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Showing content with the highest reputation on 10/02/23 in all areas

  1. Yeah, definitely that was what I was getting at. ReMI really sort of freed this from having to worry about exactly where and how this fits, so if you like this can be the absolute accurate account of what Guybrush and Elaine got up to on their honeymoon, or otherwise you can just think of it as a fanciful story Guybrush tells, and one that neatly ties into that era of him becoming (slightly) less self-centred. Or if you like you can imagine it as a Monkey Island story created through the lens of the imaginations of Monkey Island fans who also like Sea of Thieves. The more I think about it the more I don't care if there's an answer of what they did on their honeymoon. I'd rather 10 distinct honeymoon stories if it means I get to enjoy the world and its characters for a bit longer, (even if some of those are duds). This little tale makes me realise how at peace I am with ReMI's ending. I think whatever itch I've had to understand what is canon has ebbed away in the last 10 years, and now I just want talented folk to spin me yarns with characters whose antics I am invested in.
    2 points
  2. Monkey Island Heardle #376 🔊🟩⬜️⬜️⬜️⬜️⬜️ #MonkeyIslandHeardle
    2 points
  3. I really enjoyed all of it. The checkpointing thing is a little annoying but once you know it exists then you just need to remember to stop or carry on when you get to one. I completely understand it being this way, it's primarily a game that takes place on multiplayer servers and it's not set up to save the entire world state the whole time, and implementing a completely different save system just instanced stories would be so much work, but I get why it's frustrating. But I just loved the exploration and attention to detail. Something that may be a little lost on those who haven't played Sea of Thieves much is just how big these islands feel in comparison to everything else in the game. They're maybe a little downsized from how they felt in the game, but not a LOT. When you're standing on that rock platform in Monkey Island looking out across the view you realise 'oh, they really did try to go for scale here' in a way they haven't before. I thought they got the feel of the islands down great, I thought the puzzles we pleasantly Monkey Islandy for the most part without being too complex to keep track of in Sea of Thieves. The only bit I thought was overly tedious was the coin collecting in the first part. The music implementation was great including what sounded like completely through-composed custscene pieces, and lots of fun variations of themes we're familiar with. The implementation of insult fighting was .... a little awkward but I'm honestly impressed they managed it at all. The voice delivery was mostly on point and .... dare I say it, I rather liked the choice they made for Elaine. New LeChuck seems to be settling into the role a bit, too. I really liked the little touches like how every screen had a place to sit and look at it. It seems very obvious to me that this was made by people who are real fans of the game and wanted to balance fan service kinds of references and doing its own thing. In fact, I daresay that as a kind of mixture of epilogue to CMI and re-telling of the major events of MI1, this is the first project that meets the promise of the end of ReMI... that is to say, the idea of the MI universe as a metaphorical and sometimes literal fairground of ideas which we can play with, and that it matters a bit less what the 'correct' version of the story is. For all that Ron wasn't involved in this, this sure feels to me like a Ron-centric idea of what Monkey Island means, to me.
    2 points
  4. With regards to LeChuck's ship, I love that it's a mishmash of his ships from Secret and Curse. All three tales were a love letter to the series, more focused on the first game's locations, but there were so many nice references to the other games as well. In terms of lore, I think this is either the same ship from 1 since it was never destroyed or a new one, since it seems LeChuck has captured countless ships during his reign and made a fleet. In Escape, Herman mentions LeChuck sailed away on a ghost ship after destroying his carnival of the damned, so it actually fits well since Legend takes place right after that timeframe, not that canon matters too much since the series is essentially an amalgamation of memory, embellished tales, unreliable narrators and imagination. And I love that - really frees up the series.
    1 point
  5. Has anybody here tried to rip the music from the three LoMI chapters? I know there are a few rips on YouTube, but ideally I'd like to have them not-recompressed. Since I don’t have the game (nor do I want to), I hoped someone here has done it.
    1 point
  6. I'm not CERTAIN but it sounds a lot to me like the same person who does the Baldur's Gate 3 narrator, Amelia Tyler. That was my first impression, and when I looked her up she has done a voice for Sea of Thieves before so it tracks. She's great, check out her Baldur's Gate 3 outtake videos if you get the chance.
    1 point
  7. Monkey Island Heardle #376 🔊🟩⬜️⬜️⬜️⬜️⬜️ #MonkeyIslandHeardle
    1 point
  8. But we are buying the official ReMI soundtrack to encourage Disney to consider adding other official LucasArts soundtracks...
    1 point
  9. A couple of last-minute fixes and now DREAMM 2.1.1 is officially released! https://aarongiles.com/dreamm This is just a bugfix release for 2.1, with a number of reported crashes fixed and support for a few new international game variants. Full details of the changes: Fixed error/lack of sound with some versions of Yoda Stories Fixed unpredictable audio synchronization in Mortimer Fixed joystick in Outlaws (and other Winodws games) Fixed ARM-specific hangs in Infernal Machine menus Improve handling of very long pathnames during installation Improve behavior of Windows emulation process cleanup to reduce crashes Fix crashes when exiting Indiana Jones and His Desktop Adventures Fix race condition when starting up the 3D rendering threads Fix occasional crash when rendering overlays with custom images Support version 3 MDS image files Add support for a number of new international releases
    1 point
  10. I've finally added the new Outlaws poster to the thread. Unfortunately, I don't know who painted the artwork. Any idea? Edit: Kevin Schmitt, one of the designers on the game, suggests it was painted by (lead artist) Adam Schnitzer.
    1 point
  11. Same! Season 3 has been a significantly more rude game to remaster, technically. It did things with the Telltale Tool that are basically unsupported in modern versions that use a more modern rendering pipeline. We have conscripted three ex-Telltale engine/graphics programmers to help bend the modern engine to our will, but it has taken a lot of annoying and uncertain experimentation.
    1 point
  12. I just needed to write and say... holy shit, I totally concur. Fans can create some amazing stuff sometimes. (And frankly, I don't see why we as a community should give any more reverence to "official" reproductions -- all the money is going to Disney, not Ron, Tim or Dave.)
    1 point
  13. I really enjoyed my time with the 3 chapters. I think playing co-op helped, some things would be a bit unwieldy playing it solo. Gonna do the ranking. MI2 CMI SMI Legend of Monkey Island TMI/RMI/EMI Obviously less of its own thing and playing on a lot of nostalgia, but I had a lot more fun with it than the 'newer' MIs. I think a Sam and Max style remaster might push TMI up a bit.
    1 point
  14. Gah. Monkey Island Heardle #376 🔉🟥🟩⬜️⬜️⬜️⬜️ #MonkeyIslandHeardle
    0 points
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