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Best SP game


Hellfire Jedi

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I only have mostly SW games due to the fact I have very little money, must be selective, and as gift ideas from friends and family, they know I like SW...

 

For story?

 

Jedi Knight

 

Gameplay?

 

Mysteries of the Sith

 

Graphics?

 

Jedi Outcast

 

My favorite?

 

Dark Forces

 

This is the best Star Wars... no, FPS, series ever created. They kinda messed it up in JO, so let's all hope they correct it in JKIII.

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Ok people,

Thanks for your responses but, Why do you like the games? I like Splinter Cell because the stealth and sheer retard'edness of some of the NPC's entertains me. For 2 reasons, I grabbed a guy and another guy pulled a gun on me and said "We can solve this without the gun" I pointed it at him and fired and killed him. Stupid NPC. :p

Another time was I was sitting in the dark a guy was looking for me, Of course I was in the shadows. He walked right in front of my and I blew him in the face. Nipplehead. Harharhar. I recommend this game if you like stealth and cool animation for a great model and great map and great game-play.

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Hitman: Codename 47

 

A new style of gameplay, the story is pretty simple but good. Cool physics engine, the bodies dont look like pieces of plywood when you move 'em/ shoot 'em.

 

I like the fact that you can choose different ways to complete the missions. The cool hitman suit! carrying a sniper in a suitcase, like any respected hitman would do (why the hell did they remove that in silent assasin?!?!?).

 

The use of knife and fiber wire, very stealthy. IA is a bit dumb sometimes.

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As usual, I can't just pick one game, and having played a lot of Sp games, over a number of years...Aaaarghhh! Games that I played when they came out and I thought were great, have obviously now been surpassed - the bar has been raised.

 

Anyway, my top SP games would have to be...

 

Deus Ex. Why? Because it allowed you to develop the skills and abilities you chose, had a few ways to tackle each obstacle or situation, multiple pathways through a level, sneak-and-stun or run-and-gun tactics, a story that unfolded within the game environment via books, newspapers, hacked computer terminals, conversations with NPCs, and a storyline that changed according to some of your key decisions. Slap on a few coats of atmosphere, a choice of who you want to fight for, and a decent length, and it's just a great game, IMHO.

 

Jedi Knight/Jedi Outcast. Why Jedi Knight? Well, you got to choose a few things...like 1st/3rd person, which Force powers you wanted to develop, whether you became light or dark side (with the alternative endings that produced), to save the NPCs or let them die (and the fact that you had neutral NPCs in levels to allow this), to run-and-gun or use the Force and Saber. Other elements include the size and design of the levels, switching between running and gunning, and dueling the Dark Jedi, which made it less monotonous, the cut scenes, the music...and the Falling Ship level was inspired (and still rates much better than the ship level in Unreal 2). It all just gelled together into something special, and it was a decent length.

 

Why Jedi Outcast? Although some elements were regrettably missing, it improved on Force use, saber combat, AI, and offered a nice mix of other gameplay elements, from the TIE-fighter shooting mini-game, to stomping around in an AT-ST, from escorting other characters, to taking control of droids. Although some of the puzzles seemed out of place, and it felt linear, I can't really place it above or below the original.

 

 

No One Lives Forever (1 and 2). Why NOLF? From the outset, it shook up some of the gameplay style, starting you off with a sniper's shooting gallery. The emphasis on stealth, the gadgets, some decent AI, a journey from the bottom of the sea to outer space, the skydive level, the cable car level, riding around on a motorbike and later a snow scooter, the humour, a decent story that kept you guessing...I found it a totally enjoyable experience that has only been matched (and in some ways surpassed) by NOLF 2.

 

Why NOLF 2? It takes the elements that worked well in the first game and builds on them. To me (so far...because I still haven't finished it yet), it epitomises what a sequel should try to do. The AI is vastly improved, and the entire Siberia mission sticks in my mind as to how engaging, diverse and challenging an SP mission should be. Improved game mechanics for stealth, while still allowing you to get stuck in with an AK47, makes it such an enjoyabel experience. The only thing I'm missing so far are levels like the shooting gallery and skydive...

 

Half-Life. Why? From the opening sequence to the end credits, it just threw you into the mix and didn't let go. to keep you in-character while events unfolded and not rely on cut-scenes was inspired. The ability to back-track through some areas (and the short load times) gave it better continuity. The scripted sequences (such as head crabs launching at scientists, and other scientists being dragged into air vents) lent a lot to the overall atmosphere. The environmental puzzles largely made sense. The monster designs were very well done...and I'll never forget that thing in the blast-pit which reacted only to sound. Together with a more varied choice of weapons (including those funny alien bugs) than the average shooter, and a decent length, it gelled together. Personally I didn't like most of the Xen levels, or the silly boss at the end...but up until then, it was a great game.

 

RUNE Why? It's a very good hack'n'slash style game with a decent pace, absolutely gorgeous and atmospheric graphics and design (for the time), with an emphasis on close-quarters combat, and an epic quest for retribution. The underwater levels were great - and the swimming some of the best I've seen in a game. The voice acting was largely very well done. It provided ever-increasing challenges, and seemed a decent length.

 

Thief. Why? The emphasis on stealth/sneaking, and trying to slip past guards rather than impale or shoot them is just a breath of fresh air in what sometimes becomes a stale and musty FPS genre. Using a first person perspective, it immerses you in the gameworld, and introduces you to a sort of twisted reality with strange religions and dark goings-on. The game reeks of atmosphere, through both the use of shadows and the superb sound effects. The best measure I can give that it's a great game is that I never once got bored while playing it.

 

Unreal. The first one. Why? Because like Half-Life it moved away from trying to inject your head with the plot via cut scenes. From the very opening moments, it dumps atmosphere on you, through some (at the time) gorgeous graphics and good use of sounds. It doesn't serve up a storyline on a platter...but makes you seek out clues to what happened, and what you can expect in the levels ahead. Yes, at heart it's just a survival game...but it also develops the cultural identity of the Nali, and rewards you for helping them. With secret areas, some interesting enemies and encounters, some great music and lots of levels that give the game just the right length, (IMHO), it takes it's basic premise and delivers it well.

 

I guess that's enough, for now. There are others, but I wouldn't want to bore you (too much). ;)

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