Khaza Posted April 6, 2003 Posted April 6, 2003 The map doesn't have name yet but is allready starting to build up. It's mix of ffa_bespin and bespin_streets (sp) with ctf_ns_streets dangers Don't worry about the lighting or the skybox since I haven't really started working on with them. ...more screenshots coming soon! [edit] added thumbnails
SkiTzoGuy Posted April 7, 2003 Posted April 7, 2003 Wow thats pretty good. at first i thought this map was going to be boring because there is already a map called bespin ctf. But when i looked at the screenshots i was amazed at all the good details and such.. Do you have any other plans on making another map?
Eldritch Posted April 7, 2003 Posted April 7, 2003 Looks like a great start but the map is a bit dark. I'm not sure if that's intentional or that you just haven't finished lighting it, though.
wedge2211 Posted April 7, 2003 Posted April 7, 2003 I like the idea of a nighttime Bespin map...looks good. Maybe the bespin skybox could be recolored a dark blue...
SkiTzoGuy Posted April 8, 2003 Posted April 8, 2003 Can we have an update on the cool map you started making? It looks good, very good, im amazed at its good details and textures.Well about that, how big do you plan on making it? I was sort of hoping it would be a moderate size, cause the bespin ctf i play in is super short , but fun anyway good job and good luck.
Khaza Posted April 10, 2003 Author Posted April 10, 2003 I have had few problems while making rest of the so total redesign of the map was inevitable (im little perfectionist ) .. but nothing too dramatic Im going to post new screenshots tomorow if everything goes right.
Altus_Thrawn Posted April 11, 2003 Posted April 11, 2003 That looks..............................amazing! *feints* A nightime bespin would be sweet!
Khaza Posted April 11, 2003 Author Posted April 11, 2003 There you go: (Pics are from exterior part of blue base) My new plans include some interiors, elevators, new rendered skybox & few planes to skies (as decoration) [edit] added thumbnails
PRSLou Posted April 12, 2003 Posted April 12, 2003 Looks great! I'm a big CTF fan myself so I'll be looking forward to playing it!
-=DarkZero=- Posted April 12, 2003 Posted April 12, 2003 Holy f*ck thats the bomb! scuse my language,thats an amazing map man!
JDKnite188 Posted April 12, 2003 Posted April 12, 2003 Look great. The dark lighting in the Bespin archi gives it a fresh scent
sematriclen Posted April 13, 2003 Posted April 13, 2003 this map is lookin great!!!cant wait till its out
Eldritch Posted April 13, 2003 Posted April 13, 2003 Looking better and better, Khaza. I know you've got plans for a new rendered skybox, but I couldn't resist messing around with the original bespin skybox. Got a few alternates for you to look at... let me know if you want to use any of them.
Khaza Posted April 15, 2003 Author Posted April 15, 2003 Nice skies there Eldritch, I liked the #1 very much.. but as I wrote earlier I wan't to have rendered sky because it needs to have buildings in it. Anyways.. here I go again: Lately I have been wondering if few neon signs or ads could be added around the map without ruining the atmosphere.. any suggestions here ?
wedge2211 Posted April 15, 2003 Posted April 15, 2003 I think they would alter the atmosphere too much from the Bespin we all know and love.
Khaza Posted April 17, 2003 Author Posted April 17, 2003 Im slowly working my way to central part of the map.. added new building and elevator that ppl can get up from lower street level.
HertogJan Posted April 23, 2003 Posted April 23, 2003 Wow it looks really great! More like the Bespin we see in the movies I'd recommend that you don't make it too dark though... Keep up the good work!!
Eldritch Posted April 23, 2003 Posted April 23, 2003 It does look good. My only request is that you put in support for the FFA gametype as well, because I play FFA a lot more than CTF.
Shotokan Posted April 25, 2003 Posted April 25, 2003 O Crap! Looks so so so awesome! Once this gets out I'm definitely getting this. As a fellow mapper, you have gained my respect.
Khaza Posted April 26, 2003 Author Posted April 26, 2003 Lately I have been working with the interior parts: ... lighting is quite finished but I need to create more custom textures since ranvens textures don't fit in at all. Im still trying to figure out what walls are missing since they look quite empty right now, any ideas are welcome.
Khaza Posted April 27, 2003 Author Posted April 27, 2003 Here is the reason I hate texture compression in mp: ..and here are the actual screenshots As you can see I added more details and new textures, also I use more detailed lighting settings wudan gave me. /me thanks wudan
Wudan Posted April 27, 2003 Posted April 27, 2003 Wowzers - the sexy-ometer for this level has just spiked 1000 points! I'm glad to here that I was able to help! Makes the atmosphere dark, yet disturbingly sexy.
inbredyokel Posted April 27, 2003 Posted April 27, 2003 Man...the gray interior contrasted against the red sky outside the windows looks awsome. More windows!!!
Livingdeadjedi Posted May 1, 2003 Posted May 1, 2003 i see im not the only one who likes making bespin levels nice touch going for the dark setting oh hint for ya the floor in the film is made up of square slabs 3 across the corridoor but as its hard to fit perfectly on maps like this i would just texture the floor normally with it. The floor in the film is also shiny but in MP this could cause to much lag. Im making the daytime version of bespin =] for Single player and i think ive gone mad with the windows LOL Bespin corridoors are hard arnt they because we never see the whole film set. But in making my map i have a good tip for you. Those corridoors youve made in the straight parts before the centre circle with the light statue. In the film youll see those round topped corridoors criss cross between. What we need is a map of Cloud city =]]
Khaza Posted May 1, 2003 Author Posted May 1, 2003 More screenies: I started using the normal/bumpmaps to create more realistic lights for the ceiling & wall textures.. I don't know if you can see the difference but its definitely there Blue flag is going to be on the platform and players can make ctf_bespin style window jump to evade defending forces. Thanks for the tips Livingdeadjedi.. I will possibly add those tilings to floor later on
Recommended Posts
Archived
This topic is now archived and is closed to further replies.