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Everything posted by Lagomorph01
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I have no snappy comment. π I beat #Mojole and all I got was this stupid t-shirt. 5/6 π€π€ππ€π€ π€πππ€π€ π€πππ€π€ π€ππππ€ πππππ https://funzone.mixnmojo.com/Mojole/
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Yeah, it does. And if I understand correctly itβs fully voiced.
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Sadβ¦ and no there wasnβt. (You had to make it.) π I beat #Mojole and all I got was this stupid t-shirt. 6/6 π€π€π€π€π€ π€π€π€π€π€ π€ππ€π€π πππ€ππ€ ππππ€π€ πππππ https://funzone.mixnmojo.com/Mojole/
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I remember looking this up a couple of years ago and being absolutely baffled. Lite mode doesnβt just simplify puzzles, but it cuts out a lot (most of) the story. Give me Curse style difficulty anytime (although, looking at that tweet, technically that does cut puzzles too though.) Iβve got a LeChuck casting question thatβs been burning a hole in me for a couple of days now. Maybe @Jake can answer this for me? When casting LeChuck for Tales of Monkey Island, initially two actors were chosen, Adam Harrington for his zombie form and Kevin Blackton for his human form. I think pretty much everyone agrees that Blackton had the stronger performance. Why wasnβt Blackton chosen to do both? It would have been an easy solution since Telltale was recasting the role anyway?
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Jeez! I donβt even know what a ***** is!! Eep ook ack! I failed at #Mojole. π€π€π€π€π π€π€π€ππ€ π€π€π€π€π€ πππ€ππ€ ππ€π€ππ€ ππ€πππ https://funzone.mixnmojo.com/Mojole/
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The Tweet states that someone named Chris identified the puzzles that could be skipped. So the way I read it, the game was built as Mega Monkey Mode and then toned down to 'normal' mode.
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Great! I love the added 'grit'. Gives it more depth!
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Personally I donβt think so. I think in the early LucasArts days, Tim was hampered by three things: A: his own lack of experience as a designer (although he had huge potential.) B: the fact that the only way to tell a decent story in video game form back then was an adventure game (and I think Tim is a storyteller at heart.) C: that LucasArts at that point mostly made adventure games (or Star Wars games) (not counting the occasional Afterlife or Outlaws). The moment he left LucasArts he immediately jumped to another genre with Psychonauts, and another with BrΓΌtal Legend. Now heβs a veteran game designer who can think out of the box way easier to come up with a gameplay style to suit the story he wants to tell. Not only that, but heβs turning 55 this year. I can imagine that being a turning point in thinking βwhat do I want to create with the time I have leftβ, and I doubt itβs going to be retreading a genre which he has fully exploited in the past already. Lastly, Double Fine was bought out by Microsoft. And even though they say they bought it with the intention of βletting them do their thingβ, Iβm sure if their thing was making another adventure game that wasnβt a sequel, there would be some serious questions to answer to. I hope so though! Another adventure game by Tim would be a dream come true!
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Geez! Way overthinking the obvious! π I beat #Mojole and all I got was this stupid t-shirt. 4/6 π€ππ€π€π ππ€π€π€π π€ππ€π€π πππππ https://funzone.mixnmojo.com/Mojole/
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I agree to this so much!! To me it was like magic back in the day! I loved replaying the game with more difficult puzzles and getting stuck in that same world again. Of course by now Iβd have way less time for it, and Iβd probably go straight for Mega Monkey mode, but Iβd love to play it like that again. I just have one thing to sayβ¦ βHave you seen me gold tooth?ββ¦ AAAARGHH!! Thatβs really interesting! I always thought of it as a two differently designed modes that were thought of from somewhere in the beginning. If itβs that easy to do, I wonder why not many Adventure games had it. It adds a ton of replay value!
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Was it though? Itβs a lovely game which I enjoyed playing, but it also reΓ―ntroduced me to βthe invisible wallβ. A 3D platforming staple I havenβt seen since the early 2000βs. I do agree that it was probably the most polished Double Fine game to date (thatβs not a remaster), but comparing it to say Super Mario Odyssey clearly shows itβs weaknesses. Back on topic, I would love to see a Brian Moriarty led Loom total remake. Iβm wondering what heβd make of it, (and at the same time if the project ever came to fruΓ―tion and if itβd still resemble Loom. If you read about the way he worked on the Dig, I wonder if heβd ever be able to finish a game with a whole team attached.)
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I agree with this. Eep ook ack! I failed at #Mojole. π€π€π€π€π€ π€π€π€π€π€ π€πππ€π€ π€π€ππ€π€ ππππ€π€ πππ€π€π https://funzone.mixnmojo.com/Mojole/
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Welcome back to the forums! I think youβre right about that. I donβt really like the uprezzed graphics either, although the work Double Fine did on them is top notch. I just love playing them with the old graphics but new sound. Itβs such a thrill to hear these classicβs that Iβve always loved with the improved audio quality. It mustβve been a tough job finding all the right samples on tape, but it payed off perfectly! (Except for the suction cup effect which I mentioned earlier.)
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I disagree about the Grim Fandango and Full Throttle remasters. While I haven't played them on pc, so I'm not sure how they work with mouse controls, the audio quality alone for me is a reason to prefer them above the originals. To hear Ben's gravelly voice without the hiss in the background is just music to my ears, not to mention the music literally being music to my ears! I'm not to keen on the Full Throttle visuals, but I can play it with the original graphics no problem. Day of the Tentacle was a close one, but the replacement of the tentacle suction cup sound effect is the one thing that breaks the experience for me. That original sound was just a part of their character.
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Trying every combination works! π I beat #Mojole and all I got was this stupid t-shirt. 5/6 π€ππππ€ πππ€π€π€ π€πππ€π€ π€πππ€π€ πππππ https://funzone.mixnmojo.com/Mojole/
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I second this completely! A lot of franchise movies try to explain way to much about the lore that was left ambiguous. Looking at you, Disney, no one really wanted to know what happened to Belleβs mother, they just liked to speculate about it. Itβs even more true about Darth Vader, or Hannibal Lecter, or Batman. They were interesting because we couldnβt quite grasp them, but wanted to so much. The mystery is worth more than the solution. Please keep the secret of Monkey Island a mystery. It will be much more valuable that way. In that same sense, I like this speculation, but I would hate it if this was officially revealed.
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Selling your soul to him, you mean?
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I like your remix, it has a really laid back reggae feel to it! Nice work! I'd love a new version of the Monkey Island theme! The Curse rendition really worked back then, because at the time it was like 'whoa, this is the original theme, but this time we're really kicking it up a notch with real instruments' and that was really impressive for the time. It's too bad that every rendition since chose to follow that same pattern. If Return to Monkey Island came up with a really unique version of the original theme, it means that every Ron Gilbert created Monkey Island game would have it's own theme music, and I just love that idea! Let's hope they implement it! It would be great if they could incorporate the carnival theme in it, like they did with LeChuck's theme at the end of LeChuck's Revenge. Not too much though, because bringing to many carnival instruments to it kinda cheapens the feel. Just enough to make it relevant to the story. Like the little 'intermissions' with the Monkeys in the theme of MI2.
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Jezus Christ! I just wanted this to be overβ¦ Eep ook ack! I failed at #Mojole. ππ€π€π€π ππ€ππ€π ππ€π€ππ€ ππππ€π€ π€π€πππ€ π€π€π€π€π https://funzone.mixnmojo.com/Mojole/
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Really sad to hear thisβ¦ It wouldβve been a dream to see Double Fine tackle more LucasArts remasters. They were done so respectfully to the source material, and so much better than the Monkey Island special editions.
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Ron puts grumpygamer.com down for a while
Lagomorph01 replied to Rum Rogers's topic in General Discussion
I donβt think this is an adventure gaming alone problem. Itβs a pattern that can be seen in people all over the world. I think a lot of people are unhappy and get βlostβ in something (it can be media, but it can also be personal beliefs) so much that it starts to be a point of their identity. (This is a subconsious process.) Once they identify with something, they themselves are attacked when this something (or their vision of it) gets attacked, because to them this something Γs them. This is why thereβs so little βagree to disagreeβ anymore. People just wonβt listen and keep going until a discussion is βwonβ. I think thatβs where a lot of the name calling and death threats you hear about online come from. People feel offended by a different vision, which they bring back to themselves, and with the feeling of powerlessness comes a feeling of agression. In my opinion threatening someone with death is never okay, same as personal violence. There are now writers/creators who face this every day. Do you have any idea what that does to someoneβs psyche? Itβs really sad to see something beautiful like the internet being abused for this kind of malicious practice. I think itβs a good thing that there is more moderation and there are more laws about internet use being made. The internet isnβt what it was in the 2000βs and itβs become a sort of Wild West populated by childish butthurt people shooting their death threat revolvers around. At the same time Iβm grateful for Mixnmojo, (the last social media I have btw,) where the commenters are civil and respectful to each other. Thank you all! Iβm sorry for my long rant, itβs a pattern that has me worrying for a long time, and it hurts me to see this happen to Ron. -
Telltale's Sam & Max games getting remastered
Lagomorph01 replied to Udvarnoky's topic in General Discussion
I second this. This discussion isnβt going anywhere. -
Ron puts grumpygamer.com down for a while
Lagomorph01 replied to Rum Rogers's topic in General Discussion
This is something that happens more and more. Itβs really depressing what fandom has becomeβ¦ Toxic fandom is really destroying creative processes. This is why many wise development companies (like Nintendo) never really listen to fans. When they do it becomes a sliding slope. -
I agree with you on the shadow work in that one image. Itβs hard to see where the light comes from. I think though that if they removed the hard drop shadows of the church and prison or made them a bit softer, it would be much nicer on the eyes.