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The Matrix Unplugged


Cazor

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Posted

The problem might be because the playermodel was in timescale .1 and was in the middle of punching. The face could have shifted to an odd position during that very short time (made long by slowing down the game)

  • 3 weeks later...
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Posted

If you or anyone else has some friends who have coded for JO/JA or know C++ and have JA, it could be looking a lot more incredible :D We really do need coders/animators right now, so if you know anyone, check my profile and please do give them my instant messenger/email info.

Posted

From JediSalvation:

 

"This is such an early wip i wouldnt even call it a wip, probably shouldnt even post this, but yeah, i love you guys

 

wip.jpg

 

Be gentle...wont be like this when its done, just a teaser"

Posted

Modelled, Skinned and Weighed by me:D

 

61075270237.jpg

 

7.jpg

 

8.jpg

 

Its been ingame for some time now, but i guess i was too lazy to put up pics:p

I WOULD have taken ingame shots but they always come out too dark...:o

Posted
Originally posted by Thrawn42689

Cazor, when you say "very early" they have no idea what it is you're going to change. That's why they offer suggestions. :p

 

That was my way of telling him that it is one of things that hasn't been fixed yet, because it's very early. I'm just lazy.

Posted
Originally posted by Cazor

If you or anyone else has some friends who have coded for JO/JA or know C++ and have JA, it could be looking a lot more incredible :D We really do need coders/animators right now, so if you know anyone, check my profile and please do give them my instant messenger/email info.

 

Here I come to save the day!!!!!

 

You can contact me through AIM, ICQ, MSN, Yahoo, or whatever...Just holla at me!

 

Later,

  • 3 weeks later...
Posted

wow thats looking great!

is this an SP mod?

this might already be blindingly obvious

if so is it gonna have cutscenes and follow a story line a such?

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