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WIP: Tercero-Anakin Model


-Tercero-

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Originally posted by Pnut_Master

Yes just checking out the forum. I understand that the model is subject to a variety of changes and everything..but since its like what..40% done...on good estimate..how much longer do you think it will take until we're about 90% done with Anakin...?

 

(just askin..)

 

Why does it matter? Why can't you just be happy when it comes out? No one seems to ask or make comments about anything else - it'll be at 90% when it's at 90%.

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I hate to coin a tired phrase, but I've decided to take the "It's done when it's done" approach. Right now my social life is still very messed up, and I just can't concentrate like I used to. This doesn't mean I won't finish the model - I just can't give an estimate because I honestly don't know how much time I will have to dedicate to the model anymore. I'm sorry if this dissapoints anyone, but I just have to take a little time off for me.

 

Oh - I fixed the sleeves, worked on the collar - tweaked the head a hair, and worked on the belt a bit - his clothes are also hanging a bit more realistically. I'll post another update when I get more done on the texturing.

 

Also, on the sounds for my sabers, I've come up with some new rips from the EPI DVD, so they should be sounding pretty sweet with the next update. If there are any modders who want to use the sabers in a mod, just drop me a line tercero@mailcity.com or a PM.

 

Sorry this project has been delayed so much. My mental state isn't what it has been, and I just need a bit of time to find myself again and move on... It will be finished, and I will continue to work on it - I just can't give guesstimates on release dates anymore, because I honestly have no clue myself. It will really just depend on how I'm feeling at the time.

 

Thanks for all your patience and support, and keep the feedback coming - just because my life is kinda screwed up right now doesn't mean I don't want you all to nitpick my model. Nitpick the hell out of it. Anything else would be a disservice.

 

Thanks,

Tercero

tercero@mailcity.com

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Well, while I can't speak for everyone, I am personally a rather patient person. I'll wait to see how it all pans out.

I'm very excitef to see how this will come out, but it's all in time.

Take care of yourself.

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Terc,

 

Just took a look at your competetion's finished Anakin model (there's a new thread posted by KMan that has the link). Let me be the first to say... it's no longer a competition. At 20-40%, your model is infinitely better (were it released right now as is). I'm not bashing Vahl's work - as I said in the new thread, I think a reskin would make a great basic Jedi padawan, but it's definitely not Anakin. I may try to reskin it just for my own amusement.

 

Anyway, for all those interested in seeing Vahl's released Anakin model, visit Polycount or the thread posted by KMan in this forum.

 

-Anakin

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Take your time Terc, take all the time you need.

 

And since you asked for us to keep 'nitpicking' your work here, I have a couple of things to add:

 

  • I believe that Anakin's head is somewhat taller/more slender than your model's head. Now that might be a simple matter to correct or very complicated. I suppose it might just be a matter of selective scaling. And I could also be mistaken; my last viewing of AOTC was my brother's downloaded copy from a p2p net.
  • While watching the afore-mentioned downloaded AOTC, I noticed that Hayden Christiansen's hands are kind of... bass-playerish (read: larger with longer fingers). I thought this should be pointed out because it seems really apparent while looking at him. He is kind of lanky in a way; James Earl Jones described Christiansen as snake-like. He's at least 7 inches taller than Ewan MacGregor... but I'm not sure how that figures.

 

But of course this is all open to correction, but those are just some observations that might be helpful. Good luck with the model Terc and I'm looking forward to seeing it when it's finished.

 

*EDIT:

 

I checked a bunch of reference images and I was wrong about the head... the model's head is perfect. However I can't find good reference shots of his hands to prove what I am saying.

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I don't think anything is wrong with the head...I'll have to check for the hands. But teh head is as dead on as you can get.

 

The Rip is stretched and therefore isn't a good reference.

 

Tercero do you know of this site: http://quiobitemple2.homestead.com/epIIpics.html

 

Its got alot of pics, including some very high rez. May help on the boots, legs etc. :)

 

Oh and the belt tipping, its the saber you know ;)

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Originally posted by Primrodo

I don't think anything is wrong with the head...I'll have to check for the hands. But teh head is as dead on as you can get.

 

The Rip is stretched and therefore isn't a good reference.

 

Yeah, I checked reference photos and edited my post... but I still think his hands are bass-playerish in the movie. I'm pretty sure they didn't look big becuase the aspect ratio was all crunched on the sides. If anyone finds a clear picture of Cristiansen's OPENED hand... please post a link to it so I won't think I'm just a moron. :confused:

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Tercero, I don't mean to be nasty but you are taking forever on this model.

 

You quite accurate about it, but it would have been better just releasing it when its done and not telling anyone about it.

 

It seems you have been working on it since before time.

 

As a great Monty Python actor once said "Its only a Model!"

 

I know you want quality, but if you want to this for a living, I think you should also learn how to speed up your work as a model of the same calibre would be created in only a few days in the real industry. I know from your skills you can do it, but your only disadvantage is the speed at which you work, you need to learn to work faster but still maintain the same quality. I work at a comapany who produce artwork for games and we condtantly are in touch with the 3D artists. They think your mdel is great, but the time your taking is not. To make it in the businesss, you have to be good, fast and have spirit. I can tell you have 1 and 3 but 2 I dont think do yet.

 

Speed up a bit. If a producer or designer asked you to create an Anakin model and said I want to see it in 3 Days, completed, what would you say, "Erm, sorry but I need 4 Months to this model"

 

I say again I am not getting to you, I am simple making you aware of the time sensitive business of Games Art/Modeling.

 

Thanks for you time, and I am for one am hesitatingly waiting for this Model.

 

- Ste

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Tercero, I don't mean to be nasty but you are taking forever on this model.

 

...And you are?

 

You quite accurate about it, but it would have been better just releasing it when its done and not telling anyone about it.

 

We've been through this before with other model releases. At least he is telling us the reason he has not released it yet.

 

It seems you have been working on it since before time.

 

As a great Monty Python actor once said "Its only a Model!"

 

Where is your Anakin model?

 

I know you want quality, but if you want to this for a living, I think you should also learn how to speed up your work as a model of the same calibre would be created in only a few days in the real industry. I know from your skills you can do it, but your only disadvantage is the speed at which you work, you need to learn to work faster but still maintain the same quality. I work at a comapany who produce artwork for games and we condtantly are in touch with the 3D artists. They think your mdel is great, but the time your taking is not. To make it in the businesss, you have to be good, fast and have spirit. I can tell you have 1 and 3 but 2 I dont think do yet.

Also, in the real industry you fail to mention that 200-300 people work on these projects, not just one. He doesn't need to learn anything. And who cares what they are thinking the time is?! He isn't doing this for any kind of company - he is doing it for fun. When you have a hobby and **** happens, things tend to get a wrench thrown into them. Learn a little sensitivity.

 

Speed up a bit. If a producer or designer asked you to create an Anakin model and said I want to see it in 3 Days, completed, what would you say, "Erm, sorry but I need 4 Months to this model"

The reason why it takes 3 days is because they work for a company that gives them that time. He doesn't. His pace is fine for the life he is leading. If he rushes, there is going to be something wrong. Back the hell off.

 

I say again I am not getting to you, I am simple making you aware of the time sensitive business of Games Art/Modeling.

You're nitpicking, and when you aren't working for a game company, there is no such thing as 'time sensitive'. Get a clue.

 

Thanks for you time, and I am for one am hesitatingly waiting for this Model.

The amount of time he spent reading this horse **** could have been spent working on his model. And we can tell you are waiting for the model - you wasted precious time typing up this garbage hoping to rouse him so you can get your model sooner. You aren't going to die (heaven forbid) if he doesn't release it tomorrow. Neither am I. Look at me, I have a map I am working on that several hundred people already want me to release. But I am a perfectionist, and I want it to be perfect.

 

You are just going to have to wait like the rest of us. Stop pestering him and go find your own project to work on.

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No offense Wei St Paliv, but you are the same one who requested(practically begged) to work on the other(first) Anakin model, then midway decided that you "didn't have enough time". Is that not the reason why the production of that model discontinued? And if that model were released would you be so anxious for Tercero to release his?

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I usually don't take offense to anything anyone says here, but Wei St. Paliv kinda ticked me off. I work 45+ hours a week. I am DM for a D&D group of 10 people. I have a social life. My girlfriend of two years and I just broke up. I have other projects going on besides this model. I HAVE A LIFE. I do work quickly - I think I do pretty well with the 15 minutes to a half hour I get every couple of days. I know that I'm probably lashing out, but I'm going through some tough times right now, and honestly I don't need that right now.

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Wei St. Paliv, another thing you should know is that besides the fact that company's have 200-300 people working on an entire project, goes to the fact that within those 200-300, about 10 will be for each model, another 4-10 for coding, 10-15 for mapping, 1-4 for scripting, 2 for post-production, plus beta testing, 1-3 for PR... So basically -Tercero is taking the place of 10 people for doing one model. Usually companies will split up the workload and have members work on different parts, like an assembly line, to speed up production. Not just have one guy work on it.

 

And you have to realize Wei St. Paliv that -Tercero- has a life outside of gaming. Plus he has had a run of bad luck and hardships lately. The last thing we need is you picking on -Tercero-'s work habit. And dont try to say it was nitpicking or constructive criticism, because it wasn't. More like bashing.

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I think that what Terc said in his post about what how much he's working on it (10-30 minutes every couple of days) is amazing for all the stuff he has to do. I go to college full time and work 40 hours a week and I'm damn LUCKY if I even have the energy to spend 5 minutes on something I really want to do (like working on my map, or reading a book, or anything).

If this WAS Tercero's job, I would agree with the little bugger, 4 months is a long time to complete a model (even if you're doing it by yourself), but it does happen. But as it's NOT HIS JOB, he is doing this IN HIS FREE TIME, and I think it's a wonder that he's done such a fantastic job up to this point for the JO community.

All that pain in the butt is trying to do is stir you up, Terc. Don't let him, put him on ignore and let us do your fighting for ya.

 

-Anakin

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