Andy867 Posted March 7, 2004 Author Share Posted March 7, 2004 Originally posted by Alegis Gensan i still find asteroids way too laggy with 10 players, mostly when i play the ships i'm following will move in shocks making it almost impossible for me to hit em, though the pings are ok. If this could be fixed it would certainly deserve a v2 since it would more than double the fun The problem is not with Asteroids, since it was specifically developed for network optimization. The problem is with the servers. Asteroids and Space Maps in general are VERY CPU-INTENSIVE maps and they are meant to be run on fast computers with fast connections that have no other programs running. Rocky Jawa of EscapedTurkey was gracious in giving Amidala a dedicated box for JUST the asteroids Mod, and it runs VERY smoothly 99% of the time, except for the occasional lag which all games will experience that are broadcasted over the net. But other than that, it has the perfect setup. And I can safely say that there will NOT be a v2 of Asteroids. Everything that we could get in that we wanted for the most part is in, and we are done with it and have moved on to other projects. Link to comment Share on other sites More sharing options...
Jedi_Kenobi Posted March 7, 2004 Share Posted March 7, 2004 the only reason for people lagging is simply because they are living far away from the servers location, i live in australia, and play on amidalas asteroid server, so i continually have a ping of 250-300 which ive had to deal with also ive found out the texture problem on rebel hangar floor does just come from clashs with other files in base like andy says, i moved a few maps in ja plus and its all good 4 me now the server seems to be haing problems recently though, as i was on during a game with chang and amidala that was great fun with it vey even, described by chang as "basketball" i hope amidala gets it 100% again so i can get back to whooping changs arse!!! hehehe well hope to cyas on server p.s. jka name is Killee Link to comment Share on other sites More sharing options...
Dingo Dave Posted March 7, 2004 Share Posted March 7, 2004 I had loads of problems with my shaders and hom effects, poked around my system and turns out directx was mucked up . Only prob i've found is if you fly out of the hangar too low your landing skids don't retract so you can fly the awing and ywing with landing skids down Link to comment Share on other sites More sharing options...
Buffy Posted March 7, 2004 Share Posted March 7, 2004 Asteroids in UT2004 ? ; ) http://www.unrealops.com/phpbb2/viewtopic.php?t=2028 Gozira on Asteroids.. ? Link to comment Share on other sites More sharing options...
manoman81 Posted March 7, 2004 Share Posted March 7, 2004 Nice pics, Buffy! If your having problems with your ping and you have broadband/dsl and you are using a router, then it could be your router. My family's router just burned up and died. With that one, I was getting anywhere from 150-350 for my ping, even on servers that were close to me. We got a new one and now I'm keeping under 100 easily all of the time just about anywhere. Just a thought... Link to comment Share on other sites More sharing options...
Master William Posted March 7, 2004 Share Posted March 7, 2004 Originally posted by ChangKhan[RAVEN] RTFM. "Firstable" is *not* a word, btw. *faints* Just fix the inbalance, the Imperials are sucking ass... that's all you gotta worry about Link to comment Share on other sites More sharing options...
Andy867 Posted March 7, 2004 Author Share Posted March 7, 2004 First of all, there is no imbalance. Learn to fly and shoot and teach that to your friends and the Imperials wont suck. Anytime I join the Imperials, I am able to stop the rebels from getting 200 killlimit, even if I am the one that brought their kill score up so much. Just learn to fly and shoot Link to comment Share on other sites More sharing options...
Amidala from Chop Shop Posted March 7, 2004 Share Posted March 7, 2004 Andy, not everyone has as much stick time as you:amidala: Take a bunch of average players and the two A-wings give the Rebels a definite edge. I always fight on the Imperial side (after all that time playing TIE Fighter I just can't stand the idea of flying with those Rebel scum) and it's hard to compete with those shields, missiles, and the Y-Wing turret, much less those two A-wings running circles around me. From chat during a game ChangKhan[RAVEN]," the problem is, with only 2 or 3 people per team, the rebels will win" ChangKhan[RAVEN], because a-wing is best fighter ChangKhan[RAVEN]," but, overall, imps are better off" And most of the time on the server, that's what is: 2 vs. 2, 3 vs. 3, or 4 vs. 4. And the Empire usually made up for quality (shields, missiles, droids) with overwhelming numbers, which they lack in this game. Link to comment Share on other sites More sharing options...
Lindsey Posted March 7, 2004 Share Posted March 7, 2004 Amidala, you gotta let me know when you're on and what server. I'd like to fly wing mate with you. I agree Imps get the short deal, but they have the most powerful ship, Darths Tie. That baby can smoke an A wing in one shot. Link to comment Share on other sites More sharing options...
Kengo Posted March 7, 2004 Share Posted March 7, 2004 Originally posted by Amidala from Chop Shop Take a bunch of average players and the two A-wings give the Rebels a definite edge. I always fight on the Imperial side (after all that time playing TIE Fighter I just can't stand the idea of flying with those Rebel scum) and it's hard to compete with those shields, missiles, and the Y-Wing turret, much less those two A-wings running circles around me. I have to agree, although from my years of playing X Wing it brings tears to my eyes to play Imperials (or agree with any...) , but I tend to anyway, because the Rebels always seem to have one or two more guys (either due to preferences from the films, preferences for craft or both I don't know) and when I do play Rebels, I never seem to get anywhere near the A-Wing. I like playing the Z-95, but every now and again I'd like to have a run out in the A Wing....however, there always seem to be two or three people who basically wait by the A-Wing and use it as soon as it spawns, it gets frustrating. I guess its hard to really do much about such cheap styles but there you go. Anyway, I have been in 30 or 40 rounds of Asteroids so far with players of widely varying skills on both teams and I have never once seen the Imperials win or draw. If you play say Counter Strike, despite the differences in weapons between T and CT, on a balanced map you will never see such a one sided set of affairs if you play 5 of 6 different times with different teams each time as I have done with Asteroids. It's still a lot of fun, but not in a competitive sense, as an Imperial player you know your team doesn't stand a chance... Link to comment Share on other sites More sharing options...
Lightning Posted March 7, 2004 Share Posted March 7, 2004 Originally posted by Lindsey Amidala, you gotta let me know when you're on and what server. I'd like to fly wing mate with you. I agree Imps get the short deal, but they have the most powerful ship, Darths Tie. That baby can smoke an A wing in one shot. But the problem is that you won't be able to hit it becouse the a-wing is to fast. Link to comment Share on other sites More sharing options...
Amidala from Chop Shop Posted March 7, 2004 Share Posted March 7, 2004 Here are the latest Asteroids TFFA scores since last night. I excluded games that had only 2 or 3 total players. red:46 blue:10 red:100 blue:61 red:14 blue:24 red:27 blue:58 red:61 blue:21 red:42 blue:68 red:43 blue:28 red:96 blue:67 red:55 blue:15 red:81 blue:54 red:43 blue:52 red:29 blue:56 red:43 blue:10 red:88 blue:100 red:96 blue:39 red:100 blue:63 red:80 blue:55 red:100 blue:75 red:63 blue:53 Total wins: Red 13 Blue 6 Total kills: Red 1207 Blue 909 Avg. Kills per game: Red 63.5 Blue 47.8 Balanced? Hmmmm...... I still won't fly with those Rebel scum! Link to comment Share on other sites More sharing options...
Kengo Posted March 8, 2004 Share Posted March 8, 2004 Still...Imperials are doing a lot better than when I was playing. Maybe its the fact I wasn't actually playing last night on the Imperial side that gave the Imperials some kind of boost Perhaps it will even out as people get the hang of the Imperial ships, which do seem to reward greater flying time with seriously cool results. The tie bomber sucks, did I mention that Link to comment Share on other sites More sharing options...
Dingo Dave Posted March 8, 2004 Share Posted March 8, 2004 i think the bigest prob is that darned y-wing turret, just follow a y-wing and you'll get hit once or twice, if you made it player controlled or told us how (i did look but couldn't work out) instead of auto it might be better. Link to comment Share on other sites More sharing options...
PR-0927 Posted March 8, 2004 Share Posted March 8, 2004 I love this mod!! I play it EVERYDAY!! But, I do have a few opinions, ideas, questions that I hope will be answered. First, does anyone else ever have a weird hyperspace effect? Like your flying into a purplish-gray circle? Maybe it's my graphics settings...no it can't be because hyperspace effects were fine for a day after setting my graphics higher. Second, can the passenger in the Lambda-Class Shuttle or in the Y-wing shoot? I was in a Y-wing in the hangar, and my turret started firing. My passenger (no point to it) said that he was shooting it. Is this even possible? Third, I know this isn't a question, but I'd like to settle this. The Imperials and Rebels are balanced. The only thing that isn't, is the TIE Bomber. I have won numerous times when I was an Imperial. I've also lost numerous times when I was a Rebel. Fourth, do you guys think that you might make another map? I have two ideas: Trade Federation Vs. Naboo or a duel map with the Slave I (possibly Manquesa's) Vs. a Jedi Starfighter. The Trade Federation could have Droid Starfighters and Droid Bombers (don't know the name, it is in Galactic Battlegrounds), while Naboo could have Naboo Starfighters and Naboo Bombers (don't know the name, it is in Battle for Naboo). It should be in open space. Actually, might as well make that one a siege map. But, the other one (Jedi Starfighter Vs. Slave I), should be duel. Maybe even a Jedi Starfighter Vs. Geonosian Fighters and Droid Starfighters (representing Episode II). Well, there are my opinions, ideas, and questions. Please read them and respond to my post. Link to comment Share on other sites More sharing options...
Kurgan Posted March 8, 2004 Share Posted March 8, 2004 I don't think we have time to make a Prequel based space map. Leave that to somebody else I say... one of the major reasons for creating this mod was to encourage others to make good space & vehicle maps. We're not going to sit here and make them all ourselves, look how long it took us just to make these 2 maps? Of course the major part was balancing the ships and tweaking Destroyer, but still. As far as passengers in the Shuttle and Y-Wing, it can be done. However I am fairly sure the "Shooting" part on the part of the gunner was disabled, but I could be wrong. After all, wouldn't you be fighting against the AI turret (on the Y-wing at least)? Likewise with the (spawned in using cheats) Falcon. The way it is it's super hard to aim (since your view is all jerky) as the gunners, which is why we didn't support it in the released versions. Link to comment Share on other sites More sharing options...
Amidala from Chop Shop Posted March 8, 2004 Share Posted March 8, 2004 Originally posted by majinrevan First, does anyone else ever have a weird hyperspace effect? Like your flying into a purplish-gray circle? Maybe it's my graphics settings...no it can't be because hyperspace effects were fine for a day after setting my graphics higher. When I go into hyperspace, the stars go across my screen right to left instead coming at me. It didn't do that in the earlier versions. Link to comment Share on other sites More sharing options...
Dingo Dave Posted March 8, 2004 Share Posted March 8, 2004 mine used to go left to right on destroyer 1 and kotor, now it works properly, re turrets, i feel they shoudl be enabled so that you can fire if you want too. You don't need a back seat guy just nore interesting if you have the option. Link to comment Share on other sites More sharing options...
GothiX Posted March 8, 2004 Share Posted March 8, 2004 Originally posted by Dingo Dave i think the bigest prob is that darned y-wing turret, just follow a y-wing and you'll get hit once or twice, if you made it player controlled or told us how (i did look but couldn't work out) instead of auto it might be better. Attack the Y-Wing's underside, it can't attack you with the turret if you're below it. Link to comment Share on other sites More sharing options...
Buffy Posted March 8, 2004 Share Posted March 8, 2004 I wish add some more new vehicles in this mod.. n1_mst anakinjsf Link to comment Share on other sites More sharing options...
Andy867 Posted March 8, 2004 Author Share Posted March 8, 2004 Originally posted by Dingo Dave i think the bigest prob is that darned y-wing turret, just follow a y-wing and you'll get hit once or twice, if you made it player controlled or told us how (i did look but couldn't work out) instead of auto it might be better. Making it a smooth, playable manned turret is next to impossible since it would require re-coding the jamp.exe which would tell the game what data needs to be sent so that the passenger client machine can predict where the pilot pc is going, because right now, after several coding fixes, the game is assuming the passenger client machine can predict where the pilot is taking it, which it currently can't. And with vehicles constantly turning and pitching and doing rolls, it is impossible for a human to accurately shoot the turret. so a manned turret is out of the question. Link to comment Share on other sites More sharing options...
ChangKhan Posted March 8, 2004 Share Posted March 8, 2004 Originally posted by GothiX Attack the Y-Wing's underside, it can't attack you with the turret if you're below it. Yes, that's exactly the tactic we discovered is best when trying to take out a Y-Wing that has a decent pilot. Of course, some Y-Wing pilots will go into a constant, downward corkscrew flight path to keep their enemy above them. What I've found is the best tactic, overall, is to work in 2-3 ship groups. Especially on Siege Destroyer, where the Rebels actually have objectives. A big Y-Wing or X-Wing can survive pretty well if escorted by a couple Z-95s or A-Wings to pick off pursuers or lure the defenders away into a dogfight letting the heavier ships get through to attack the objectives... Link to comment Share on other sites More sharing options...
Andy867 Posted March 8, 2004 Author Share Posted March 8, 2004 Ok, I know a lot of you complain about the A-Wings and them being too powerful and the rebels always winning and what-not. Where does it say here that the Rebels are winning? (and you can ignore the part about me ) I was in a server today, and it was usually 4 on 3 (rebels favored in team strength) and I joined rebels and I used the A-Wing and had a 4:1 kill ratio. When I went to the Imperials, I used the TIE/A and TIE/I and had a 10:1 kill ratio. (same players I might add, and those same players were only using A-Wings and Y-Wings) Link to comment Share on other sites More sharing options...
Amidala from Chop Shop Posted March 8, 2004 Share Posted March 8, 2004 Originally posted by Andy867 Ok, I know a lot of you complain about the A-Wings and them being too powerful and the rebels always winning and what-not. Where does it say here that the Rebels are winning? (and you can ignore the part about me ) Originally posted by Amidala from Chop Shop Here are the latest Asteroids TFFA scores since last night. I excluded games that had only 2 or 3 total players. red:46 blue:10 red:100 blue:61 red:14 blue:24 red:27 blue:58 red:61 blue:21 red:42 blue:68 red:43 blue:28 red:96 blue:67 red:55 blue:15 red:81 blue:54 red:43 blue:52 red:29 blue:56 red:43 blue:10 red:88 blue:100 red:96 blue:39 red:100 blue:63 red:80 blue:55 red:100 blue:75 red:63 blue:53 Total wins: Red 13 Blue 6 Total kills: Red 1207 Blue 909 Avg. Kills per game: Red 63.5 Blue 47.8 Not always winning, just winning more than twice as often with an average of 16 more kills per game. CTF maps are often symmetrical with symmetrical placement of identical weapons to keep things balanced. There should be no difference in which team color wins more frequently, Red or Blue. Team color should be irrelevant because both teams have equal access to equal firepower. If someone designed a CTF map that had unequal distribution of weapons and ammo, for example most of the rocket launchers, repeaters, flechette guns, the ammo for them, and the large personal shields were on the Red side, and most of the E-11s, bowcasters, DEMPs, and only small personal shields were on the Blue side, you would expect to see more Red victories, assuming the random distribution of talent\skill on each team typical of public servers. Players aren't dumb, and pretty soon everyone would want to be on the Red team and no one, or only fools and masochists, would be on the Blue team. The map would soon become unpopular and no one would use it. And Andy, for fairness sake, you should only play on the Blue team. Or, if you're going to fly an A-wing, you should insist that everyone else get on the other team. Link to comment Share on other sites More sharing options...
Andy867 Posted March 8, 2004 Author Share Posted March 8, 2004 Actually, I just got done skirmishing with ChangKhan[RAVEN] and I outscored him 30-7... And I was Imperial the whole time:) He and ^Sephiroth can confirm it. Sure A-Wing is a good ship, but an Ace pilot can do well in almost any ship:), Even a TIE Fighter:) And Amidala, if you look at my screenshot, I was on the blue team:), and faired very well too:), even against the odds for most of those kills. Link to comment Share on other sites More sharing options...
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