some way to remove let's say ... Kay, from the party to later replace her with Gossa WITHOUT losing track of recruitable Kay's mod main quest ... AND later re-join Kay again dismissing Gossa once you are done with "Gossa's quest" ... :raise:

 

I know I'm asking too much probably ... I know ... :xp:

 

good luck and keep it up dude :thmbup1:

 

Ok AFAIK BoS:SR is kinda hard to be compatible with. But Recruitable Kay dosent seem like a probablem to me

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Hey, I don't know why I didn't ask this before, but will Gossa have Selkath voice overs or human ones?

 

He is getting Selkath VO's. I think it simply wouldn't make sense for the Selkath speak English, I always felt they would be biologically unable to pronounce 'human speak' because they are effectively fish. Maybe I'm wrong but that's what I always thought.

 

Just so everyone knows, there will be human VO's for some characters, hopefully voiced by me and Zhaboka, and of course anyone else who is interested. The chiss and the sith above are but two of the voiced characters.

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He is getting Selkath VO's. I think it simply wouldn't make sense for the Selkath speak English, I always felt they would be biologically unable to pronounce 'human speak' because they are effectively fish. Maybe I'm wrong but that's what I always thought.

 

Yeah I think Selkath speak makes more sense, I just fear it may get repetitive if he's a full time party member.

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It could be done - it would take not only a... creative voice actor, but a significant amount of processing. It sounds like the original game's Selkath VOs use a combination of a Mechanizer and a Step Filter to get that distinctive sound.

 

However, I think using the default VOs, even for a full-time-ish party member, would be just fine.

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It could be done - it would take not only a... creative voice actor, but a significant amount of processing. It sounds like the original game's Selkath VOs use a combination of a Mechanizer and a Step Filter to get that distinctive sound.

 

However, I think using the default VOs, even for a full-time-ish party member, would be just fine.

Although what I posted before, I have to agree :raise:

 

Considering the time-needs of this kind of mod, it's better you -hopefully- and the modder focus on the human VO's for the new characters.

 

I do hate mute dialog ... :disaprove

 

keep up the good work :wavey:

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Well it's finally time for an update :)

 

Here's some screenies from the Sith Base, as you can see I haven't yet reskinned the doors:

 

Show spoiler
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SithBase01_zps473ef00b.jpg

 

SithBase03_zps691f640e.jpg

 

SithBase04_zps9011e6f1.jpg

 

SithBase05_zps4b9c7037.jpg

 

SithBase06_zps7acd43a4.jpg

 

SithBase02_zpsb93a1436.jpg

 

And there's a bit of a maths puzzle to get your minds going :)

 

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SithPuzz01_zps2d86cc10.png

 

Again, progress is going to continue to be slow for a while, but I want everyone to know it's not dead.

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Is the answer 144? If yes, I'll post how I got the answer...

 

Yes it is, you win the cookie :D

 

Please post in spoiler tags just in case people want to work it out themselves.

 

One thing I noticed is it seems like you encounter only one type of enemy at a time. And they all look the same. Other than that looking good!

 

Thanks, I'll add some different people in various areas.

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Yes it is, you win the cookie :D

Please post in spoiler tags just in case people want to work it out themselves

 

Okay, here goes:

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(hidden content - requires Javascript to show)

 

The first number is 4, whose square root is 2.

Then 16, whose square root is 4.

Then 36, whose square root is 6.

Then 64, whose square root is 8.

Then 100, whose square root is 10.

 

So... the sixth number is the square of 12.

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Yep I'm really liking what I'm seeing :) only thing maybe it's just me but "my team were ambushed..." Dosent sound right to me. I believe it should be "my team was ambushed" forgive me if I'm wrong. Anyways keep up the good work :).

 

-Supreme Kotor

 

Thanks, I've been writing a lot of dialog lately so there's bound to be some errors. I will of course proof read everything, or get someone to do it for me :D before release.

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