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Showing content with the highest reputation on 10/01/23 in all areas

  1. A couple of last-minute fixes and now DREAMM 2.1.1 is officially released! https://aarongiles.com/dreamm This is just a bugfix release for 2.1, with a number of reported crashes fixed and support for a few new international game variants. Full details of the changes: Fixed error/lack of sound with some versions of Yoda Stories Fixed unpredictable audio synchronization in Mortimer Fixed joystick in Outlaws (and other Winodws games) Fixed ARM-specific hangs in Infernal Machine menus Improve handling of very long pathnames during installation Improve behavior of Windows emulation process cleanup to reduce crashes Fix crashes when exiting Indiana Jones and His Desktop Adventures Fix race condition when starting up the 3D rendering threads Fix occasional crash when rendering overlays with custom images Support version 3 MDS image files Add support for a number of new international releases
    4 points
  2. Same! Season 3 has been a significantly more rude game to remaster, technically. It did things with the Telltale Tool that are basically unsupported in modern versions that use a more modern rendering pipeline. We have conscripted three ex-Telltale engine/graphics programmers to help bend the modern engine to our will, but it has taken a lot of annoying and uncertain experimentation.
    3 points
  3. The first half definitely needed either the cannibals or a few ghost pirates dotted around. Just somebody to talk to and help you out aside from herman. The whole thing just became a boring slog. I wasn’t as enamoured with 3d monkey island as i was with 3d melee island so i was essentially just walking around bored and lost for a long time. I know I can’t really complain about the island being too much of a slog to explore and also complain about everything being too close together but i’m going to anyway. In secret, monkey island was gigantic. After coming from melee, the vastness of monkey really gave the adventure a feeling of grandure as we approached its climax. Here though the monkey head, ravine and hermans camp are all a few steps from the beach. You run the length of the island in no time at all. I feel like it really picks up once we get to lechucks ship but unfortunately that’s also when it starts feeling less like a monkey island game 😕 it’s much more fun at this point but it’s not why i came. The wedding scene though is possibly the most threatening lechuck has ever been. Using his magic sword to not only force elaine to marry him but also force guybrush to officiate made him feel truly evil. Not cartoony evil as he’s so often portrayed. This scene was probably the highlight of all 3 parts for me. Not only are guybrush and elaine rendered helpless by lechuck but so are you the player as well as the pirate lord who we know to be incredibly powerful. Lechuck really is a major threat to the sea of thieves here. Chefs kiss. One great 2 minute scene doesnt really make up for the rest of it though. This was by a looooooong way the weakest of the three parts for me. Loved 1 & 2. 3 just bored me.
    1 point
  4. No idea, and couldn't find anything from a search. Might be worth tweeting at Stephen Shaw, one of the co-designers. Here's an old tweet of his where he talks about the embossed bullet holes on the box! (apologies for the tweet that he's replying to getting auto-embedded. Twitter *sigh*)
    1 point
  5. Monkey Island Heardle #375 🔉🟥🟩⬜️⬜️⬜️⬜️ #MonkeyIslandHeardle
    1 point
  6. I've finally added the new Outlaws poster to the thread. Unfortunately, I don't know who painted the artwork. Any idea? Edit: Kevin Schmitt, one of the designers on the game, suggests it was painted by (lead artist) Adam Schnitzer.
    1 point
  7. I personally gave up at Tale 3. It's frustrating because, even though I love visiting these gigantic and beautiful 3D worlds, I find the puzzle design to be clumsy, and, most of all, the checkpoint system ruins everything for me. Every time I play, I feel like I need to rush so I don't lose my progress. While playing an adventure game, I enjoy taking my time. As a parent, I can't just play with no idea of how I'll be able to save my game. I've also encountered game-breaking bugs. I don't like the fact that we can only hold one item at a time. In terms of writing, it's fine – there's a lot of fan service. It's a shame, really, because the exploration is great. Being able to visit these islands in 3D is like a dream. I just don't think the Sea of Thieves gameplay matches what they were trying to achieve. I might replay it if they decide to create an offline version with a better save system. Otherwise, it will unfortunately be the first Monkey Island game I'll never finish.
    1 point
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