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The Matrix Unplugged


Cazor

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  • 3 weeks later...

well im sure it will be the same (already done) model, and the hair/ears/nose/any othr body part that stretches/moves can just be given a bone and the animation will take care of that, and then just... code it to turn on the green/trans shader. but thanks anyways.

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(haven't posted in a LONG time)

 

The mod is looking so great. Those are some of the best shots i've ever seen of a mod. They're so reallistic, so professional looking, and so sweet! I'm currently using the one of Smith with the light above his head as my wallpaper. Now for some questions:

1. Refering to the second pic of the last post: Did you guys create that car? If so, is it a vehicle or prefab?

2. Are you guys creating trenchcoat animations? That's the one thing I can't stand in the Matrix games and mods.

3. Are you guys creating a gun selecting system similar to The Specialists(if that's possible in JA)?

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im pretty sure thrawn is just usng a static model, but we do have a fully working test car with wheels that spin and such ingame.

 

as in... moving stuff? i dunno... if OJP can get that physics working with clothing... maybe... otherwise just normal movements for when their legs move in them. since we cant really do them with physics, its kinda like each side of the coat sticks to the legs... which is pretty much realistic already.

 

well, the specialists gun selection is nothing new. i belive all HL mods use it because it's HL's basic selection thing, but yeah our's is gonna be similar.

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