mknote Posted December 14, 2003 Share Posted December 14, 2003 You can walk in the back of your bike. I most likely will use... okay, so I have no clue which one. I'll wait and see how his turns out. BTW, arn't you working on that one? MK Link to comment Share on other sites More sharing options...
SD_Radical_Ed Posted December 15, 2003 Share Posted December 15, 2003 ill be releasing a public working beta of my level on pcgamemods.com in a day or two, as soon as i can get all the permissions to use vehicles... Link to comment Share on other sites More sharing options...
kmd Posted December 15, 2003 Share Posted December 15, 2003 Originally posted by SD_Radical_Ed ill be releasing a public working beta of my level on pcgamemods.com in a day or two, as soon as i can get all the permissions to use vehicles... whats this level like? Link to comment Share on other sites More sharing options...
SD_Radical_Ed Posted December 15, 2003 Share Posted December 15, 2003 its a ctf level set on a high plateau in the desert, with many diffrent vehicles, including a tie bomber that drops bombs, an a wing, x wing, yt-1300, ravens claw, speeder bike(goes Really fast) , and the other default vehicles. both bases have all weapons and items, and have turbolaser batteries on top of them. Link to comment Share on other sites More sharing options...
kmd Posted December 15, 2003 Share Posted December 15, 2003 dont put in tooooo many vehicvles, then any one who tries to play it will get "Vehicle Exstentions are to large" so maybe tone down the vehicle just a bit Link to comment Share on other sites More sharing options...
SD_Radical_Ed Posted December 15, 2003 Share Posted December 15, 2003 i have played it thouroughly with my freind over a lan. i dont have that problem because all of the vehicles that respawn use a spawnscript. the rest that dont fit on the script dont respawn. Link to comment Share on other sites More sharing options...
kmd Posted December 15, 2003 Share Posted December 15, 2003 k, will look for it on pcgamemods.com ja section today and tomorrow Link to comment Share on other sites More sharing options...
SD_Radical_Ed Posted December 15, 2003 Share Posted December 15, 2003 its called Desert_War_BETA1. Link to comment Share on other sites More sharing options...
SD_Radical_Ed Posted December 15, 2003 Share Posted December 15, 2003 its up! Link to comment Share on other sites More sharing options...
tFighterPilot Posted December 15, 2003 Share Posted December 15, 2003 Why oh why did you hijack this thread instead of making a new one? Link to comment Share on other sites More sharing options...
SD_Radical_Ed Posted December 15, 2003 Share Posted December 15, 2003 i just askeed to use a vehicle and one thing led to another.... btw, hows your pc coming? Link to comment Share on other sites More sharing options...
tFighterPilot Posted December 15, 2003 Share Posted December 15, 2003 I'm using it Link to comment Share on other sites More sharing options...
SD_Radical_Ed Posted December 16, 2003 Share Posted December 16, 2003 so its fixed and your working on the tie interceptor? Link to comment Share on other sites More sharing options...
Duncan_10158 Posted December 23, 2003 Author Share Posted December 23, 2003 ok, i am hijacking this thread back! are there any more comments about the hailfire_droid? bugs suggestions? ZH@o YuN, you offerd to make a veh and npc files for the droideka that would fix the SP problems. i havent heard from you since them, are you still around? i would realy welcome your help, i have no idea about the SP art to fix. i would like to release the final vesion of this vehicle soon. to do that we need a MP beta testing, to find the right balancing. does someone know where we could play the hailfire droid on a server. is the a JA server that allows vehicle to spawn, is here someone who would help me testing it? let me know. Link to comment Share on other sites More sharing options...
Zappa_0 Posted December 23, 2003 Share Posted December 23, 2003 For the Hail Fire droid right? And sure I would like to help out. I would also like to help with the Destroyer Droid testing when you are ready for it. Link to comment Share on other sites More sharing options...
lonepadawan Posted December 23, 2003 Share Posted December 23, 2003 If there was one thing I could add to the hailfire droid it would be a custom weapon effect that packed a bit more punch, like the one in the movie. Link to comment Share on other sites More sharing options...
Sev Posted December 24, 2003 Share Posted December 24, 2003 one comment i have right now i've been watching this thread and i'm wondering where i can get the model??? Link to comment Share on other sites More sharing options...
Zappa_0 Posted December 24, 2003 Share Posted December 24, 2003 Theres a link near the first of the thread to download a beta version of it. Ah heres the link posted by Duncan: http://io.meskinaw.net/data/hailfire_droid_beta01.zip Link to comment Share on other sites More sharing options...
Sev Posted December 25, 2003 Share Posted December 25, 2003 thx i didnt see that and all the other links i tryed just sent me to another thread it downloaded v.quick ok i've used it and for weapons: Great! 7-8/10, looks: AWSOME 9/10 and speed: Bad 4/10 its to slow in clone wars they drive into their enemys firing rockets so just need to improve the speed Link to comment Share on other sites More sharing options...
Lil Killa Posted January 18, 2004 Share Posted January 18, 2004 I played the model and noticed that the wheels "wobbled" when you were coming to a stop. Also it was a bit slow and the clipping on the wheels was bad... Link to comment Share on other sites More sharing options...
ZH@o YuN Posted January 19, 2004 Share Posted January 19, 2004 I can't seem to figure out why the vehicle is leaning instead of aiming... The strange thing is, when you spawn an AT-ST, it does the same thing! So, I'm guessing that SP depends on the way things are spawned, decided by the map. Just using the /npc command doesn't seem to work with walkers! So don't worry, there's nothing at all wrong with your vehicle, it's the SP code. Link to comment Share on other sites More sharing options...
ronbrothers Posted January 19, 2004 Share Posted January 19, 2004 Duncan, this is looking great! Link to comment Share on other sites More sharing options...
Duncan_10158 Posted January 25, 2004 Author Share Posted January 25, 2004 in the last few days i worked on the hailfire again, i used most of ZH@o YuN veh file settings and fixed vehicle box size and some other things. the wheel wobeling is something i couldnt fix, its probably an engine problem that possitions between animtions are smoothed. so if you stop after a half wheel turns, the skeleton moves back into stand possition the shortest way, thats teh wobeling. i could fix that by cutting the animation into four or eight parts but that would need a mod and the wobeling would be still there but just smaller. i want to have this vehicle working without a mod so i think we have to accept this draw back. about the SP, there are two npc files for the atst. perhaps one is for MP and the other for SP, that means a SP vehicle needs more settings in the npc file then one for MP. perhaps the settings of the SP npc files would fix the wrong standing. BTW, i would like to test the hailfire droid on the droideka beta balancing server too. so if you would like to join that go the the droideka thread and apply or sent me a mail. Link to comment Share on other sites More sharing options...
[UF]Picolo Posted January 25, 2004 Share Posted January 25, 2004 Not bad, but i've seen better Link to comment Share on other sites More sharing options...
Duncan_10158 Posted January 26, 2004 Author Share Posted January 26, 2004 Originally posted by [uF]Picolo Not bad, but i've seen better oh thanks, thats very encouraging i could need help with the sound. i dont know how the hailfire droid sound s in th movie. i specialy need a rolling/moveing sound, if someone could give me that or point me where i could get it. thanks Link to comment Share on other sites More sharing options...
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