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Status Updates posted by logan23
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The short answer...yes. For this one module, i recieved the ok. I sent an email to you with more detail.
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Just finished the next build and tested ,..now the others are testing it this week.....giving my self a few hours rest now lol
Whats new with you?
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What you do is click and get into 3dsmax.
Then go to the runScript from the top horizontal bar. Its the 3rd to the last i think -click and see the drop list and click the run script.
Now you open explorer and go where the nwmax script is - copy the file and and paste it in the 3Ds max's menu box which appears for when you are searching for a script. Paste it in the Script folder and boom, it should work, just close 3ds max then restart.
You can't place the script through explorer since if you click the 3dsmax script folder- you see nothing.
I hope i didn't confuse you.
Also look at the install readme text for the plugin to see if anything else need to be touched.
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Here is a quick run down of the basic computer specs:
Alienware (Area 51) Processor: Intel® Core™ 2 Quad Q9650 3.0GHz 12MB Cache 1333MHz FSB , Graphics Processor:Dual 2GB GDDR5 ATI® Radeon® HD 4870 X2 with CrossFireX™ and Quad GPU Technology, Memory: 4GB† Dual Channel DDR3 SDRAM at 1066MHz - 2 x 2048MB ,Motherboard: Alienware® Approved NVIDIA® nForce® 790i Ultra SLI™ Motherboard Includes PCI-Express 2.0, DDR3 Memory, and Support for Intel 1600 FSB ,
Ageia PhysX PCI-Express Processing Unit w/ 128MB GDDR3
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Here is the script i was talking about with the 2da
http://nwn1.nwn2lexicon.com/compiled...2DAString.html
Would this work in kotor2?
Your feelings on it,
Thanks
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I think you are just wondering , what does the hut look like? People won't download if they don't know.
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I figure it out, but keeping the window mode with the resolution that won't make the window go off screen. I'm good=)
Thanks