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Everything posted by harIII

  1. Hey Dak, can you meet me over at the sote.weebly.com chatbox, I have a question for you. If you're not there in 20 minutes I'll just send you a PM because I need to go to be soon...

  2. At the moment just been busy with college nonsense, but, i believe I should be able to get back into modding for a few days at least...

  3. Wow, that is really a top notch model of R2 so far. Will you let me know when the guy releases it since it's not often that I can get around here so much any more? I'm going to see if he will give me the okay in using it in SOTE.

  4. no worries, i was just curious

  5. Yo, what's the news on the phoenix?

  6. Hey, just curious about what's happening with the models.

  7. Yo dude, can come over to gmail?

  8. Sure, I'll meet you at the sote chatbox tomorrow morning anytime from 8 - 11:30.

  9. Yep everything is you said is right.

    1 - The Bridge is the only thing working

    2 - The polies I sword I converted into meshes, sorry

    3 - I gave you new files in an email which you should be able to open, they were saved in 2011 format when you're using 2010.

  10. At the moment I have fixed the problem and have the first area of the Phoenix, a ship, in the game. However there is probably going to be a very good chance that I will yell at you again about the model.

  11. Not yet, I haven't had any time to focus on SOTE because of a paper I'm writing. Just passed the 16 page mark and I'm almost halfway done.

  12. I can't tell you right off the bat what it is but you can easily find it. You will want to open up the .are file for whatever module you're working with and then scroll down to the OnEnter Script field. The name of the script you want is right there.
  13. Thanks I really appreciate it. I've been working on this area for God knows how long and it's finally coming together.

  14. It really shouldn't be hard. Just do what fastmaniac said and you'll be fine. You will have to decompile the onenter script for the cantina and the one for the tatooine streets. Then take the segment of coding from the cantina and put it in the streets script. From there you may have to add a waypoint depending on how she is spawned. Your last step would be to finally compile the scripts and test it out. Since I have never used the decompile tools I have no idea how they work. But I think you should be able to get this done in 30 minutes to an hour.
  15. Everything worked smoothly. I just need to edit one of the floor faces because it likes to flash around a bit as the camera moves.

  16. Hey there chiefy. I'm having a problem with getting an area model into TSL. Can I get your help when you get a chance?

  17. Hey there chiefy. I'm having some trouble with importing an area model into TSL. Can I get your help with it when you get a chance?

  18. Hey Trex, I have a question for you about an area model. Will you be on anytime later this afternoon?

  19. Yo dude, need to talk SOTE. Let me know what your schedule is, yell at me when you get a chance.

  20. That's really weird, I was expecting everything to be in the gui folder. Let ask around and I'll let you know.

  21. When you get a chance can you send me the textures I had you make for the Malachor IV temple. The ones that looked kind of tan or brownish.

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