Psyk0Sith Posted October 27, 2002 Share Posted October 27, 2002 I started making a few meshes for JK2 and thought Poof would make a cool addition to the characters. *Use copy paste to see the screenshots* No lights: http://www.geocities.com/psykopat.geo/poof.jpg Lights and shadow http://www.geocities.com/psykopat.geo/poof2.jpg Now i have a problem...since he's got longer arms and hands (and no i'm not making 4 arms) than a human being, the mesh gets distorted when the fingers move (taunts and force powers). No problems with the neck. It's not weighted or uvw mapped yet, since i want people to give some feedback before i start messing around with it. Also looking for skinners and voice/audio talent. Link to comment Share on other sites More sharing options...
Eldritch Posted October 27, 2002 Share Posted October 27, 2002 Looks to be a great start. He looks too wide, though. Link to comment Share on other sites More sharing options...
Kururin Posted October 27, 2002 Share Posted October 27, 2002 Great job face the face looks just like it. Link to comment Share on other sites More sharing options...
-s/<itzo- Posted October 27, 2002 Share Posted October 27, 2002 can't wait for this one. and jedi_anakin is right the body is too wide. slim him down a bit. Link to comment Share on other sites More sharing options...
{BK}SupremePain Posted October 27, 2002 Share Posted October 27, 2002 yes i agree slim it down a lil they are very slim in da movie btw: what program do u use for modelling? Link to comment Share on other sites More sharing options...
Hellfire Jedi Posted October 27, 2002 Share Posted October 27, 2002 are these those cloners from the movie....Looks nice btw Did u make ki adi? Link to comment Share on other sites More sharing options...
Mex Posted October 27, 2002 Share Posted October 27, 2002 This looks finished already!! (Exept it is a little too fat, like nearly everyone else said ) And he did make Ki-Adi-Mundi Link to comment Share on other sites More sharing options...
Psyk0Sith Posted October 27, 2002 Author Share Posted October 27, 2002 i thought people would have said he is too slim! i got the impression he was larger because of his puffy robe. The bottom of the robe needs to be wider to follow the skeleton, but i'll slim down the torso. {BK}SupremePain: i'm usimg 3D studio max 4.2 btw there will be no facial anims, cuz it would screw up really bad. edit:Yep i did Ki Adi, Grafox made the original skins Hellfire: Poof is a Quermian, member of the Jedi council not a Kaminoan (or cloners like u said) i believe he wasnt in AOTC. Link to comment Share on other sites More sharing options...
Hellfire Jedi Posted October 27, 2002 Share Posted October 27, 2002 thanks for the info m8 great job on ki adi love the your motha taunt good luck with this it looks nice Link to comment Share on other sites More sharing options...
Padawan_7 Posted October 27, 2002 Share Posted October 27, 2002 Wow, that looks awesome Psyk0Sith! Please don't slim Poof down too much. I kind of like him the way he is. If you watch Ep1 carefully, even though Poof is sitting down, you can see that his body is indeed quite a bit wider than one would normally expect. Link to comment Share on other sites More sharing options...
GreenDevil Posted October 28, 2002 Share Posted October 28, 2002 Hey there Psyk0Sith!!! Long time no see bud! Glad to see your still in the game... and haven't lost that touch of yours it seems That looks great bud, keep it up! Poof has never looked so good!! Link to comment Share on other sites More sharing options...
t3rr0r Posted October 28, 2002 Share Posted October 28, 2002 Originally posted by Padawan_7 If you watch Ep1 carefully, even though Poof is sitting down, you can see that his body is indeed quite a bit wider than one would normally expect. it's just because of his arms underneath. Link to comment Share on other sites More sharing options...
Padawan_7 Posted October 28, 2002 Share Posted October 28, 2002 Originally posted by t3rr0r it's just because of his arms underneath. I just took a look at Poof's pics in the Insider's Guide, and yeah your right about that t3rr0r. Sorry. So slimmer it is! Link to comment Share on other sites More sharing options...
Kit Fisto Posted October 28, 2002 Share Posted October 28, 2002 wow, that looks very nice. I agree with the others, slim it down slightly and maybe make the neck a tad longer. If somebody could make custom animations for this that would rock, i think he would move alot like a stick insect. Link to comment Share on other sites More sharing options...
seks03 Posted October 28, 2002 Share Posted October 28, 2002 great start man, gotta agree with everyone else, slim him down a bit and his feet look a little to big, oh by the way if this model works out good which it seems like it will, you should do a cloner skin, that would rock, oh and im gonna put your model on my site. awsome job !!! Link to comment Share on other sites More sharing options...
Enjoi9187 Posted October 28, 2002 Share Posted October 28, 2002 http://starwars.com/databank/character/yaraelpoof/index_eu.html his body is pretty wide, just not fat. BTW does anyone get tempted to just slice right through that long skinny head of his if you were a jedi? > Link to comment Share on other sites More sharing options...
Professor Snape Posted October 28, 2002 Share Posted October 28, 2002 sry to be off topic but seks actually put his site in his sig and didn't spam it. Looks like he is learning Link to comment Share on other sites More sharing options...
Psynex Posted October 28, 2002 Share Posted October 28, 2002 actually, after seeing that star wars database pic of him, Psych0sith has it damn near perfect. One thing that might balance it out is taking a couple more screenshots ad different angles. It looks to me like his shoulders should be widened EVER SO SLIGHTLY (but that could be the camera angle). The robes could use some enhancing. The section that sits on top of the robes and arcs down over his chest (what the hell is that thing called anyway?) starts to flatten itself back out parallel with the ground plane instead of following the contour of the shoulder line all the way out. Same kind of deal with the robes. If you notice the way it forms a point at the ends of both shoulders? I notice the section where the neck starts to fan out into the shoulders could be dropped down just a bit as well. It will make his neck look a bit longer. The neck looks shorter when compared to the reference pic. That cone shape comes together not too far from the colar. These were just a few of the tiny details I noticed that were different in the comparison from the model renders to the reference pic. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted October 29, 2002 Author Share Posted October 29, 2002 thanx for the comments... Psynex: i agree there are some things a bit off about the robe and his "neck pad" I notice now the shoulders are in fact wider than the pad (the pad itself is also bigger than the current one, and flattens instead of following the shoulders) the neck should also be smaller at the bottom. also, like enjoi9187 said: his body is pretty wide, just not fat. seks03: I made the feet smaller than the pic where he's sitting down...about the "cloner" skin, id rather start a new character from scratch (and i dont have time for that right now), but someone will probably do a skin for that anyway. i'll go back to work now... P.S.:Wassup GreenDevil?!? bet u cant wait for Plo Koon to be released (like most people!) Link to comment Share on other sites More sharing options...
t3rr0r Posted October 29, 2002 Share Posted October 29, 2002 Originally posted by Psyk0Sith also, like enjoi9187 said: his body is pretty wide, just not fat. that said, you might want to add some ripples or folds in the robe. Link to comment Share on other sites More sharing options...
GreenDevil Posted October 29, 2002 Share Posted October 29, 2002 Heheh... you bet I am Psyc0Sith!!! Though, I wish you would have stuck with your model... it at least made progress Link to comment Share on other sites More sharing options...
Zathu Koon Posted October 29, 2002 Share Posted October 29, 2002 Hehe, I'm not sure how that'd work with _humanoid.gla. How distorted does it get? Link to comment Share on other sites More sharing options...
inbredyokel Posted October 29, 2002 Share Posted October 29, 2002 Very impressive. I recall a few people a while ago saying poof couldn't be done, but it looks like you're doing it. Awsome job! Btw, his robe does look to be in need of a few folds (see: plo koon model). Link to comment Share on other sites More sharing options...
Psyk0Sith Posted October 29, 2002 Author Share Posted October 29, 2002 Hehe, I'm not sure how that'd work with _humanoid.gla. The neck will work fine, i already did some tests with another model. The hands are not in the right position so i know they will distort, the easiest solution would be to weight the fingers and hand as one mesh instead of using all the "finger bones". I'm assuming fingers won't move for the taunts or force powers...i dont mind this but some people might not like it. about ripples and folds, i'll leave that to the skinner...or maybe i'll add some, but it'll cost a lot more polys, i'm already @ 3000+ polys. I'll post an update later this week. Link to comment Share on other sites More sharing options...
nomad Posted October 29, 2002 Share Posted October 29, 2002 Very nice to see you working on this PsykoSith! I actually tried messing around with a Yareal Poof mesh a while ago (It was my first modelling attempt) and it can definitely be done. Toonces and I actually did a tiny amount of experimenting with how it might animate on the root skeleton and it worked pretty well without even adjusting the weighting at all. A few tweaks with the weighting and it should be able to deform quite well. As far as critiquing goes... I think that the neck is a bit too short, you've already talked about shaping the "neck pad" more accurately and I thought i'd add that it actually rounds out in the back (as opposed to the point in the front). I just re-sized your screens to the same scale as some ref pics that I have, and I think that the body could just be scaled down a tad to match his head and neck (or increase the head and neck scale) Heh you still may need to extend that neck a little without widening it too much though. One more thing. You may want to include a scale-mod size suggestion in the readme. I have a great pic, and I would gladly send you all my ref pics (just email ygmypay@yahoo.com) of a crew member behind the scenes adjusting something with Yareal. You can see that even while Poof is sitting down, he looks to be about 7 feet high. I know when I was messing around with making him I scaled him very very tall and it really made it seem right. Also, I might enjoy making sounds for this Jedi. He is one of my favorites and I think I could create a sound pack that would do him justice. I'm not around here too much these days, but I could definitely manage the time for this. -nomad May the force be with you. ********************************** paulthomasband.i8.com Link to comment Share on other sites More sharing options...
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