Eldritch Posted October 28, 2002 Share Posted October 28, 2002 Originally posted by Toonces Odisse, either the hue on my box is way off or your is http://www.drivingcatstudios.com/images/brick.jpg Almost every part of the hangar, outside included is redish clay colored to me. In your pics Obi's garb looks yellow, It's suposed to be white edit: and why is Obi's saber purple in two of those shots? Something there is very off If you see a purple saber Toonces, it's your box that's off. I've got my screen gamma calibrated and the the colors are spot on for me. They look blue. In your screenshot of maul though, the whole thing is waaay too red. Link to comment Share on other sites More sharing options...
Darth Odisse Posted October 28, 2002 Share Posted October 28, 2002 Originally posted by Toonces Odisse, either the hue on my box is way off or your is http://www.drivingcatstudios.com/images/brick.jpg Almost every part of the hangar, outside included is redish clay colored to me. In your pics Obi's garb looks yellow, It's suposed to be white edit: and why is Obi's saber purple in two of those shots? Something there is very off Oh, they're not my screenshots but looking at some other images from various parts of Theed why would the hanger be made from a different colour brick: http://cgi.theforce.net/theforce/multimedia/imageFolio.cgi?direct=Images/Episode_1/Locations/Theed&img= Link to comment Share on other sites More sharing options...
Toonces Posted October 28, 2002 Share Posted October 28, 2002 http://www.vengeance-unlimited.org/Game%20Design/Images/hangerbattle3.jpg Really? That's the first time I've ever noticed it then, my colors are perfect, hmm Link to comment Share on other sites More sharing options...
Eldritch Posted October 28, 2002 Share Posted October 28, 2002 Originally posted by Toonces http://www.vengeance-unlimited.org/Game%20Design/Images/hangerbattle3.jpg Really? That's the first time I've ever noticed it then, my colors are perfect, hmm They can't be too perfect if you see red when it's yellow(ish) and purple when it's blue. Link to comment Share on other sites More sharing options...
Toonces Posted October 28, 2002 Share Posted October 28, 2002 heh, man, I gotta really figure out why, I just did a quick photoshop test and everything looks fine. Anyway, back on topic heh Blue: http://www.vengeance-unlimited.org/Game%20Design/Images/obi34.jpg Purple: http://www.vengeance-unlimited.org/Game%20Design/Images/hangerbattle3.jpg Link to comment Share on other sites More sharing options...
Darth Odisse Posted October 28, 2002 Share Posted October 28, 2002 Originally posted by Toonces heh, man, I gotta really figure out why, I just did a quick photoshop test and everything looks fine. Anyway, back on topic heh Blue: http://www.vengeance-unlimited.org/Game%20Design/Images/obi34.jpg Purple: http://www.vengeance-unlimited.org/Game%20Design/Images/hangerbattle3.jpg The reason for that is the first image was taken directly from the film whereas the second is a publicity shot taken from a magazine like the ones below, also in that first image the walls are still a much more faded\dirty yellow colour than red: http://www.vengeance-unlimited.org/Game%20Design/Images/hangar800.jpg http://www.vengeance-unlimited.org/Game%20Design/Images/ewan-sword.jpg http://www.vengeance-unlimited.org/Game%20Design/Images/ewan-sword2.jpg http://www.vengeance-unlimited.org/Game%20Design/Images/ig-theed-hangar.jpg http://www.vengeance-unlimited.org/Game%20Design/Images/ig-theed-hangar2.jpg http://www.vengeance-unlimited.org/Game%20Design/Images/preq-craft-swbtm.jpg Link to comment Share on other sites More sharing options...
Shadriss Posted October 28, 2002 Author Share Posted October 28, 2002 You're right, Darth. It HAS been argued to death. No matter what color brick we eventually use for the realease, I can already see that some people wont be happy. Well, as the old saying goes, you cant please everyone. WhiteShdw and myself will put what WE feel is the best we can do. So let's drop THAT discussion. PLEASE! Darklord - There WAS no music included with the BETA. The worldspawn does referance it, but it wasnt packed in for space reasons. We already have the music chosen, and it will be included in the final version. I know that the Hanger looks empty without something in the center. For my two cents, that doesnt bother me. More room for dueling and fighting. However, we will consider trying to put something in there... no promises however. The Naboo fighter issue - Right now, I dont know why it doesnt work right. They show up perfectly in mine, and all the files for that model WERE included in the BETA. I'll chack the pathing and such to make sure it's right, but that's the only other thing I can think of. BETA Testers - Final comments tommorrow. At that point, I ask that you delete the BETA version. There WILL be a second BETA, though I'm not yet sure when that will be. More news will follow on that. But, to be fair to all the other people waiting for this, PLEASE delete it, and DO NOT distribute it. Thanks. We do have one minor structural change we are going to make, and it concerns the door from the Hanger to the Reactor. When I made it originally, I left out the center divider between the doors. We've put that back in. If you have no idea what I'm talking about, just look at screenshots from the movie - you'll figure it out. Think thats it from my end. More news tommorrow, I hope. Link to comment Share on other sites More sharing options...
Andy867 Posted October 28, 2002 Share Posted October 28, 2002 Shadriss, were the fighters packed into the map pk3 or a separate pk3, because i've heard of some issues of where sometimes models/prefabs need to be standalone to be loaded, and then be loaded into a pk3 kind of like a reference.. ya know? And I wouldn't worry about the walls. The thing that got heat debated a lot for LDJs version was the Beams! But that was quickly silenced when I took a pic within the DVD that clearly showed the beams were purple with a blue-tinted casing. but anyway, cant wait to test the full version of the map:) Link to comment Share on other sites More sharing options...
WhiteShdw Posted October 28, 2002 Share Posted October 28, 2002 Looks like you are right Andy. I installed a completely clean version of JKII on a seperate drive an loaded the pk3 there. The Naboo Fighters didn't work there, so I tried your suggestion and it worked. I even removed the Naboo fighter from the original pk3 and it still works. So I guess the Naboo fighter will be packed as a seperate pk3 from now on. Link to comment Share on other sites More sharing options...
Shadriss Posted October 28, 2002 Author Share Posted October 28, 2002 OK then. Since the N-1 is already a seperate PK3 avaliable publically anyways... that just simplifies things. I'll include THAT pk3 with the zip file for the next BETA. Link to comment Share on other sites More sharing options...
Livingdeadjedi Posted October 28, 2002 Share Posted October 28, 2002 Hehe yeah those dreaded plasma tubes they are purple inside with a white inner core the purple is the electric plasma flow but thats hard to make the blue is the feint static discharge left in the tube but whats really freaky is the plasma colour during the scenes in 1 scene in the film its blue in another its red then in another its purple LOL OH everyone who has the DVD including shadriss HEHEHE watch the cutscenes documentary and watch the end of it youll see some cool cut out bits from the core room =]] if ya watch it tell me what ya see in here thats ya homework for today Link to comment Share on other sites More sharing options...
Darth Odisse Posted October 28, 2002 Share Posted October 28, 2002 Originally posted by Shadriss I know that the Hanger looks empty without something in the center. For my two cents, that doesnt bother me. More room for dueling and fighting. However, we will consider trying to put something in there... no promises however. The Naboo fighter issue - Right now, I dont know why it doesnt work right. They show up perfectly in mine, and all the files for that model WERE included in the BETA. I'll chack the pathing and such to make sure it's right, but that's the only other thing I can think of. Well if you do decide to put something in there other than a great big ship, I'd suggest these crates and other things that they have lying around: http://www.vengeance-unlimited.org/Game%20Design/Images/Theed/tpm97.jpg http://www.vengeance-unlimited.org/Game%20Design/Images/Theed/tpm87.jpg http://www.vengeance-unlimited.org/Game%20Design/Images/Theed/tpm88.jpg http://www.vengeance-unlimited.org/Game%20Design/Images/Theed/tpm89.jpg http://www.vengeance-unlimited.org/Game%20Design/Images/Theed/tpm90.jpg http://www.vengeance-unlimited.org/Game%20Design/Images/Theed/tpm93.jpg Link to comment Share on other sites More sharing options...
DarkLord_44 Posted October 28, 2002 Share Posted October 28, 2002 Hehe thanks. With the improved lighting that is going on there is gonna be a great improvement Link to comment Share on other sites More sharing options...
Eldritch Posted October 28, 2002 Share Posted October 28, 2002 Originally posted by Darth Odisse Well if you do decide to put something in there other than a great big ship, I'd suggest these crates and other things that they have lying around: http://www.vengeance-unlimited.org/Game%20Design/Images/Theed/tpm97.jpg http://www.vengeance-unlimited.org/Game%20Design/Images/Theed/tpm87.jpg http://www.vengeance-unlimited.org/Game%20Design/Images/Theed/tpm88.jpg http://www.vengeance-unlimited.org/Game%20Design/Images/Theed/tpm89.jpg http://www.vengeance-unlimited.org/Game%20Design/Images/Theed/tpm90.jpg http://www.vengeance-unlimited.org/Game%20Design/Images/Theed/tpm93.jpg I do think Odisee has a point there, Shadriss. The hangar is just too empty with the departure of the Lady Luck, even with the N-1s in there. Link to comment Share on other sites More sharing options...
Shadriss Posted October 28, 2002 Author Share Posted October 28, 2002 BETA testers, STOP your engines! TIme for final comments. Me and WhiteShdw have discussed the suggestion of putting something in the hanger. This is what we have decided : Right now, that room is already heavy. Viewed from outside, that hanger is easilly 20000 tris. Putting anything else in there would NOT be an improvement. It would slow the map even furthur. Therefore, the hanger STAYS empty. On a happier note, we have also decided to release the Pit Room as a Duel Map in it's own right. Link to comment Share on other sites More sharing options...
Eldritch Posted October 28, 2002 Share Posted October 28, 2002 Originally posted by Shadriss Right now, that room is already heavy. Viewed from outside, that hanger is easilly 20000 tris. Putting anything else in there would NOT be an improvement. It would slow the map even furthur. Therefore, the hanger STAYS empty. On a happier note, we have also decided to release the Pit Room as a Duel Map in it's own right. I understand, but awwww... Your last piece of news though is very nice. Will you be altering or flat out turning off the plasma doors? Some duels take long enough without the map getting in the way. And will the floor retain the mirror effect? Link to comment Share on other sites More sharing options...
t3rr0r Posted October 29, 2002 Share Posted October 29, 2002 you'll note that i'm the crap graphics card tester. system: cpu: 1-amd xp, 1410mhz, 256kb ram: 256mb ddr graphics: nvidia riva tnt2 display: 800x600/32bit/60Hz framerates: hanger: 26 reactor room (short): 14 reactor room (long): 12 forcefield corridor: 18 on, 20 off pit room: 35 this is 800x600x32 with medium textures, high geometry. bugs: missing n1 texture suggestions: slowing down the shields (taken care of) hanger lighting (taken care of) slightly wider energy beams (inside the containment fields) Link to comment Share on other sites More sharing options...
keo718 Posted October 29, 2002 Share Posted October 29, 2002 FPS is as follows.... Hangar 30 fps Room behind Hangar 60 fps Reactor room 30 fps The Forcefield Corridor 20 fps Pit room 60 fps ------------------------------------- Specs..... AMD Athlon 2000+ Geforce 4 TI 4400 128 MB 512 MB DDR Ram 1600 x 1200 Resolution [every video option on and maxed] All of my suggestions are already being made it seems. The most noticable bug I saw were the torn textures near the top of the reactor beams. Link to comment Share on other sites More sharing options...
Shadriss Posted October 29, 2002 Author Share Posted October 29, 2002 Well, ,all things considered, I guess the BETA actually went well. Not too many bugs, and what there was is either already fixed, or being worked on. BUG LIST : A) Missing N-1 Textures FIXED : Discovered that the md3 and it's acompanying files wont work when not packed in it's original PK3. Therefore, we will be including that PK3 in teh zip file with the DOTF PK3. B) "Torn" Texture On Reactor Beams IN PROGRESS : We think this is a draw distancec issue related to the fog... Whiteshdw is investigating and repairing. C) Forcefield Speeds FIXED : As noted in a previous post, all speeds for the forcecfields have been slowed down. You still cant get all the way though them without force speed, but it's much better. D) Hanger Lighting and Texture FIXED : We have implemented a new brick texture and added lighting to the Hanger. It's still dim by design, but much brighter and more playable now. E) Outside Cliff Area FIXED : The new cliff design isn't so jagged, and feature more "subtle" jagginess to the edge. We are considering trying to find a new texture for it, but so far, nothing new there. F) Lowest Platform Level Issue FIXED : It is now possible to jump from the lowest platform level to the next one up. G) Incorrect Shield and Health Items IN PROGRESS : Entities and Weapons are going to be the last item addressed before the Pre-Release Beta. More on this later. Now for what's new. We're adding in some "cosmetic" doors in the Hanger Back Room, ,based on a comment one of you made that there isn't really anywhere to go oncec you're back there. Obviously, the doors wont open, but the implication of more areas is there. New textures and layout in the Reactor Foyer, based on a screenshot. THe BETA testers have seen the layout, and I think I got a shot of them for the screenshots page, but the textures for those lights has been changed, and teh entire effect looks better. Also, we've lit that area now. Change to the Hanger/Reactor Foyer door. In the version released for BETA, there was no center dividing wall in the door. I dont have a screenshot to show you what I mean, but watch the flick, and you'll see what I'm talking about. It has been added in. Unless any new concerns come up in the next few days, we'll have the remainder of the BETA bugs repaired very soon, and we should be ready for the Pre-Release BETA soon after that. We'll be using the SAME TESTERS for the pre-release. Providing there are no bugs in it, that version will also be the full release version, so they wont have to d-load it a third time. Andy867 : If you still want to do the Pre-Release review of this map for JK2.net, let me know. As for the Duel Map : The mirror effect will be done the same way as the full map. In fact, it will use the same add-in Pk3, so if you have it for one, you have it for both. As for the forcecfields, I agree that they should be removed for the Duel version. It's been a couple of long months and over 260+ replies to this thread, guys. A nice long wiat. But it's almost over. Just hang on for a little while longer... And thank you for your support, everyone. Link to comment Share on other sites More sharing options...
Shadriss Posted October 30, 2002 Author Share Posted October 30, 2002 Ok.... just an update to let you know whats going on. Really, all that's left for us to do is put in lighting in the Reactor room and tweak the remainder of the level. Pre-Release BETA will be at the beginning of next week, I hope, so BETA testers, stand by. Really that's it. Oh yeah, one more important thing.... BUMP!!!!! Link to comment Share on other sites More sharing options...
Wudan Posted October 31, 2002 Share Posted October 31, 2002 Since I'm around, and since you bumped my thread (so to speak), I thought I'd say my favorite guy in Mandalorian Armor is Bumpa Fett, the fat one. Link to comment Share on other sites More sharing options...
Shadriss Posted October 31, 2002 Author Share Posted October 31, 2002 Today, I bring you sad news. The mirror effect we planned to implement for this map has died a grizzly death. Cause of Death : The JK2 Multi-player Engine. Whiteshdw has been doing his map development entirely on the SP side, and thus, what he said about having a working mirror effect in the entire pit and corridor area was true... for SP. However, ,the MP engine just cant handle all those curves, it appears, and so, regretfully, it is being removed. We are still trying, but we thought to give you this heads up. There wont be much work done until the weekend. We'll hit it hard then, hopefully finish our revisions quickly, and have the Pre-release BETA ready for next week. Think that's it. TTFN. Link to comment Share on other sites More sharing options...
keo718 Posted October 31, 2002 Share Posted October 31, 2002 Interesting. One of the default maps in MP already utilizes that effect unless I'm mistaken. The Hanger Room I believe.... EDIT: Also, LDJ's Vaders chamber utilizes these effects as well. Link to comment Share on other sites More sharing options...
Eldritch Posted October 31, 2002 Share Posted October 31, 2002 It's not the mirror effect that's the problem, keo. It's the curves that the mirror effect is placed over. Link to comment Share on other sites More sharing options...
Enjoi9187 Posted October 31, 2002 Share Posted October 31, 2002 http://www.vengeance-unlimited.org/Game%20Design/Images/hangerbattle3.jpg Could someone please tell me what padme thinks is sooo funny? Link to comment Share on other sites More sharing options...
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