{BK}SupremePain Posted February 8, 2003 Share Posted February 8, 2003 wow holy crap thats nice.... Link to comment Share on other sites More sharing options...
mace_sundancer Posted February 8, 2003 Share Posted February 8, 2003 wow, cool... Link to comment Share on other sites More sharing options...
12thMonkey Posted February 8, 2003 Share Posted February 8, 2003 Superb, and for a first model: unbelievable. Link to comment Share on other sites More sharing options...
SpYzEr Posted February 8, 2003 Share Posted February 8, 2003 Holy ****! Marz, that looks amazing! Keep up the good work! Link to comment Share on other sites More sharing options...
Psyk0Sith Posted February 8, 2003 Share Posted February 8, 2003 ooooooh me like! , that's gonna be model of the week for shure when it's released! I few pointers if i may...she seems to be a bit flat chested, the face is a bit squary and are you planning on modelling the hood or leave it textured? That's all, the rest is perfect!!. I can understand some parts have lower polycounts given the fact she's got lots of extra polys for the veil, skirt and other accesories!. How many polys by the way? Link to comment Share on other sites More sharing options...
nomad Posted February 8, 2003 Share Posted February 8, 2003 That's insane Marz!! It's great to see someone that's great at skinning take on modelling and succeed there too. That really looks amazing for a first model. (I mean, it looks really good, regardless... but for a first...) Congrats so far. Now you've got all that weighting and fun stuff to learn about. Good luck, I hope you pick it up and enjoy the whole process. -nomad May the force be with you Link to comment Share on other sites More sharing options...
boinga1 Posted February 8, 2003 Share Posted February 8, 2003 you disappoint me marz...j/k typical marz unbelievability on the skinning, looks very good with the model. Link to comment Share on other sites More sharing options...
Lord Tnuc Posted February 8, 2003 Share Posted February 8, 2003 Great job, Marx. That looks outstanding. By the way, I sent you a PM. Again, great job on Zam. She looks amazing. Link to comment Share on other sites More sharing options...
Matt-Liell Posted February 8, 2003 Share Posted February 8, 2003 That is absolutly amazing! Link to comment Share on other sites More sharing options...
NeoMarz1 Posted February 9, 2003 Author Share Posted February 9, 2003 Originally posted by Hèkx Nòxú Here's the screenies: (8 in all) Excellent work Mars! Thanks for posting Hekx! And thanks to everyone for the great comments. Like I said the model will be tweaked a little more, but for the most part I'm going to move into the next phases. I dont like to spend to much time on one thing, because it starts to feel old. I want the release of this model to feel new to me as well! It's my one flaw (impatience). Mars out! Link to comment Share on other sites More sharing options...
morphius_doh Posted February 9, 2003 Share Posted February 9, 2003 I have to agree that the face is too square. I think it has to do with the shape of the jaw line. The jaw needs to be angled a little more. Another thing about the face is that it's either too pink or too pale. What needs to be done is to give her a better flesh tone. One other thing: tubing, or whatever you call it, needs to come further down closer to the waste. http://www.starwars.com/databank/character/zamwesell/index_eu.html Link to comment Share on other sites More sharing options...
Wudan Posted February 9, 2003 Share Posted February 9, 2003 Dang - one small question - can we use the model in AotC:tc? I doubt we'd be able to model it quite as well. Link to comment Share on other sites More sharing options...
Altus_Thrawn Posted February 10, 2003 Share Posted February 10, 2003 That is just great. The veil could use some work, everything else is perfect. If you are impatient, it is only after perfecting your work. Link to comment Share on other sites More sharing options...
NeoMarz1 Posted February 10, 2003 Author Share Posted February 10, 2003 Originally posted by Lord Tnuc Great job, Marx. That looks outstanding. By the way, I sent you a PM. Again, great job on Zam. She looks amazing. In regards to the PM, check this out! http://www3.sympatico.ca/psykopat/ http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp[/url] This should help, Mars out! Link to comment Share on other sites More sharing options...
DarkLord60 Posted February 10, 2003 Share Posted February 10, 2003 Originally posted by wudan Dang - one small question - can we use the model in AotC:tc? I doubt we'd be able to model it quite as well. You never know, but yes we do need someone with your talent. Link to comment Share on other sites More sharing options...
NeoMarz1 Posted February 12, 2003 Author Share Posted February 12, 2003 Originally posted by wudan Dang - one small question - can we use the model in AotC:tc? I doubt we'd be able to model it quite as well. Well, It shouldnt be an issue. Ask me again when it's finished. Mars out! *****Update***** Just finished getting everything back together, I should already have some of the weighting done by this weekend. I guess this means were in the final stretch, but we'll see Mars out! Link to comment Share on other sites More sharing options...
Hekx Posted February 12, 2003 Share Posted February 12, 2003 Just a quick question here; do you plan to make more models after Zam? There still isn't a Coleman Trebor model released. Oh, and if you need a picture host, I can host them if you send me the pics. Link to comment Share on other sites More sharing options...
NeoMarz1 Posted February 13, 2003 Author Share Posted February 13, 2003 Originally posted by Hèkx Nòxú Just a quick question here; do you plan to make more models after Zam? There still isn't a Coleman Trebor model released. Oh, and if you need a picture host, I can host them if you send me the pics. Yeah I plan on it... Someone else was working out a Coleman model earlier (several posts back it was mentioned). I may do him if nothing shows up in the forums soon! Adi Gallia was my next consideration, but I dunno. We'll see. Whoever I do, it will be someone cool (of course). So just watch this thread, towards the end I will make a decision. Mars out! Link to comment Share on other sites More sharing options...
Sounds Risky Posted February 14, 2003 Share Posted February 14, 2003 You could always skin Trebor for me Marz, if you'd be willing to of course. Link to comment Share on other sites More sharing options...
NeoMarz1 Posted February 15, 2003 Author Share Posted February 15, 2003 Originally posted by Matt Shoemaker You could always skin Trebor for me Marz, if you'd be willing to of course. Oh there you are. Yeah, possibly. I'll get with you later (after this Zam project) Mars out! Link to comment Share on other sites More sharing options...
NeoMarz1 Posted February 15, 2003 Author Share Posted February 15, 2003 ****Zam Project Update**** Well, I did manage to get going on the weighting. Only one problem... My PC is giving me major performance problems (128 RAM). It's very hard to weight a model when things freeze up, so I'm looking into getting more RAM. On this point, I'm also looking for someone to weight this model (tilll I get the performance issues taken care of). A lot of my current contacts are working other projects, so we'll see where this goes. At any rate, I have been working on the other skin varients to include Desert, Congo, Tundra, and Night surveilance gear. The second version of Zam's Rifle is being tweeked to include better reticule, and Targeting Computer that was not modeled on V 1.0. This project feels too huge at times, but it will get finished. Mars out! Link to comment Share on other sites More sharing options...
Psyk0Sith Posted February 15, 2003 Share Posted February 15, 2003 What kind of PC you have Marz? I've got a PIII 1Ghz with 256 MB Ram and a 3D Prophet Geforce 3 running win2k...excellent performance when working on lower poly meshes (a P4 would be even better, but i'm not made of money!!!). Before you buy more ram, make sure your settings are correct for the viewport. Running on the P3/AMD drivers or heidi is not as good as the Open GL extension of your card...if you happen to have a Geforce 2 or 3. Do not display textures when working on the weighting...textures can really slow down the performance (depends on the machine too). Ram could be the problem, but first check your viewport settings. If no one else can help you, you can count on me, i dont want to see all this hard work (and awesome model!) get stuck at this point, when it is so close to being completed. Link to comment Share on other sites More sharing options...
Hellfire Jedi Posted February 15, 2003 Share Posted February 15, 2003 Keep chugging Marz your doing great! I just got my comp working again!!! HOORAY New motherboard new vid card 128mb of video memory on it 655ram w00t i wish i could give you some marz =/ No money = me =/ But.... When I see people who are good at doing 2 things excellently I automatically think of YOU Marz. Link to comment Share on other sites More sharing options...
NeoMarz1 Posted February 15, 2003 Author Share Posted February 15, 2003 Originally posted by Hellfire Jedi Keep chugging Marz your doing great! I just got my comp working again!!! HOORAY New motherboard new vid card 128mb of video memory on it 655ram w00t i wish i could give you some marz =/ No money = me =/ But.... When I see people who are good at doing 2 things excellently I automatically think of YOU Marz. Thanks man! that means alot, moooa just talked me into doing LODS. I wasn't going to but I'll give it a swing! Mars out! Link to comment Share on other sites More sharing options...
__CKY__ Posted February 15, 2003 Share Posted February 15, 2003 Good to hear Good luck Link to comment Share on other sites More sharing options...
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