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Jake

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Everything posted by Jake

  1. ๐Ÿ˜ฌ Eep ook ack! I failed at #Mojole #86. ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค ๐Ÿ’›๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค ๐Ÿ’š๐Ÿ’š๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค ๐Ÿ’š๐Ÿ’š๐Ÿ’š๐Ÿ–ค๐Ÿ–ค ๐Ÿ’š๐Ÿ’š๐Ÿ’š๐Ÿ–ค๐Ÿ–ค ๐Ÿ’š๐Ÿ’š๐Ÿ’š๐Ÿ’š๐Ÿ–ค https://funzone.mixnmojo.com/Mojole/
  2. Guybrush talks to himself when alone and is 50% of most all conversations, so him having half-ish the script is probably the norm.
  3. Loom speedrun 144fps uncapped letโ€™s go
  4. This looks awesome! The font you picked looks good but if youโ€™re looking to mess around, you could try Post Antiqua Roman, which is the font used on the original disks and manual, if you want it to feel like an official piece of merchandise, though it might end up looking too โ€œsameyโ€ in this context.
  5. Awesome! What a find, it looks beautiful. So now that we pooled together to buy these maps we can do NFTs of them right? Isnโ€™t that how this works?
  6. I thought that part always played super fast! Maybe Iโ€™m misremembering?
  7. ๐Ÿค” ๐Ÿ‘• I beat #Mojole #83 and all I got was this stupid t-shirt. 6/6 ๐Ÿ–ค๐Ÿ’›๐Ÿ’›๐Ÿ–ค๐Ÿ–ค ๐Ÿ’›๐Ÿ’›๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค ๐Ÿ’›๐Ÿ’›๐Ÿ’›๐Ÿ’›๐Ÿ–ค ๐Ÿ–ค๐Ÿ–ค๐Ÿ’š๐Ÿ’š๐Ÿ’š ๐Ÿ’›๐Ÿ’›๐Ÿ’š๐Ÿ’š๐Ÿ’š ๐Ÿ’š๐Ÿ’š๐Ÿ’š๐Ÿ’š๐Ÿ’š https://funzone.mixnmojo.com/Mojole/
  8. Not to sweatily defend Monkey Island as a location, but it being very โ€œnormalโ€ in MI1 is kind of cool when the game is called โ€œThe Secret of Monkey Island,โ€ in that youโ€™re spending all this time there, in an empty, silent, relatively normal place, all the time knowing that somewhere there is some deep dark secret to discover. (Iโ€™d also argue Monkey Island doesnโ€™t stay in oneโ€™s memory as well as Melee but once youโ€™re playing it thereโ€™s a lot of good stuff. Iโ€™d concede Melee is the more memorable part though.)
  9. Wow. ๐Ÿ‘• I beat #Mojole #82 and all I got was this stupid t-shirt. 6/6 ๐Ÿ’š๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค ๐Ÿ’š๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค ๐Ÿ’š๐Ÿ’š๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค ๐Ÿ’š๐Ÿ’š๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค ๐Ÿ’š๐Ÿ’š๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค ๐Ÿ’š๐Ÿ’š๐Ÿ’š๐Ÿ’š๐Ÿ’š https://funzone.mixnmojo.com/Mojole/
  10. This thread being packed full of people figuring out these obscure background assets is making me very happy Excited to see the Indy map next!
  11. Ive always liked how clean it is. The Rebel Assault box with the iridescent effects is one of my favorite Star Wars boxes.
  12. Okay I've scanned in the relevant page of the most accurate one I could get ahold of, which is still not perfect but its pretty dang close. 1990: Update: The 1993 map is actually probably correct? The printing makes it look like there's some subtle differences in line weight, but I dont think there actually are - it really is just the result of the ink going on a little heavier and the color matching being different. 1993: (It's not perfectly correct; the red index numbers above the roads don't line up with the HTR box, but seems to have more of the right roads.) I've uploaded them: Scans of the left and right sides of the 1990 and 1993 map can be found here.
  13. My unpopular opinion: I donโ€™t like the new thumbs down emote.
  14. I think itโ€™s simpler than that even: The people who are predisposed to talk about it on their own will do that; you donโ€™t really need to give them any more (even though theyโ€™ll ask for it). But the people who are vaguely interested (but not totally tuned in or predisposed to care about your thing on autopilot) you only get a few shots at them before theyโ€™re over saturated, before your marketing has diminishing returns. If you oversaturate too early you start hearing things like, โ€œdidnโ€™t that come out already?โ€ I know itโ€™s not always true, and this might not be what theyโ€™re thinking, but I think generally itโ€™s best to keep your powder dry and only do a few sparing attention-grabbing bursts of media until youโ€™re ready to start telling everyone everything close to release (release date, cost, availability) or you lose people and then have to try harder to bring them back.
  15. I liked the big blocky one but also never thought the Gold Guy was a good logo. Itโ€™s now a little fun in a kitschy 90s way, but it never made sense for the games group. Iโ€™m honestly glad theyโ€™re back to their original original logo. I think Mojo had a history of gold guy logo at some point that revealed it was foisted off on the games group because it was commissioned for a company-wide rebrand but was rejected, and they wanted to save the design work somehow? Fake edit: Found it, itโ€™s the Gold Guy Exposed article.
  16. I bet not, even though it seems that way. There was the announcement trailer that blew up decently, then a good number of interviews that seemed redundant to us but did a good job of going wide with the news of the gamesโ€™ existence, casting a broad net to scoop up more fans and get them on the same page. I suspect as we get closer to launch the rate of media will increase. I expected a trailer of some kind at the Devolver event and still expect one soonish, but donโ€™t think there was some media blitz that got pushed back. I think the tuned in fans are just hungrier than normal people so for us it seems like starving off scraps, while for everyone else theyโ€™re just not thinking about the game much, but will be once a bigger push starts closer to launch.
  17. Iโ€™m pretty sure a lot of game voice mastering is done in bulk, either a batch process that you then spot check, or literally stringing a bunch of the voice together in one long file and looking/listening to it. You donโ€™t go and do each individual line in a vacuum, because the point is to get it all sounding uniform. So rating time-per-line isnโ€™t going to be a useful metric.
  18. ๐Ÿ‘• I beat #Mojole #81 and all I got was this stupid t-shirt. 4/6 ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ’›๐Ÿ’› ๐Ÿ–ค๐Ÿ’›๐Ÿ’›๐Ÿ–ค๐Ÿ–ค ๐Ÿ–ค๐Ÿ’š๐Ÿ’›๐Ÿ’š๐Ÿ–ค ๐Ÿ’š๐Ÿ’š๐Ÿ’š๐Ÿ’š๐Ÿ’š https://funzone.mixnmojo.com/Mojole/
  19. โ€œFate of Atlantis is a good gameโ€ is in fact a widely-held, dare I say popular opinion. Youโ€™re safe. (And correct ๐Ÿ˜Ž) Love how spicy this thread is though.
  20. It worked on my Steam Deck, which uses Proton for Windows executables, so I suspect itโ€™d work in WINE.
  21. I thought that happened in part because ScummVMโ€™s charter was broad enough and supported so many other engines that it was arbitrary for residual to be off separate? The name โ€œresidualโ€ implies it was for โ€œthe other lucasarts games not covered by scumm,โ€ but even that name is a misnomer when scummvm itself now supported far more than two other engines.
  22. An opinion I canโ€™t get behind because the correct answer is โ€œthe four map pieces,โ€ but warms my heart all the same.
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