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harIII

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Everything posted by harIII

  1. harIII

    Sure, I'm inviting you now. You'll be in just a moment, I'm looking forward to your ideas. Also there are a few threads up already so if you have a particular idea that goes in that thread please do so.

  2. I've noticed you placed a few things in dropbox, I can't figure out what exactly they are but I'm presuming they're important. Can you tell me what they are please?

  3. Hey, I was wondering if you knew how the scripting system works for Pazaak or Swoop Racing. If so can you give me a pretty good dissection of them?

  4. How has the module reskinning been coming along?

  5. Don't worry about it chief, it turns out I just needed an updated Direct X. I came across it by accident when I installed a game. But when I loaded the file the walkmesh color was red. At this point I'm back tracking as best I can.

  6. I want to thank you for your "How to model an Area" tutorial you made, that taught me how to model in no time at all, less than a day!

     

    But I have a question for you. I'm having trouble using KAurora. Whenever I clock "Load from ascii file" under the model menu the program freaks out and tells me it will attempt (which really mean it will) continue to operate or you can quite. It also says that it cannot load "Microsoft.DirectX, Version=1.0.2902.0."

     

    Any ideas why this is happening?

  7. I actually already have one but for some reason I'm still having that problem whenever I want to level up or get an item.

  8. Yo dude, go to Team Hssiss

  9. These are the original but since then I've added two more for side quests, I've included the first ones just so that you have all of them together:

     

    sle001 - Nar Shaddaa Docks

    sle002 - Nar Shaddaa Refugee Sector (the first module of Nar Shaddaa)

    sle003 - Telos Cantina

    sle004 - Nar Shaddaa Refugee Quarters (module with all of the refugees)

    sle005 - HK Factory level 2 (module with where you see all of the HK's moving in the factory)

    sle006 - HK Factory level 1 (module with the three branches that head off into opposite directions)

    sle007 - Nar Shaddaa Jekk Jekk Tarr Tunnels

    sle008 - Ebon Hawk

    sle009 - Peragus Dormitories (Apartments, used one part of it)

    sle010 - Peragus Dormitories (Restaurant, used one part of it)

  10. make sure you look at the bottom of the page

  11. go to this site, we can use a chat box there:

    http://teamhssiss.proboards.com/

  12. Are you able to get your computer working for Dropbox yet?

  13. With a simple skin we can have this thing work for anything. But now that you said the Death Star I think that's where it belongs. It has a sinister feel to it.

  14. Certainly, it looks similar to something you might find on Utapau.

  15. Love it, that a great start. I like the idea of the evil area on Coruscant, would you want to apply it to SOTE's Coruscant? Even if that means to change the plot?

  16. NP, I'm trying out modeling right now. I'm honestly a little surprised at how easy it is to make some of the objects and shapes. Giddy up!

  17. It will be difficult to send everything over to you but using something like rapidshare or imagehost because the files are so large and I've had problems with it in the past. So just let me know when you get your computer fixed and I'll add you to my dropbox account.

     

    For now I'll PM you the script we're using so that you may become familiar with the outline of the story.

  18. One more thing, would you have any ideas for side quests in a city like planet like Taris? This is for Slehayron.

  19. Here is a listing of the modules

    sle001 - Nar Shaddaa Docks

    sle002 - Nar Shaddaa Refugee Sector (the first module of Nar Shaddaa)

    sle003 - Telos Cantina

    sle004 - Nar Shaddaa Refugee Quarters (module with all of the refugees)

    sle005 - HK Factory level 2 (module with where you see all of the HK's moving in the factory)

    sle006 - HK Factory level 1 (module with the three branches that head off into opposite directions)

    sle007 - Nar Shaddaa Jekk Jekk Tarr Tunnels

    sle008 - Ebon Hawk

     

    Also if you know how could you do the hex edit thing so that you can reskin the module and keep its original looking the same? If you can I would like to have the .git and the .are files named as their corresponding module. For example 301NAR.git will really become sle002.git. I hope you can understand this.

     

    Also PM me your email, download and install dropbox, make an account on dropbox, and I'll give you access to the latest material available.

  20. Well as far as I'm concern we can use your help. For now I would really like to get a lot of these modules reskinned (a lot as in about 80 :p). The ones that I would like you to reskin will be the modules for Slehayron, 8 so far. I would like to see a planet similar to Taris in KOTOR. I really liked the bright atmosphere, the sun lit area; that's what I kind of hated about TSL, there weren't any planets similar to Taris and I really liked that place. So I would like Slehayron to look a lot like Taris.

  21. Sorry for my late response, I don't have regular internet access at the moment.

     

    Skinners are a high demand right now and I'm not sure what's going on with my Dialog editor. Right now I'm writing most of the dialog and I have my peeps go through it just to make sure that it all makes sense, the transitions are good, spelling is correct, and grammar is proper.

     

    If you really want to skin I could use you in making new heads, appearances, possibly placeables (I haven't decided yet), and modules. Let me know if you have ever done any module reskinning, I could really use somebody who knows how.

     

    Also do you do any modeling?

  22. Would you be able to send me screenshots of the bounty hunters instead of the material. For me it's easier to see screenies than use the material.

     

    And yes, the Emperor will be Sidious (think that's right spelling).

  23. Zorin looks great! I love how you made him look sith-like and how he doesn't have that zombie affect. I think I'll apply the purple lines on his face as the new very, very, very evil skin affect. Nothing much but it makes it look evily. Also do you have any ideas for a Dark Side affect for the 100% Dark Side alignment? I really don't like the zombie concept that KOTOR and TSL use. Great job by the way.

  24. Check out your thread about your module problem, I made a post on it.

  25. I love it...

     

    No wait that would be F-ed up, but seriously, I love it...:p

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