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Showing content with the highest reputation on 02/10/23 in all areas

  1. https://corteximplant.com/@aaronsgiles/109838875906204531 At the moment, it would require a complete rewrite of the renderer, so definitely out of scope for 2.0. Not completely out of scope for the future. Good suggestion, I'll look into it.
    3 points
  2. New DREAMM beta now posted with a bunch of fixes and improvements. https://aarongiles.com/dreamm/beta I think the UI is finally stable enough to start tackling documentation, so that's next on the agenda. Changes since 2.0b13 ==================== * IMPORTANT: In-game menus are now brought up with Alt+Up Arrow (instead of Alt+M) * MacOS: Change over to using Cmd key in place of Alt key for keyboard shortcuts * Added snapshot taking (Alt+Backspace) and a "More Options" menu item to show them * Added in-game option to change Hercules display color (green/amber/white) * Fixed some broken installers that need to run multiple programs in succession * Fixed installing some games that had CD audio * Should now detect Steam versions of Indy Crusade, Indy Fate, and The Dig * Many fixes for X-Wing/TIE Fighter in particular: - Fixed save directory paths which prevented options from persisting - Fixed file append which was causing recordings to be corrupt - Fixed half-screen mouse cursor problem introduced in b12 - Fixed jumpy mouse cursor in outer UI * Cleaner handling of unexpected issues: should exit to frontend with a message now * Fixed window/dock icons not showing up * Detect self-extracting ZIP EXE files without renaming * More UI tweaking and cleanup * Yet more demo and alternate versions supported, including Grim Fandango demos
    2 points
  3. I'm not a fan of things that attempt to "improve" older graphics*. I feel that SuperEagle, SAI, etc. do more to detract than add to the image. However when it comes to recreating accurately what we used to see on CRT monitors -- that's actually taking the experience closer to how the game looked... and it arguably looks better, too. Probably really complicated, though! * - With the exception of Laserschwert's AI upscales of Curse of Monkey Island, which need to find their way into a version of that game at some point!
    1 point
  4. I also have a feature request or maybe it’s already possible. It would be cool if we could take screenshots of only the content of the window. Similar to ALT+S on ScummVM. Both Windows and macOS allow to take screenshots of a window but that includes the window frame.
    1 point
  5. More scandalously still, the NES box isn't directing me to check out the TV show now broadcasting on The Family Channel.
    1 point
  6. Gins, that is disgraceful. I myself have now read up to the end of chapter 2! And yeah, really enjoying it. The narrative is really unpredictable, there's great use of sounds and smells to conjure up an atmosphere, and it's fun spotting all the Monkey Island-ish touches like voodoo powders and cheerful almost childish bloodthirsty pirates.
    1 point
  7. One thing I did notice is that this box doesn't have the "A comedy/thriller by Ron Gilbert and Gary Winnick" blurb under the title - which seems a bit of a shame
    1 point
  8. I would love to see some kind of CRT filter added to DREAMM. Not the usual black-line overlay, but something that has the same effect CRT screens had on dithering in games like Loom. But it's probably out of scope.
    1 point
  9. Is there a way to have black and white (or even amber) with hercules graphics?
    1 point
  10. What's the matter, too busy reading On Stranger Tides?! πŸ‘• I beat #Mojole #325 and all I got was this stupid t-shirt. 5/6 πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ πŸ–€πŸ–€πŸ’›πŸ’›πŸ’š πŸ–€πŸ’šπŸ–€πŸ’šπŸ’š πŸ’šπŸ–€πŸ–€πŸ–€πŸ–€ πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
    0 points
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