Cazor Posted December 28, 2003 Author Posted December 28, 2003 The problem might be because the playermodel was in timescale .1 and was in the middle of punching. The face could have shifted to an odd position during that very short time (made long by slowing down the game)
Thrawn42689 Posted January 18, 2004 Posted January 18, 2004 Originally posted by gothicX Besides, if you're looking at Neo that close ingame, you know you aren't going to last long anyways. Unless you're Trinity.
Cazor Posted January 21, 2004 Author Posted January 21, 2004 If you or anyone else has some friends who have coded for JO/JA or know C++ and have JA, it could be looking a lot more incredible We really do need coders/animators right now, so if you know anyone, check my profile and please do give them my instant messenger/email info.
Cazor Posted January 28, 2004 Author Posted January 28, 2004 From JediSalvation: "This is such an early wip i wouldnt even call it a wip, probably shouldnt even post this, but yeah, i love you guys Be gentle...wont be like this when its done, just a teaser"
graves Posted January 28, 2004 Posted January 28, 2004 Modelled, Skinned and Weighed by me:D Its been ingame for some time now, but i guess i was too lazy to put up pics:p I WOULD have taken ingame shots but they always come out too dark...
Darth_Kitty Posted January 28, 2004 Posted January 28, 2004 Glad to see the mods coming along. I notice that on Smith, you got the skin from the UT2K3 model. Did he finally let you use it? Keep it up
Cazor Posted January 29, 2004 Author Posted January 29, 2004 John Turner released the source file and textures for the smith model on his website.
Cazor Posted January 29, 2004 Author Posted January 29, 2004 Very early Lobby (by me) The window texture and glow are temporary.
Lil Killa Posted January 29, 2004 Posted January 29, 2004 I'm probably wrong but the colom texture was a bit darker in the movie no?
Cazor Posted January 29, 2004 Author Posted January 29, 2004 Originally posted by Cazor Very early Lobby
Thrawn42689 Posted January 29, 2004 Posted January 29, 2004 Cazor, when you say "very early" they have no idea what it is you're going to change. That's why they offer suggestions.
Zappa_0 Posted January 29, 2004 Posted January 29, 2004 Nice Morpheous, Police and map from The Matrix.
Cazor Posted January 29, 2004 Author Posted January 29, 2004 Originally posted by Thrawn42689 Cazor, when you say "very early" they have no idea what it is you're going to change. That's why they offer suggestions. That was my way of telling him that it is one of things that hasn't been fixed yet, because it's very early. I'm just lazy.
Lil Killa Posted January 29, 2004 Posted January 29, 2004 heh no ned to argue... next time I'll try and make it a little more clear that I know it's an early shot
Cazor Posted January 30, 2004 Author Posted January 30, 2004 oh, whoops. forgot these: morpheus head is about done: Lobby has a shiney floor and slightly changed textures.
zERoCooL2479 Posted January 30, 2004 Posted January 30, 2004 Originally posted by Cazor If you or anyone else has some friends who have coded for JO/JA or know C++ and have JA, it could be looking a lot more incredible We really do need coders/animators right now, so if you know anyone, check my profile and please do give them my instant messenger/email info. Here I come to save the day!!!!! You can contact me through AIM, ICQ, MSN, Yahoo, or whatever...Just holla at me! Later,
wedge2211 Posted January 31, 2004 Posted January 31, 2004 That Morpheus model is amazing. The face is one of the most realistic models I've seen to date, and the coat is looking spiffier than ever. Very nice!
BobaFett8765 Posted January 31, 2004 Posted January 31, 2004 Once they make JK3 they should fire their graphic people and hire you guys! Morpheus is the best.
zag Posted February 18, 2004 Posted February 18, 2004 wow thats looking great! is this an SP mod? this might already be blindingly obvious if so is it gonna have cutscenes and follow a story line a such?
GothiX Posted February 18, 2004 Posted February 18, 2004 TMU is MP-only. We might make an SP story if we've got much time left and feel bored after release, but don't hold your breath.
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