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Everything posted by logan23
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hey ,
Quick question;
having issues with destroy npc or npcs during a dlg and having it resume conversation. Is there a way to keep it from send me out of dlg when this script fires?
thanks
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Hey,
I was looking up to see how.
http://forums.macrumors.com/showthread.php?t=422116
and
http://www.iskysoft.com/article/import-avi-files-to-imovie.html
One of these should help.
Cool, can't wait to see the video!
Oh I just fixed the buggy Republic ship modules from pre-beta 1.
bye bye bugs
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Hey, thanks for the script!
I tried to click your link you sent me in the profile conversation and I don't know why but it crashed my firefox
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cool, i will keep that in mind for later this month since i will be doing another round of testing pre-beta1. It should be crash free=) and large bug free
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Feel better. I know my sinuses have been making me sleepy, not im on sinus medicine like they are my vitamins every morning,ugh
I can't wait to see the finish written scene
Thanks
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Cool! thanks
I'm moving onto pre-beta 2's finals starting this weekend.
I'm wrapping up pre-beta 1 with a 100 no bugs/crashes =)
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I was walking to someone and they said they came across a npc they put in the module give out random items when dead. They mention that they removed the dropables from the inventory of that npc. Do you know what would cause this or is there a random drop script? just wondering if you had simular issues.
I have not tested it my self yet
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Should be getting it soon. He has a few touches to do to it and finish up the last of the uvmapping
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Thanks!!!
Yup right click and i see where i can drop or don't drop
I would of been running around in circles if you did not mention that,lol
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They are not listed in the list. The weapons that the NPC are using or armor if equipped do not show up on the list where you can click not to drop.
Do have to add it to the list of optional dropables and click not to drop?
Is the on death script controlling the doping of the NPC's weapon?
What if I remove the on death script and leave it blank?