Antizac Posted December 3, 2003 Share Posted December 3, 2003 Well, I've been working on this and juggling a few other things in my life, so it's progressing... ...slowly. Chapter 1: Part 1 Is just about done... Just needs some good scripting. screenshots In Jedi Academy: Chapter 1: Coruscant: Part 1 A model, I'm currently working on: Clubbin' at Captain Ron's Shanty... ...Until trouble arrives. Screenshots from Chapter 2: I still have some dynamics I need to work out for this... I also need a rideable animal that's not a Tauntaun... Comments? Link to comment Share on other sites More sharing options...
Kengo Posted December 3, 2003 Share Posted December 3, 2003 Really nice, such a huge contrast between the two locations will be a very interesting switch. The cityscape looks dark and believable, and the Medieval style setting looks fascinating. Oh, and the modelling skills are really impressive too. Monsoontide is working on a variety of vehciles and creatures, maybe one will suit your purpose? http://www.lucasforums.com/showthread.php?s=&threadid=113941 Are you going to release each level for part 1 seperately? Personally I'd say that would be good, allowing you to focus more easily on each part. Link to comment Share on other sites More sharing options...
Prime Posted December 3, 2003 Share Posted December 3, 2003 Wow, looks great! Link to comment Share on other sites More sharing options...
Archonon Posted December 3, 2003 Share Posted December 3, 2003 Absolutely amazing Antizac. Coruscant looks exactly asit should, architecture is fantastic and the signs look very authentic. I do hope though that you feature areas in the ground level (like in AOTC) I'd love to actually move through the streets and not only rooftop platforms. Any plans for daytime Coruscant? No one has ever tried that before. Is that model Leela? Looks good, though I can't see her too well in that lighting. Can't wait for her to be done. As for Chapter 2, also looks good but I honestly liked much better how it looked before when it was in the daytime, reminded me a lot of Korriban in KotOR. Forgive my ignorance but how are these maps going to work? MP I assume or have you found a way for SP to work? Since that's what they feature in TACC. I really look forward to seeing these maps both SP and MP if possible and Leela too! Great job. Link to comment Share on other sites More sharing options...
Kengo Posted December 4, 2003 Share Posted December 4, 2003 Originally posted by Archonon Forgive my ignorance but how are these maps going to work? MP I assume or have you found a way for SP to work? Since that's what they feature in TACC. It's gotta be SP man - there are stormies a plenty in one shot. What do you mean about finding a way for SP to work? It is possible to make full SP levels for JA right now, so far only one to my knowledge though. Link to comment Share on other sites More sharing options...
Neverhoodian Posted December 4, 2003 Share Posted December 4, 2003 YES! Another SP level series! It looks really good! I eagerly await its release! Link to comment Share on other sites More sharing options...
ZBomber Posted December 4, 2003 Share Posted December 4, 2003 ............ *falls off chair* Link to comment Share on other sites More sharing options...
Shotokan Posted December 4, 2003 Share Posted December 4, 2003 I think it was monsoontide that was working on a Dewback model. A Dewback would be a good replacement for that Tauntaun methinks. Link to comment Share on other sites More sharing options...
Archonon Posted December 4, 2003 Share Posted December 4, 2003 Thanks for the info Kengo, back with JO I recall something that since the source code wasn't released then SP missions couldn't be made (or something to those effects) and I thought that JA had this problem as well. That's why I mentioned my ignorance on this, I don't remember exactly what the problem was back with JO, only something about the SP source code being needed but if JA doesn't have these problems then so much the better. Still would like to see the maps in MP as well though. Link to comment Share on other sites More sharing options...
Kengo Posted December 4, 2003 Share Posted December 4, 2003 NP man. You see, they never released the source for for JO SP, and I doubt they ever will for JA SP either. This means you can't edit a load of coded stuff, which is why you won't see the kind heavily altered mods for SP that you will for MP. However, the map and scripting tools for JA are both out, you can create fully functioning levels for SP for both games, and can still mod a load of stuff. If you never got into JO SP levels, theres a cool back catologue... Sorry for taking this a little off topic DAK, back over to the project. Really cool . MP maps of these locations like Archonon suggested would be rather amazing too. Link to comment Share on other sites More sharing options...
lassev Posted December 4, 2003 Share Posted December 4, 2003 Absolutely amazing work! This will be a level to be remembered. The atmosphere looks really interesting, lighting is very moody (in a positive way, that is). And I must add that I really like this comment a lot, I can't even express how much: Just needs some good scripting. Link to comment Share on other sites More sharing options...
Business_Eskimo Posted December 5, 2003 Share Posted December 5, 2003 Looks very nice. I especially like the lighting and the fog in the bar, it adds to the atmosphere a great deal. Link to comment Share on other sites More sharing options...
Antizac Posted December 7, 2003 Author Share Posted December 7, 2003 Chapter 2 is dim, because it will all be lit by dynamic light, which will rotate around the map, giving the illusion of night-day-night, and so on... Which is what I meant by: I still have some dynamics I need to work out for this... Here's a little inside info for those of you who haven't really been watching Rising Empire Showcase posts... Chapter 1: is Linear, action-based. Hopping from one situation to the next. (About 3 or 4 Levels) Chapter 2 is going to be very explorable, nonlinear, interactive and will give the player a free-roaming experience, that you really only get from RPGs... (Will be about several different maps interconnected - allowing you to jump from point A to B to A to F or whatever physical path the player takes... Chapter 3: Is still just a vague idea. Link to comment Share on other sites More sharing options...
Alegis Posted December 7, 2003 Share Posted December 7, 2003 The screenies look amazing! Good job! Link to comment Share on other sites More sharing options...
wedge2211 Posted December 8, 2003 Share Posted December 8, 2003 Looks very good...though I think you've done a much better job with the Coruscant setting than the medieval one. Um...speaking of that, how do you plan to integrate those two? Link to comment Share on other sites More sharing options...
Antizac Posted December 8, 2003 Author Share Posted December 8, 2003 Originally posted by wedge2211 Um...speaking of that, how do you plan to integrate those two? A Hyperspace experiment gone wrong... I'm still keeping things a bit vague, at this point, because it seems to have worked for Anthony Piggott, in the past. The Medieval setting probably doesn't make any sence, to anyone at this point - but, trust me - it will, and... ...I hope people will like it in the end. Link to comment Share on other sites More sharing options...
thelastaod Posted December 9, 2003 Share Posted December 9, 2003 lemme guess your making hyrule Link to comment Share on other sites More sharing options...
Clemme w/Stick Posted December 9, 2003 Share Posted December 9, 2003 Originally posted by ZBomber ............ *falls off chair* Ditto. -Clemme Link to comment Share on other sites More sharing options...
coi Posted December 15, 2003 Share Posted December 15, 2003 Looks very impressive! Very nice:) Link to comment Share on other sites More sharing options...
__CKY__ Posted December 17, 2003 Share Posted December 17, 2003 I love the city part alot I always loved playin in city type areas. Link to comment Share on other sites More sharing options...
SiThLoRd><1000 Posted January 2, 2004 Share Posted January 2, 2004 Looks quite interesting...indeed. Good luck. Link to comment Share on other sites More sharing options...
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