Aegis2 Posted March 27, 2004 Share Posted March 27, 2004 All the force-PowerMax/RegenRate/RegenAmount values listed in all the npc-classes within all the .npc files within assets1.pk3 file (whew! lol...) And no, I didn't open each one & record them manually! ======================== forcePowerMax values: ======================== 200: cultist_lightning cultist_grip cultist_drain VKothos RebornMasterStaff RebornMasterDual RebornMaster Luke Kyle DKothos 90: jedi_zf2 jedi_zf1 jedi_tf2 jedi_tf1 jedi_rm2 jedi_rm1 jedi_kdm2 jedi_kdm1 jedi_hm2 jedi_hm1 jedi_hf2 jedi_hf1 Jedi 75: RebornFencer Jedi2 50: Reborn ======================== forceRegenRate values: ======================== 200: RebornFencer Reborn Jedi2 150: jedi_zf2 jedi_zf1 jedi_tf2 jedi_tf1 jedi_rm2 jedi_rm1 jedi_kdm2 jedi_kdm1 jedi_hm2 jedi_hm1 jedi_hf2 jedi_hf1 RebornForceUser Jedi 50: cultist_lightning cultist_grip cultist_drain VKothos RebornMasterStaff RebornMasterDual RebornMaster Desann DKothos ======================== forceRegenAmount values: ======================== 2: cultist_lightning cultist_grip cultist_drain VKothos RebornMasterStaff RebornMasterDual RebornMaster DKothos If you don't see a particular npc class in the above list, it's because that npc class didn't have that particular value specified in its definition. Link to comment Share on other sites More sharing options...
narfblat Posted March 27, 2004 Share Posted March 27, 2004 I meant for Jaden Korr. An earlier part of this thread said you could use the following to get infinite force: forcePowerMax 999 forceRegenRate 2 forceRegenAmount 20 I want to make sure I can change back if I want to quit cheating. Link to comment Share on other sites More sharing options...
DarthChristo Posted April 1, 2004 Share Posted April 1, 2004 Is there a walkthru posted anywhere? I'm stuck in one part (find Rosh Penin), in a big cavern that has multiple, tiered tracks that go into and out of the cavern, with steam exhausts that line the tracks and can kill you. Link to comment Share on other sites More sharing options...
narfblat Posted April 1, 2004 Share Posted April 1, 2004 You should have started a new thread, but I'll help you. If you go along the edge of the conveyor belt and jump over the steam producers, you won't get hurt at all. when you first get in, go toward the opposite end and work your way to the bottom. An elevator(some call it a lift) takes you one level above where you entered the area. While looking left and up, walk toward the other end of the top conveyor. You will see two doors you can jump to. The first has health, the second is where you need to go. Link to comment Share on other sites More sharing options...
Samus Aran Posted April 10, 2004 Share Posted April 10, 2004 ForceRegenRate Forcemax ForceregenAmount Does not work as cheat no Difference happen But you can get a lot of good sabers Just Type "Saber" as a code followed by the saber you want Try this one saber sith_sword And the code "Playermodel" is nice too just follow it up with the npc you'll want to be and... presto To change back just use the code "playermodel player" Link to comment Share on other sites More sharing options...
Kurgan Posted April 14, 2004 Author Share Posted April 14, 2004 Ok, no "wall hacks or aim bots" or other such bug exploit "hacks" or links to them may be posted. Sorry, but these cheats are for fun, not to try to ruin people's games or violate the liscense agreements. Thank you. Link to comment Share on other sites More sharing options...
Crow_Nest Posted April 14, 2004 Share Posted April 14, 2004 Originally posted by Samus Aran To change back just use the code "playermodel player" Changing yourself back to your default Jaden makes you an enemy to the good NPCs but a friendly to the enemy NPCs. So you'll have to type "playerteam player" in the console. (playerteam netural makes you a target to all NPCs) Link to comment Share on other sites More sharing options...
Lightning Posted April 24, 2004 Share Posted April 24, 2004 Could some one please tell me what i am doing wrong: // Skin Switch set skin_1 "/model jedi_kdm/head_b1|torso_b1|lower_c1 1;echo Changed Skin to Kel Dor Male;set switch_skin vstr skin_2" set skin_0 "/model roc_bighead;echo Changed Skin to Big Head;set switch_skin vstr skin_1" set switch_skin vstr skin_1 bind F11 "vsrt switch_skin" Link to comment Share on other sites More sharing options...
Crow_Nest Posted April 24, 2004 Share Posted April 24, 2004 Originally posted by Lightning ;set switch_skin vstr skin_2" set skin_0 "/model roc_bighead;echo Changed Skin to Big Head;set switch_skin vstr skin_1" set switch_skin vstr skin_1 bind F11 "vsrt switch_skin" Eh, i dont think that skin exsists, so that may the the reason why it isnt working, unless its some skin or mod. Link to comment Share on other sites More sharing options...
Lightning Posted April 25, 2004 Share Posted April 25, 2004 Originally posted by |GG|Crow_Nest Eh, i dont think that skin exsists, so that may the the reason why it isnt working, unless its some skin or mod. It's a model: http://pcgamemods.com/4860/ . Link to comment Share on other sites More sharing options...
narfblat Posted April 25, 2004 Share Posted April 25, 2004 I may have found the problem. You have inconsistent variables, if its exactly like that in your autoexec. make them match each other(switch 2 to 0 or 0 to 2)I've bolded them here. set skin_1 "/model jedi_kdm/head_b1|torso_b1|lower_c1 1;echo Changed Skin to Kel Dor Male;set switch_skin vstr skin_2" set skin_0 "/model roc_bighead;echo Changed Skin to Big Head;set switch_skin vstr skin_1" set switch_skin vstr skin_1 bind F11 "vsrt switch_skin" Link to comment Share on other sites More sharing options...
Lightning Posted April 25, 2004 Share Posted April 25, 2004 Originally posted by narfblat I may have found the problem. You have inconsistent variables, if its exactly like that in your autoexec. make them match each other(switch 2 to 0 or 0 to 2)I've bolded them here. Thanks i knew it would be some thing as stupid like a typo. This might be even more stupid but what is wrong with that: // cg_draw2d Switch set cg_draw2d_1 "cg_draw2d 1;echo Changed cg_draw2d to 1;set switch_draw2d vstr cg_draw2d_0" set cg_draw2d_0 "cg_draw2d 0;echo Changed cg_draw2d to 0;set switch_draw2d vstr cg_draw2d_1" set switch_cg_draw2d vstr cg_draw2d_1 bind F12 "vstr switch_cg_draw2d_1" Link to comment Share on other sites More sharing options...
ronbrothers Posted April 25, 2004 Share Posted April 25, 2004 I still would like to know how to disable the auras around npcs when they are using force heal, ect. I remember seeing that months ago on jk3files, I think, but have had no luck finding it. Alas, I'm stuck trying to figure out how to do it myself. Link to comment Share on other sites More sharing options...
narfblat Posted April 26, 2004 Share Posted April 26, 2004 its a similar problem. on the first three lines, the switch shows: switch_cg_draw2d on the other line it shows: switch_cg_draw2d_1 make these match and it should work. Link to comment Share on other sites More sharing options...
Samus Aran Posted April 26, 2004 Share Posted April 26, 2004 ...*sigh* i guess you need to play with the animations here I still would like to know how to disable the auras around npcs when they are using force heal, ect. I remember seeing that months ago on jk3files, I think, but have had no luck finding it. Alas, I'm stuck trying to figure out how to do it myself Link to comment Share on other sites More sharing options...
Lei Hng Wei Posted April 28, 2004 Share Posted April 28, 2004 In MP what's the code to hide the who-killed-who display in the top left corner during a screenshot? Link to comment Share on other sites More sharing options...
Kurgan Posted April 29, 2004 Author Share Posted April 29, 2004 I believe you just add the word "silent" (no quotes) after the rest when you're binding a screenshot key. Like so: bind F12 screenshot silent I think that's right... Link to comment Share on other sites More sharing options...
Lei Hng Wei Posted April 29, 2004 Share Posted April 29, 2004 Nope, already have it in but doesn't work for what I want. HUD, crosshairs, wrote screenshot#.jpg, everything but the who-sabered-who is hidden. Notice the second pict. bind <key> "cg_draw2d 0; wait 2; screenshot silent; wait 2; cg_draw2d 1" Link to comment Share on other sites More sharing options...
TheMonsterOfTheIsland Posted May 2, 2004 Share Posted May 2, 2004 Could someone please tell me how to: a. do Alora's double-saber-throw thingy b. use the scepter moves (not the super-powerful disrupter but Tavion's beam attack and the hammer-smash move) c. use both the saber throw and the kick attack. I think I remember someone figuring out how to kick with any style, but is there a way to have both the saber throw and the kick? If there are no cheats for these, does anyone know of a mod that will let me do these things? Any help would be appreciated. Link to comment Share on other sites More sharing options...
Kurgan Posted May 3, 2004 Author Share Posted May 3, 2004 Originally posted by Reggie333 Could someone please tell me how to: a. do Alora's double-saber-throw thingy b. use the scepter moves (not the super-powerful disrupter but Tavion's beam attack and the hammer-smash move) c. use both the saber throw and the kick attack. I think I remember someone figuring out how to kick with any style, but is there a way to have both the saber throw and the kick? If there are no cheats for these, does anyone know of a mod that will let me do these things? Any help would be appreciated. A: There's a mod that replaces the Saber Barrier (in MP) with Alora's move. It's available from Pcgamemods.com. Forget the name, but I think it might be called "Alternate Dual Saber Kata" or something like that. B: Sceptor moves, your guess is as good as mine. It's all cheat related for SP, so just mess around I guess. It's quite possible however that the moves you see the boss do are not usable by humans except with mods. I guess try doing saber special move and kata/twirl combinations and see if it makes the Sceptor do anything. Otherwise search pcgamemods.com for a mod that does these. I'm sure there is one out there... C: It's simply not possible to kick with any style. Not in MP anyway. In SP, if you enable g_debugmelee 1 in the console you can do JK2 style "flip kicks" (remember, this is in SP ONLY). Double tap jump (with at least level 2 Force Jump) while pressing in on enemy body. If you mean Staff Style kicks, the answer is definately no. You can do staff style kicks with Melee (fists) if g_debugmelee 1 is on (in both MP and SP) but you can't do them with dual or single sabers or if one blade of your staff is turned off. There may be mods that do this, but again you'd have to search around. I don't know off hand. Basically search pcgamemods.com, massassi.net and lucasfiles.com, and you'll probably find something akin to what you want. Link to comment Share on other sites More sharing options...
Lei Hng Wei Posted May 3, 2004 Share Posted May 3, 2004 Originally posted by Kurgan A: There's a mod that replaces the Saber Barrier (in MP) with Alora's move. It's available from Pcgamemods.com. Forget the name, but I think it might be called "Alternate Dual Saber Kata" or something like that. The mod is made by Keshire, so search by author and it'll be found faster. There are two of them, one for Alora's move and the other adds a new saber stance too. Link to comment Share on other sites More sharing options...
TheMonsterOfTheIsland Posted May 3, 2004 Share Posted May 3, 2004 On the fourth post of the 15th page of this thread, there are instructions on how to replace the saber throw with a kick. Is there any way that you can both throw your saber AND kick with any saber type? Link to comment Share on other sites More sharing options...
Crow_Nest Posted May 4, 2004 Share Posted May 4, 2004 Originally posted by Reggie333 On the fourth post of the 15th page of this thread, there are instructions on how to replace the saber throw with a kick. Is there any way that you can both throw your saber AND kick with any saber type? Nopes, you can throw a staff, just switch to yellow throw and press 1. Or switch to staff and press 1 and quickly throw, but the 2nd blade will turn off after while. Link to comment Share on other sites More sharing options...
Kurgan Posted May 23, 2004 Author Share Posted May 23, 2004 Info on using First Person View with vehicles in MP! Thanks for the info Crow_nest ; ) http://www.lucasforums.com/showthread.php?threadid=128753 Also I got the "staff backslash" to work, quickly turn one blade back on, but it isn't really that big a difference. You can also do the "two handed backslash" with this (crouch+back and attack instead of just back with attack). The "Dual Lunge" with both sabers out works though the timing is tricky (again, do the Lunge and turn the second blade back on). It's more useful though. Thanks to Lathain Valtiel for that one! As far as the Staff throw (in multiplayer) I have yet to get it to work, but I'll keep trying... Link to comment Share on other sites More sharing options...
studman0201 Posted June 5, 2004 Share Posted June 5, 2004 to get pickupable sabers you must create a shortcut and for the target after the last quote put +set g_saberpickuppabledroppedsabers 1 Link to comment Share on other sites More sharing options...
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