I played Curse of Monkey Island in 2000 on my first PC, because stupid LucasArts wouldn't port the game to my Amiga
No, wait, maybe a less abrasive approach would be great for this discussion.
I hadn't started to learn about art and style, so I basically took it all in uncritically. It was a great game! It had great music and the German voiceover was good too. It wasn't until much later that I started to question some of the stylistic and narrative choices in the game. Like making Guybrush a lanky, possibly even elegant pirate and of course making Elaine a literal gold statue with eyes bigger than my fist.
Escape didn't tickle my fancy as much, it's true, but its individual style at least prevented a repeat performance of the irks that I had with Curse.
Grim Fandango definitely is near or at the pinnacle of anything LucasArts ever did.
But with the exception of polygonal main characters and pre-rendered backgrounds, technically it was just about as much 2D as its point & click predecessors. What's proposed here is literally in the title. It's not about "making EMI 2D". It's about "making EMI with CMI graphics". But that means stamping Bill Tiller's individual style on the sequel, or worse, on more games in LucasArt's legacy.
I'm not opposed to remaking, rebooting, remastering Grim Fandango properly, not at all (tank controls and flip through inventory were a mistake in my opinion). But it should be remade in the originally intended style as clearly laid out in the breathtaking concept art by Peter Chan. The game just didn't succeed in communicating all those suggested moods, the grit, the wide open spaces, the stylistic references, the vertigo inducing perspectives, the distorted architecture. If you have to look at the concept art to understand how it was originally meant, something went wrong from concept to execution.
What I never understood, particularly as we were gearing up towards the Return to Monkey Island release last year, is this weird and worrying fan obsession with CMI's graphics culminating in sometimes aggressive demands to model sequels after "that style".
Bill Tiller is great! CMI's artwork is great!
But it has no business in Grim Fandango. It has no business in Escape or Return.