razorace Posted November 12, 2003 Share Posted November 12, 2003 Originally posted by SirYawnalot By the way, how do you use the g_pickupabledroppedsabers cvar? I set it to 1 and tried pressing Use to pick up sabers, but no luck. They just vanish as usual. After an opponent dies, just walk over to his saber, look at it (you'll see the use icon),and press your use button. Link to comment Share on other sites More sharing options...
razorace Posted November 12, 2003 Share Posted November 12, 2003 Originally posted by razorace - They didn't pack things correctly. There's two seperate copies of the MP .dlls in the patch. Oh well. My bad. It looks like the game has a "working" copy that in addition to the original copy. - Took out the compressed textures option of Video 1 in the MP setup menu? There was a compressed texture option?! I asked Rich Whitehouse about it and he said that he thinks that compressed textures is on by default and that's why there's no longer an option for it. Link to comment Share on other sites More sharing options...
razorace Posted November 12, 2003 Share Posted November 12, 2003 Originally posted by Jawa8578 Unfotunately the issues over being able to drain more health back than someone can take innff dueling, aswell as a flag carrier being unstoppable in s/o ctf have not been adressed. Try using Saber Throw. It's been twinked to allow much longer range. Link to comment Share on other sites More sharing options...
acdcfanbill Posted November 12, 2003 Share Posted November 12, 2003 the damage from throw seems lower on average now, which is a good thing, cause they ended up doing 50 dmg alot of hte time, which is way more than jk2. Link to comment Share on other sites More sharing options...
AnArKey Posted November 12, 2003 Share Posted November 12, 2003 Originally posted by acdcfanbill the damage from throw seems lower on average now, which is a good thing, cause they ended up doing 50 dmg alot of hte time, which is way more than jk2. Even so far as to have one hit kills from 100/100 on a few occasions for me (V1.00). Link to comment Share on other sites More sharing options...
DarkLord60 Posted November 12, 2003 Share Posted November 12, 2003 This is sweet I love this patch! Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted November 12, 2003 Share Posted November 12, 2003 So has there been any bug reports with this new patch? Example, the guy who couldnt start JA after getting the patch.... or is that something to do with warez? I wonder tooooo much. Link to comment Share on other sites More sharing options...
Astrotoy7 Posted November 12, 2003 Share Posted November 12, 2003 Originally posted by Kurgan I (stupidly now I realize) thought I would watch a movie using Media Player while running the game. MP crashed and took windows with it (dang you M$!!!). : ( too bad you cant use that great minimiser program K, gets you back onto a stable desktop to do as you please.... but if you are running an older OS, doing many things at once is a recipe for disaster..... MTFBWYA Link to comment Share on other sites More sharing options...
Sam Fisher Posted November 12, 2003 Share Posted November 12, 2003 I've noticed that because of the new 'blocking', it sometimes blocks into you, like a thrust and kills you instantly. Also, the staffs' butterfly seems to do much more damage, and now its one hit kill on occasions. Just my two cents. Link to comment Share on other sites More sharing options...
AgentDarthThor Posted November 12, 2003 Share Posted November 12, 2003 Patch isnt bad but ive noticed a few things that havent been mentioned here: The illegal models that crash servas still work, dunno if they crash servas on connect now tho, as do models like r2d2 where the skin is kyle but sound is r2 Katas now have sounds that can be heard by other players The fast/blue saber spin taunt now has sound Cant roll more than twice forward (as well as the known backward issues) In a saber challenge in ffa, if player uses a 'custom' jedi model, their aura will glow the color they chose for the character either on the profile screen or via Char_color_ cvars. (Note I found if you use the 256 256 256 code to get all black, you will be jet balck in duel all over, 35 35 35 isnt much better) Oh well bad to good old reliable black shadowtrooper The alternate katas I posted about still work Blocks defintley seems to be more reliable, katas seem to be useful for defense as well as attack There is indeed a bug where only 10ppl can join a ffa server no matter what sv_maxclients is set to. The 11th and further players, will be placed in spectator mode and cannot jopin the game until a current player leaves. The /team cmd does not aelivitae this issue either. The patch isnt bad...but could have been better...i.e. the semi completed siege map in the pk3's finished (since im on 56k that doesnt matta 2 much as siege is usually suicide unless theres <6 ppl) Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted November 12, 2003 Share Posted November 12, 2003 I played siege once on my 56k... not too bad. When there was a full server i couldnt do a thing i walked out of a room, and lagged right back in there... lol. But when like 5 people quit, it was good... 400 ping on average, if my memory is correct. personally, i think the rolling sounds more realistic. Ill have to wait to actually check it out myself. And about the katas, just looking at the kata you can tell it SHOULD kill you... if it hits right. In real life that would definatly kill you... easy. Link to comment Share on other sites More sharing options...
Sam Fisher Posted November 12, 2003 Share Posted November 12, 2003 AgentDarthThor, where you on a duel server? Did you see someone by the name of Rahl? By any chance? I think I saw you. Link to comment Share on other sites More sharing options...
Andy867 Posted November 12, 2003 Share Posted November 12, 2003 I must say I fail to see this bug, because I found servers that are running the newest patch and they have over 10 people in a match for FFA... In fact, one has 23 people in a 25 person server. and I know these are patched servers because the basefolder is basejka, and not baseJK which is pre-patch. Link to comment Share on other sites More sharing options...
Kurgan Posted November 12, 2003 Share Posted November 12, 2003 The patch isnt bad...but could have been better...i.e. the semi completed siege map in the pk3's finished (since im on 56k that doesnt matta 2 much as siege is usually suicide unless theres <6 ppl) Explain.. it's done? Where can I find it?? Link to comment Share on other sites More sharing options...
Sam Fisher Posted November 12, 2003 Share Posted November 12, 2003 Explain.. it's done? Where can I find it?? I believe he's saying that he wanted the half-done star destroyer seige, finished, and in the patch. Link to comment Share on other sites More sharing options...
Amidala from Chop Shop Posted November 12, 2003 Share Posted November 12, 2003 Originally posted by AgentDarthThor There is indeed a bug where only 10ppl can join a ffa server no matter what sv_maxclients is set to. The 11th and further players, will be placed in spectator mode and cannot jopin the game until a current player leaves. The /team cmd does not aelivitae this issue either. Originally posted by Andy867 I must say I fail to see this bug, because I found servers that are running the newest patch and they have over 10 people in a match for FFA... In fact, one has 23 people in a 25 person server. ...and I know these are patched servers because the basefolder is basejka, and not baseJK which is pre-patch. Andy, ASE doesn't differentiate between players and spectators (or bots for that matter), so there still might be only 10 players and the rest spectators. I don't have access to a patched server at the moment, but it sounds like the default value for g_maxGameClients has been set at 10 by the patch. Server admins can check this by querying their server with "g_maxGameClients" in the console. The value returned should be 0. If it is 10 or some other number, send /set or /rcon set g_maxGameClients 0 and that should allow everyone on the server to play. Link to comment Share on other sites More sharing options...
EmPreSS Posted November 12, 2003 Share Posted November 12, 2003 If you're expecting this patch to dramaticly improve the game play.... too bad. It doesn't really do much. I do like the fix of the ghost saber clashes when using single from dual... that's about it. Any other saber combat fixes are pretty difficult to notice. It is certainly easier to land a kick using staff, though... but the kick still does basicly NO damage at all. Still, the saber damage is very inconsistant and still pretty glitchy. I'd hardly call this much of a patch at all. Thumbs way down on this one... Link to comment Share on other sites More sharing options...
fallensith Posted November 12, 2003 Share Posted November 12, 2003 nice patch, ingame browser working finally I'm not sure if the E-Web had this before, but they seem to have added a recoil to it. also i like the rolling, more realistic. Link to comment Share on other sites More sharing options...
Prime Posted November 12, 2003 Share Posted November 12, 2003 Playing around with bots, the damage seems to be up quite a bit, especially with red. Also, I seemed to be able to block a little bit better when not swinging. I played some duels and FFA, and damage still seems to be a bit higher. If you get hit while not defending, it only takes two red hits to get killed. Are others seeing this, or is it just in my head? Overall, I like it. It doesn't do anything too drastic, which is probably for the best. The browser bug is fixed, which was the most important thing. Link to comment Share on other sites More sharing options...
EmPreSS Posted November 12, 2003 Share Posted November 12, 2003 I think it's in your head. I did some testing and overall the damage is pretty inconsistant still. I know they tried to do more with locational damage, but I noticed a swing in the leg actually did more damage than a swing to the head on a couple tests... --------- Still, like I said time and time again.... The new patch would NOT remove the spinning of the barrier or other main special attacks. To all those nubs who kept saying it would, LOL I told ya so! Link to comment Share on other sites More sharing options...
Crow_Nest Posted November 12, 2003 Share Posted November 12, 2003 Originally posted by Sam Fisher Ummm.... I'm having a problem. Where are the servers that run the patch? Use all seeing eye. Link to comment Share on other sites More sharing options...
Andy867 Posted November 12, 2003 Share Posted November 12, 2003 If you update your game, it will only show v1.01 I thought. Or is it just the server files.. Oh well, its one of them... Like Crow said, just use ASE and look for games with the filter of basejka and not BASEJK. Link to comment Share on other sites More sharing options...
ogre_h Posted November 12, 2003 Share Posted November 12, 2003 Has anyone else lost dismemberment ability? I had a shortcut with this cheat "C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\jasp.exe" +set g_sabermorerealistic 5 +devmapall +quick +set g_sabermorerealistic 5 Before the patch, I had dismemberment. Now nada. How can we get saberrealistic combat with the patch? Is there another way? Thanks Link to comment Share on other sites More sharing options...
Crow_Nest Posted November 12, 2003 Share Posted November 12, 2003 try typing the dismember command into the "autoexec.cfg" file in your base folder. But may not work. NOTE: If you don't have the .cfg file, look for "jaconfig.cfg" and rename it to "autoexec.cfg". Link to comment Share on other sites More sharing options...
Kurgan Posted November 12, 2003 Share Posted November 12, 2003 had a shortcut with this cheat "C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\jasp.exe" +set g_sabermorerealistic 5 +devmapall +quick +set g_sabermorerealistic 5 I haven't tried this yet myself but I'm told that replacing devmapall with helpusobi 1 may solve the problem. Apparently the devs didn't want us to keep using devmapall so they nixed it in the patch... go figure. Link to comment Share on other sites More sharing options...
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