Ambu Fett Posted June 7, 2004 Share Posted June 7, 2004 Is it possible to change the wheather (to make it rain or something)? And can I span mulitplayer models I have downloaded (with the personality of an existing model)? For example spawn a clonetrooper that has the stormtrooper's abilities and character. Or do I have to edit a file for that? Thanks for the answers . EDIT: Ignore the weather question, I've already found out . Link to comment Share on other sites More sharing options...
Crow_Nest Posted June 8, 2004 Share Posted June 8, 2004 Originally posted by Ambu Fett And can I span mulitplayer models I have downloaded (with the personality of an existing model)? For example spawn a clonetrooper that has the stormtrooper's abilities and character. Or do I have to edit a file for that? Yes you can do that, but you'll need to edit the stormtrooper's NPC file which is located in the assets1.pk3 in the ext_data/npcs folder. I think theres an old tutorial thread here, use the search to look for it. Link to comment Share on other sites More sharing options...
Threepsnud Posted July 16, 2004 Share Posted July 16, 2004 Originally posted by phury i think that "helpusobi 1" is the actual cheat code so it enabels the cheats but devmapall, puts the map into development mode, and so all the cosole commands work dont quote me on that one lol Link to comment Share on other sites More sharing options...
TK-8252 Posted July 16, 2004 Share Posted July 16, 2004 You do know that you've risen a year-old thread from the dead, don't you? Link to comment Share on other sites More sharing options...
Neverhoodian Posted July 16, 2004 Share Posted July 16, 2004 Well, it's better than starting a new thread in some ways. For one thing, it eliminates the need to re-state things that have already been said, as they're in plain sight once again. Another bonus is that I get to take a trip down memory lane reading one of my first posts. (I miss those days, back when you used to say more in your posts, TK) But most important of all, it eliminates the need for Amidala to use her infamous thread-searching skills to remind the person that the subject's been talked about before. Link to comment Share on other sites More sharing options...
TK-8252 Posted July 16, 2004 Share Posted July 16, 2004 He resurrected a thread to say the following: lol I sure hope that someone wouldn't create a new thread just to say that. Link to comment Share on other sites More sharing options...
Crow_Nest Posted July 16, 2004 Share Posted July 16, 2004 Originally posted by TK-8252 He resurrected a thread to say the following: lol I sure hope that someone wouldn't create a new thread just to say that. Not just the "lol. The post that he quoted wasnt even funny at all... Link to comment Share on other sites More sharing options...
Neverhoodian Posted July 16, 2004 Share Posted July 16, 2004 Good point. Wasn't exactly a paragon of a post. Link to comment Share on other sites More sharing options...
Kurgan Posted July 17, 2004 Author Share Posted July 17, 2004 Okayyyy.. Here and I thought somebody was going to whine about how long the Not Enough Customization thread was again and not solve the problem by reposting all the same material (essentially re-creating the same thread, with the same "it's too long to read" problem). Heh. Skin, where are you??? Stop all that political nonesense and get your PDF updated! ; ) The amount of material in there hasn't increased much in the last few months. Link to comment Share on other sites More sharing options...
manoman81 Posted July 21, 2004 Share Posted July 21, 2004 OK, so i was looking through this thread (clicky) and TK42235 posted this sight. I came across a new command that I haven't seen before to play music: Play indicated song playsong <song name>. Has anyone tried this? I'm going to give it a try after I find the names of the songs in the game. Just wondering if it actually works or not... Here's the site again Edit: Well, the playsong cmd didn't work. But the music <songname (ie. hoth2)> does. Link to comment Share on other sites More sharing options...
Kodi Posted August 12, 2004 Share Posted August 12, 2004 I don't think it was posted before, about throwing the dual saber without any mods.. you can keep it in air when you press the key you binded, and then keep altattack key pressed i mean, i have the throw binded to "o" so i tap "o" and then i keep right mouse button pressed. Link to comment Share on other sites More sharing options...
Blue Halo Posted August 23, 2004 Share Posted August 23, 2004 Is There any way that i can 'mix' skins, i want my rodian to have the rebornmaster torso and legs they look soo cool thanks, Link to comment Share on other sites More sharing options...
Kurgan Posted August 24, 2004 Author Share Posted August 24, 2004 You'll need to do some skin editing for that... Link to comment Share on other sites More sharing options...
Kurgan Posted August 24, 2004 Author Share Posted August 24, 2004 Originally posted by Kurgan C: It's simply not possible to kick with any style. Not in MP anyway. In SP, if you enable g_debugmelee 1 in the console you can do JK2 style "flip kicks" (remember, this is in SP ONLY). Double tap jump (with at least level 2 Force Jump) while pressing in on enemy body. If you mean Staff Style kicks, the answer is definately no. You can do staff style kicks with Melee (fists) if g_debugmelee 1 is on (in both MP and SP) but you can't do them with dual or single sabers or if one blade of your staff is turned off. I'd like to amend this statement by saying that it IS possible (in SP at least) to use kicks with another style without mods. This is one of the "reborn style" stances you get with using cheats. The same cheat that gives you Tavion and Desann's stances also gives you a "reborn stance" (as it's commonly called) which is essentially identical to the Staff stance, except that you have a single bladed saber held like a staff (you'll understand when you see it). During this stance, you can do staff style kicks, because it's identical to staff stance in every way, except one blade is turned off (since you're not using a staff). Link to comment Share on other sites More sharing options...
Doomie Posted August 25, 2004 Share Posted August 25, 2004 Alright, i guess this is the right place to post this... unless there's a way to quickly and effortlessly search trough sixteen pages, i'd like to ask if anyone still knows how to get the Debug melee cheat working. Something about Debug_nelee 1 and then Give weapon X or something... Link to comment Share on other sites More sharing options...
Spoco Posted August 26, 2004 Share Posted August 26, 2004 Since i've completed the game i wanted to have some fun with the powers so i decided to start the game all over again but this time with cheats. I completed the first level and then when i got to the "force upgrade" screen i ofcourse had all my powers full so i can't go next. It's just frustrating to just use console and start the game manually so i wonder if there's any way to skip that screen. Ofcourse it would be nice if you would post the maplist with the actual map names instead of just the filenames. Also i gotta try this time to kill Rosh instead of saving him. :> Thanks.. Link to comment Share on other sites More sharing options...
MoldyPorridge Posted August 26, 2004 Share Posted August 26, 2004 Whew! Starting the entire thing over. I think I will do it for my third time now. Link to comment Share on other sites More sharing options...
Lei Hng Wei Posted August 26, 2004 Share Posted August 26, 2004 Originally posted by Doomgiver ...i'd like to ask if anyone still knows how to get the Debug melee cheat working. Something about Debug_nelee 1 and then Give weapon X or something... bind = "helpusobi 1; g_debugmelee 1; give weaponnum 14; give ammo; weapon 14" Link to comment Share on other sites More sharing options...
narfblat Posted August 27, 2004 Share Posted August 27, 2004 To doomgiver: Here's the cheat for melee mode IKNOWKUNGFU (this cheat also gives all force powers, so use Lei's if you want just melee) To spoco: try cheating to set one power while at that screen. Link to comment Share on other sites More sharing options...
Kurgan Posted August 28, 2004 Author Share Posted August 28, 2004 Originally posted by Doomgiver Alright, i guess this is the right place to post this... unless there's a way to quickly and effortlessly search trough sixteen pages, i'd like to ask if anyone still knows how to get the Debug melee cheat working. Something about Debug_nelee 1 and then Give weapon X or something... These forums DO have a working Search Function. Try it. I'm not sure if you can aim it just at this forum, but it's worth a try. Debugmelee is covered numerous times in both this thread and elsewhere, so I won't bother going over it again. Link to comment Share on other sites More sharing options...
Spoco Posted August 29, 2004 Share Posted August 29, 2004 Originally posted by narfblat To spoco: try cheating to set one power while at that screen. Actually I tried that but it didn't work. The screen should be reloaded somehow.. Link to comment Share on other sites More sharing options...
manoman81 Posted August 30, 2004 Share Posted August 30, 2004 Originally posted by Spoco Since i've completed the game i wanted to have some fun with the powers so i decided to start the game all over again but this time with cheats. I completed the first level and then when i got to the "force upgrade" screen i ofcourse had all my powers full so i can't go next. It's just frustrating to just use console and start the game manually so i wonder if there's any way to skip that screen. Ofcourse it would be nice if you would post the maplist with the actual map names instead of just the filenames. Also i gotta try this time to kill Rosh instead of saving him. :> Thanks.. Before the level ends, use setforceall 1. Before the patch came out, you could adjust your force powers at that screen. At least now I can't do that anymore. I would bind setforceall 1 to a key so you can use it on the fly. Link to comment Share on other sites More sharing options...
jimbobbillybob Posted September 5, 2004 Share Posted September 5, 2004 this isnt a cheat, but it is a way to get 2 kyles on the vjun level. after you jump up out of the garbage pit and find kyle, look for a slashed vent in the ceiling; this is where kyle came in. Notice that he is with you before you jump into the vent. When in the vent, walk along the corridor to see kyle still trying to jump up and find you. Link to comment Share on other sites More sharing options...
Death Muse Posted September 11, 2004 Share Posted September 11, 2004 Hey I just tried to change my characters clothes in SP. I am playing JKA with the 1.01 patch. typing uimenu charactermenu in the command line doesnt work I get a warning and then it says cannot find "charactermenu" I then tried the playermodel method and that worked but I get no textures when changing the characters clothes that way. Anyhelp would be greatly appreciated. Link to comment Share on other sites More sharing options...
Lei Hng Wei Posted September 11, 2004 Share Posted September 11, 2004 playermodel jedi_xx head_a1 torso_a1 lower_a1 where the xx part of jedi_xx is: hm = human male hf = human female rm = rodian male kdm = kel dorian male zf = zabrak female tf = twilek female MODEL: jedi_hf HEAD: head_a1 head_b1 head_c1 TORSO: torso_a1 torso_b1 torso_c1 torso_d1 torso_e1 torso_f1 torso_g1 LEGS: lower_a1 lower_b1 lower_c1 lower_d1 lower_e1 MODEL: jedi_hm HEAD: head_a1 head_a2 head_b1 head_b2 head_c1 TORSO: torso_a1 torso_b1 torso_c1 torso_d1 torso_d2 torso_e1 torso_f1 torso_g1 LEGS: lower_a1 lower_b1 lower_c1 lower_d1 lower_e1 MODEL: jedi_kdm HEAD: head_a1 head_b1 head_c1 TORSO: torso_a1 torso_b1 torso_c1 torso_d1 torso_e1 torso_f1 torso_g1 LEGS: lower_a1 lower_b1 lower_c1 lower_d1 lower_e1 MODEL: jedi_rm HEAD: head_a1 head_b1 head_c1 TORSO: torso_a1 torso_b1 torso_c1 torso_d1 torso_e1 torso_f1 torso_g1 LEGS: lower_a1 lower_b1 lower_c1 lower_d1 lower_e1 MODEL: jedi_tf HEAD: head_a1 head_a2 head_a3 head_a4 head_b1 head_b2 head_b3 head_b4 TORSO: torso_a1 torso_b1 torso_c1 torso_d1 torso_e1 torso_f1 torso_g1 LEGS: lower_a1 lower_b1 lower_c1 lower_d1 lower_e1 MODEL: jedi_zf HEAD: head_a1 head_b1 head_c1 TORSO: torso_a1 torso_b1 torso_c1 torso_d1 torso_e1 torso_f1 torso_g1 LEGS: lower_a1 lower_b1 lower_c1 lower_d1 lower_e1 Link to comment Share on other sites More sharing options...
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