Postman85 Posted December 11, 2003 Share Posted December 11, 2003 We've captured a freighter entering the remains of the Alderaan system. It's markings match those of a ship that blasted its way out of Mos Eisley. Comments? Ideas? Link to comment Share on other sites More sharing options...
Lil Killa Posted December 11, 2003 Share Posted December 11, 2003 The texture on the high wall in the first pic could use something to break it up a bit.... Also the Falcon looks like it's about to fall in that pic Then there are the "beam" type things on the wall in the third pic.. They look a little wide from what I remember in the movies... Might could use some thining. Other than that the map looks pretty cool. Link to comment Share on other sites More sharing options...
Neverhoodian Posted December 11, 2003 Share Posted December 11, 2003 Looks pretty neat! Have you decided who the player's character will be? Link to comment Share on other sites More sharing options...
lassev Posted December 11, 2003 Share Posted December 11, 2003 Looks very fine indeed! I guess the last screenshot is taken from the spot where Ben Kenobi and Lord Vader were dueling. This is great work. Keep going! Link to comment Share on other sites More sharing options...
Prime Posted December 11, 2003 Share Posted December 11, 2003 It looks great! Keep up the good work. It looks like there are going to be some great maps coming out in the future... Link to comment Share on other sites More sharing options...
Postman85 Posted December 11, 2003 Author Share Posted December 11, 2003 Thx for the comments I will create all places from the movie.Would you like to see a mixture DS1/2 lvl ? Link to comment Share on other sites More sharing options...
Shotokan Posted December 14, 2003 Share Posted December 14, 2003 I really like your brushwork and texture work. Very nice variation for a rather bland, metal structure. Link to comment Share on other sites More sharing options...
Postman85 Posted December 14, 2003 Author Share Posted December 14, 2003 It was hard work but it's now done. I've create the Death star passage. What do you think? Link to comment Share on other sites More sharing options...
DarkLord60 Posted December 14, 2003 Share Posted December 14, 2003 Good lord it its........ Beautiful!! Great job on the architecture and accuracy Link to comment Share on other sites More sharing options...
seks03 Posted December 14, 2003 Share Posted December 14, 2003 Looks really good from just lookin at the images posted, this map has a home on my site! One suggestion would be to put a mock ramp heading into the falcon and some black boxes right outside of it (scaner box) And in the corridor the floors should be shiny heres a picture http://www.erikstormtrooper.com/corridor.jpg other then that it looks perfect, do you have any idea when it will be out? Link to comment Share on other sites More sharing options...
Postman85 Posted December 14, 2003 Author Share Posted December 14, 2003 If I place there a mirror,this level would have bad FPS. And I don't know how to create a mirror shader. Link to comment Share on other sites More sharing options...
ZBomber Posted December 14, 2003 Share Posted December 14, 2003 Looks like its SP. Could you make a MP verison to when its done? Excellent work. Link to comment Share on other sites More sharing options...
Pnut_Man Posted December 14, 2003 Share Posted December 14, 2003 Map should work in MP, but ya, a non-script filled version would be appreciated Link to comment Share on other sites More sharing options...
__CKY__ Posted December 14, 2003 Share Posted December 14, 2003 Looks really good man. Link to comment Share on other sites More sharing options...
wedge2211 Posted December 14, 2003 Share Posted December 14, 2003 You can make a floor 'shiny' without making it a mirror. All you have to do is get a relatively high-contrast black and white image with regions of mostly black and regions of mostly white/light grey, for the sake of argument I'll call it shine.jpg, and write the following shader code: textures/yourmap/deathstarfloor_shiny { qer_editorimage textures/yourmap/deathstarfloor { map textures/yourmap/shine tcGen environment rgbGen identity } { map textures/yourmap/deathstarfloor blendFunc add rgbGen identity } { map $lightmap blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA rgbGen identity } } Not, that's one of my shader codes from Oracle, a little modified. It works. Make sure your shine texture isn't too bright, or ti'll drown out the base texture. Link to comment Share on other sites More sharing options...
Postman85 Posted December 14, 2003 Author Share Posted December 14, 2003 So I've place there a mirror now. Link to comment Share on other sites More sharing options...
ZBomber Posted December 14, 2003 Share Posted December 14, 2003 Whoa..... it looks so... real...... Link to comment Share on other sites More sharing options...
Godzilla Posted December 15, 2003 Share Posted December 15, 2003 Very cool. Will we be playing out the movie like the level in Rebel Strike? Link to comment Share on other sites More sharing options...
__CKY__ Posted December 15, 2003 Share Posted December 15, 2003 That looks beautiful lol. Link to comment Share on other sites More sharing options...
Eldritch Posted December 15, 2003 Share Posted December 15, 2003 A mirror is going to drag the FPS down into the mud. Instead of a mirror, use the "Shiny" code that wedge has so nicely provided for you. You'll get the effect of the reflection in the floor without losing so many FPS. Overall, I would say it looks great. I do agree with LK's comment about breaking up that upper wall texture. I don't think there's many shots of it in the movies, but take some artistic liberties and do something creative so it's not so repetitive. I would also be careful about the caps you have on the doorway patches in the corridor - they don't blend in so well with the wall. It's a small oversight, but it's noticeable. Other than that, it looks like an awesome start. I'm guessing this will be a SP map? Link to comment Share on other sites More sharing options...
SiThLoRd><1000 Posted January 2, 2004 Share Posted January 2, 2004 Your pics looks kickin'. Nice work and luck to you on your projects. Link to comment Share on other sites More sharing options...
ronbrothers Posted January 21, 2004 Share Posted January 21, 2004 Very beautiful work! Link to comment Share on other sites More sharing options...
Kengo Posted January 21, 2004 Share Posted January 21, 2004 With your (soon to be reviewed...) Outpost map complete, does this become the next one we should wait for Postman86? Link to comment Share on other sites More sharing options...
DarkLord60 Posted January 22, 2004 Share Posted January 22, 2004 If this map gets done which I am sure it will. Link to comment Share on other sites More sharing options...
Postman85 Posted January 23, 2004 Author Share Posted January 23, 2004 Originally posted by Kengo With your (soon to be reviewed...) Outpost map complete, does this become the next one we should wait for Postman86? I'm not sure.I'm working on many other maps,too.Soon I will post more deathstar screenshots from the elevator place,detentionblock AA-23 and the hangar controllroom Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.