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Lagomorph01

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Everything posted by Lagomorph01

  1. No. But I do think there’s another layer to that name. Because, after so many years, it’s a Return to Monkey Island for Ron too. Other than that, nah. I hope they’re okay. But, going by that post, there might be some bad blood. I can imagine when you’re going to work for an old design buddy, and him doing something that made you quit the first job in the first place, doesn’t really sit well. He might even resent the fact that Tim didn’t sell him the IP before the Microsoft deal. I could imagine that too. We’re all humans in that sense, though I hope they’re on speaking terms.
  2. Since the blog is up again, I decided to scroll down in his Return to Monkey Island post to see why he decided to remove the comments, and... SHEESH! I understand him completely! I'd hate it too if people were using that kind of language against me on my own blog. What an entitled bunch! It's a shame you can't really create anything anymore (especially not a sequel) without people trolling you to death.
  3. This is exactly what I meant. Thank you for digressing that. Could be. I think Tim not working on RtMI has more to do with him running Double Fine and working on other games, but this post did strike me as a little resentful. Ron did leave Double Fine pretty fast after The Cave. I hope it didn't come between them, and that they still have good contact.
  4. Also, I found this in the "About" section of Grumpy Gamer. Could this be a reason why Tim Shafer isn't involved with RtMI? (Next to having his own studio to run and make his own games.)
  5. Great quote from this post which should put the whole “MI3a would absolutely positively have looked like Day of the Tentacle” thing to rest:
  6. Had a hunch! 👕 I beat #Mojole and all I got was this stupid t-shirt. 2/6 🖤🖤🖤💛🖤 💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/
  7. I have no snappy comment. 👕 I beat #Mojole and all I got was this stupid t-shirt. 5/6 🖤🖤💛🖤🖤 🖤💚💚🖤🖤 🖤💚💚🖤🖤 🖤💚💚💚🖤 💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/
  8. Yeah, it does. And if I understand correctly it’s fully voiced.
  9. Sad… and no there wasn’t. (You had to make it.) 👕 I beat #Mojole and all I got was this stupid t-shirt. 6/6 🖤🖤🖤🖤🖤 🖤🖤🖤🖤🖤 🖤💛🖤🖤💛 💚💛🖤💛🖤 💚💚💚🖤🖤 💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/
  10. Wow. This actually looks really good! I love that they also have an orichalcum machine from Fate of Atlantis. I’d be careful with buying something though. When something seems too good to be true, it usually is. Maybe start by ordering one thing, and going from there?
  11. I remember looking this up a couple of years ago and being absolutely baffled. Lite mode doesn’t just simplify puzzles, but it cuts out a lot (most of) the story. Give me Curse style difficulty anytime (although, looking at that tweet, technically that does cut puzzles too though.) I’ve got a LeChuck casting question that’s been burning a hole in me for a couple of days now. Maybe @Jake can answer this for me? When casting LeChuck for Tales of Monkey Island, initially two actors were chosen, Adam Harrington for his zombie form and Kevin Blackton for his human form. I think pretty much everyone agrees that Blackton had the stronger performance. Why wasn’t Blackton chosen to do both? It would have been an easy solution since Telltale was recasting the role anyway?
  12. Jeez! I don’t even know what a ***** is!! Eep ook ack! I failed at #Mojole. 🖤🖤🖤🖤💛 🖤🖤🖤💛🖤 🖤🖤🖤🖤🖤 💚💛🖤💛🖤 💚🖤🖤💚🖤 💛🖤💛💚💛 https://funzone.mixnmojo.com/Mojole/
  13. The Tweet states that someone named Chris identified the puzzles that could be skipped. So the way I read it, the game was built as Mega Monkey Mode and then toned down to 'normal' mode.
  14. Great! I love the added 'grit'. Gives it more depth!
  15. Personally I don’t think so. I think in the early LucasArts days, Tim was hampered by three things: A: his own lack of experience as a designer (although he had huge potential.) B: the fact that the only way to tell a decent story in video game form back then was an adventure game (and I think Tim is a storyteller at heart.) C: that LucasArts at that point mostly made adventure games (or Star Wars games) (not counting the occasional Afterlife or Outlaws). The moment he left LucasArts he immediately jumped to another genre with Psychonauts, and another with Brütal Legend. Now he’s a veteran game designer who can think out of the box way easier to come up with a gameplay style to suit the story he wants to tell. Not only that, but he’s turning 55 this year. I can imagine that being a turning point in thinking ‘what do I want to create with the time I have left’, and I doubt it’s going to be retreading a genre which he has fully exploited in the past already. Lastly, Double Fine was bought out by Microsoft. And even though they say they bought it with the intention of ‘letting them do their thing’, I’m sure if their thing was making another adventure game that wasn’t a sequel, there would be some serious questions to answer to. I hope so though! Another adventure game by Tim would be a dream come true!
  16. Geez! Way overthinking the obvious! 👕 I beat #Mojole and all I got was this stupid t-shirt. 4/6 🖤💛🖤🖤💚 💛🖤🖤🖤💚 🖤💚🖤🖤💚 💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/
  17. I agree to this so much!! To me it was like magic back in the day! I loved replaying the game with more difficult puzzles and getting stuck in that same world again. Of course by now I’d have way less time for it, and I’d probably go straight for Mega Monkey mode, but I’d love to play it like that again. I just have one thing to say… “Have you seen me gold tooth?”… AAAARGHH!! That’s really interesting! I always thought of it as a two differently designed modes that were thought of from somewhere in the beginning. If it’s that easy to do, I wonder why not many Adventure games had it. It adds a ton of replay value!
  18. Was it though? It’s a lovely game which I enjoyed playing, but it also reïntroduced me to ‘the invisible wall’. A 3D platforming staple I haven’t seen since the early 2000’s. I do agree that it was probably the most polished Double Fine game to date (that’s not a remaster), but comparing it to say Super Mario Odyssey clearly shows it’s weaknesses. Back on topic, I would love to see a Brian Moriarty led Loom total remake. I’m wondering what he’d make of it, (and at the same time if the project ever came to fruïtion and if it’d still resemble Loom. If you read about the way he worked on the Dig, I wonder if he’d ever be able to finish a game with a whole team attached.)
  19. I agree with this. Eep ook ack! I failed at #Mojole. 🖤🖤🖤🖤🖤 🖤🖤🖤🖤🖤 🖤💛💛🖤🖤 🖤🖤💛🖤🖤 💚💛💛🖤🖤 💚💚🖤🖤💚 https://funzone.mixnmojo.com/Mojole/
  20. Welcome back to the forums! I think you’re right about that. I don’t really like the uprezzed graphics either, although the work Double Fine did on them is top notch. I just love playing them with the old graphics but new sound. It’s such a thrill to hear these classic’s that I’ve always loved with the improved audio quality. It must’ve been a tough job finding all the right samples on tape, but it payed off perfectly! (Except for the suction cup effect which I mentioned earlier.)
  21. I disagree about the Grim Fandango and Full Throttle remasters. While I haven't played them on pc, so I'm not sure how they work with mouse controls, the audio quality alone for me is a reason to prefer them above the originals. To hear Ben's gravelly voice without the hiss in the background is just music to my ears, not to mention the music literally being music to my ears! I'm not to keen on the Full Throttle visuals, but I can play it with the original graphics no problem. Day of the Tentacle was a close one, but the replacement of the tentacle suction cup sound effect is the one thing that breaks the experience for me. That original sound was just a part of their character.
  22. Trying every combination works! 👕 I beat #Mojole and all I got was this stupid t-shirt. 5/6 🖤💛💛💛🖤 💛💛🖤🖤🖤 🖤💛💛🖤🖤 🖤💚💚🖤🖤 💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/
  23. I second this completely! A lot of franchise movies try to explain way to much about the lore that was left ambiguous. Looking at you, Disney, no one really wanted to know what happened to Belle’s mother, they just liked to speculate about it. It’s even more true about Darth Vader, or Hannibal Lecter, or Batman. They were interesting because we couldn’t quite grasp them, but wanted to so much. The mystery is worth more than the solution. Please keep the secret of Monkey Island a mystery. It will be much more valuable that way. In that same sense, I like this speculation, but I would hate it if this was officially revealed.
  24. Selling your soul to him, you mean?
  25. I like your remix, it has a really laid back reggae feel to it! Nice work! I'd love a new version of the Monkey Island theme! The Curse rendition really worked back then, because at the time it was like 'whoa, this is the original theme, but this time we're really kicking it up a notch with real instruments' and that was really impressive for the time. It's too bad that every rendition since chose to follow that same pattern. If Return to Monkey Island came up with a really unique version of the original theme, it means that every Ron Gilbert created Monkey Island game would have it's own theme music, and I just love that idea! Let's hope they implement it! It would be great if they could incorporate the carnival theme in it, like they did with LeChuck's theme at the end of LeChuck's Revenge. Not too much though, because bringing to many carnival instruments to it kinda cheapens the feel. Just enough to make it relevant to the story. Like the little 'intermissions' with the Monkeys in the theme of MI2.
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