Benny Posted July 22, 2004 Share Posted July 22, 2004 What the hell? Indeed. Starting next Monday (26th) [/url] - home of many Lucasarts-related tools including the ever-popular 'ScummVM Quick And Easy' will be having what we like to refer to as 'a bloody big update'. Every single day next week we'll be releasing either an update to an existing tool or a completely new one. Game launchers, ScummVM tools, SCUMM hacking tools, completely useless thingumys, they'll all be there. Make sure you visit or this thread all next week to see what’s going on. Link to comment Share on other sites More sharing options...
Remi Posted July 22, 2004 Share Posted July 22, 2004 The Summer of Benny ;-* Link to comment Share on other sites More sharing options...
Scummbuddy Posted July 23, 2004 Share Posted July 23, 2004 Im super excited about these happenings, but Mittens will be going on next week and you'll need to call me everyday on my cell and give us a heads up on what we're missing. That would be great. Link to comment Share on other sites More sharing options...
Udvarnoky Posted July 23, 2004 Share Posted July 23, 2004 I'm quite interested in experiencing this 29th of Monday. Link to comment Share on other sites More sharing options...
zebulon Posted July 23, 2004 Share Posted July 23, 2004 Mmmmmh, monday will be the 26th But hey, if El BG decides it will be the 29th, so will it be ! After all, who are those morons who made up this "calendar" thing ? I can't wait to discover what you have for us *craps his pants again* Link to comment Share on other sites More sharing options...
Benny Posted July 23, 2004 Author Share Posted July 23, 2004 Good point Editing has occured. Link to comment Share on other sites More sharing options...
Benny Posted July 26, 2004 Author Share Posted July 26, 2004 Day 1 EMI Launcher A replacement launcher program for Escape for Monkey Island. Its main features are: Can run EMI in windowed mode Can patch EMI to run in higher resolutions. Can download and apply the official EMI patch Looks much better than the original launcher and uses one of 18 random images as the main launcher logo. Thats enough eye candy for even the most rabid fanboy Get it 'ere Screenshot 'ere Link to comment Share on other sites More sharing options...
Udvarnoky Posted July 26, 2004 Share Posted July 26, 2004 Oh, yes. Time to play through EMI again. Link to comment Share on other sites More sharing options...
Alien426 Posted July 27, 2004 Share Posted July 27, 2004 W0000t! EMI in hires! I hope you'll make that option available for Grim, too. Link to comment Share on other sites More sharing options...
Remi Posted July 27, 2004 Share Posted July 27, 2004 Using the same method with Grim garbles up the graphics. If it is possible, it would be using a different method than EMI. Link to comment Share on other sites More sharing options...
Benny Posted July 28, 2004 Author Share Posted July 28, 2004 Day 2 EMI Background Viewer 1.1 A program that enables you to view and save the background images from Monkey Island 4 (Escape From Monkey Island). This was previously released as 'EMI Tile Viewer' in the forums. It works with the pc, ps2 and demo versions of EMI and also allows you to view/save the debug information that is contained in backgrounds. New in this version: Renamed program to 'EMI Background Viewer' Made viewing, saving and mass-saving much, much faster Fixed the flicker when an image loads Changed the 'Save all' dialog Get it 'ere Screenshot 'ere Link to comment Share on other sites More sharing options...
Benny Posted July 29, 2004 Author Share Posted July 29, 2004 Day 3 Resource File Creator/Dumper A program that dumps the contents of .LAB files (Grim Fandango), .M4B files (EMI) and .BUN files (Full Throttle/The Dig). It can also create .LAB, .M4B and .BUN resource files. It's useful for editing the game files and then putting them back in the game like this. New in this version: Fixed problem when compiling .M4B files where 1st file in the bundle would be corrupt Added drag and drop support! Just drag files out of the dump window to dump them or drag a resource file into the dump window to open it. Added the ability to dump EMI files into subfolders (eg. props\anklet\anklet_stand.animb is dumped into a props\anklet folder as anklet_stand.animb) Added check for existing/duplicate files, the program now asks if you want to overwrite existing files Added ability to cancel dumps/compiles Made the loading of resource files much faster Get it 'ere Screenshot 'ere Day 3 Bonus The site's had a redesign. Many thanks to JBRAA. Link to comment Share on other sites More sharing options...
zebulon Posted July 29, 2004 Share Posted July 29, 2004 Ooooh, neat ! Thank you bgbennyboy for the programs and JBRAA for the redesign (even though the site is not W3C-valid ). It's funny, because I was thinking of how long the page was yesterday ! 2 things : -maybe use anchors when you link to the download page -the screenshot is not here for the app of the day. Link to comment Share on other sites More sharing options...
Benny Posted July 29, 2004 Author Share Posted July 29, 2004 The Mojo ftp wonkified last night, so I couldnt finish uploading the images. Both are now fixed Link to comment Share on other sites More sharing options...
Joshi Posted July 29, 2004 Share Posted July 29, 2004 Hmm, I miss you're page of everything, but I guess the new design will have the site live up to it's product. Oh, and nice work on the Emi stuff. As of yet haven't tried the resource file creator and dumper, but I do think I may be able to make the game slightly more appealing. Imagine, a load of people adding there own stuff, and then putting certain files opn the internet for others to try (or having their arses sued by LEC, but whatever) Link to comment Share on other sites More sharing options...
zebulon Posted July 30, 2004 Share Posted July 30, 2004 The anchor for the Grim Fandango Launcher is not on the download page (I didn't check the others) and my browser can't display ResCreatorDumper.gif because it contains errors Link to comment Share on other sites More sharing options...
Benny Posted July 30, 2004 Author Share Posted July 30, 2004 How can a gif contain errors? :~ The anchor's there for me too. I dunno, i've not got time to check properly right now. Link to comment Share on other sites More sharing options...
Benny Posted July 30, 2004 Author Share Posted July 30, 2004 Day 4 Grim Fandango Launcher A replacement launcher program for Grim Fandango Its main features are: Can run Grim Fandango from hard drive and to copy the required files to hd for you Can run Grim Fandango in windowed mode Automatically activates developer (debug) mode (the good_times registry key) Provides a synopsis of debug features and debug keys Checks for the Grim Fandango patch and if its not installed, lets you download it Uses one of 18 random images as the main launcher logo Get it 'ere Screenshot 'ere Link to comment Share on other sites More sharing options...
Alien426 Posted July 31, 2004 Share Posted July 31, 2004 Day 5 Index File Reader 1.2 Reads the information in SCUMM index files (the .000, .HE0, .LA0, 000.LFL files) and prints out their contents. Index files contain information such as room names, object names, script offsets etc. Index File Reader is therefore probably only of use to SCUMM hackers and the curious. Changed layout and style of program Fixed most of the Global Object problems Changed layout and style of program (again) Get it 'ere Screenshot 'ere W00t, I beat Benny to posting this. Link to comment Share on other sites More sharing options...
CaliMonk Posted July 31, 2004 Share Posted July 31, 2004 Originally posted by Alien426 W00t, I beat Benny to posting this. [/b] I was actually thinking about doing that too, but then i realized i'm too lazy. ¬¬ Link to comment Share on other sites More sharing options...
Benny Posted July 31, 2004 Author Share Posted July 31, 2004 Excellence! I dont have to do it myself now! And no-one's even commented on how relatively useless the index file reader is! Truly this is a great day! With added exclamation marks!!! Link to comment Share on other sites More sharing options...
Benny Posted July 31, 2004 Author Share Posted July 31, 2004 Having said that.... Day 6 CMI Launcher 2.0 A replacement launcher program for The Curse Of Monkey Island. This new version has lots of changes, It now looks much better, can run CMI from hard drive, can copy the required files to hard drive for you, can apply Serge's CMI debug patch, is 'themed' with the CMI font and cursor and is much more intuitive. Oh, and there's an 'lec hate-mode' easter egg in there too. Basically I tried to think of anything that anyone could possibly want in a CMI Launcher and then added it. New in this version: Completely redesigned the program to make it look a lot better and to be much more intuitive Added ability to run CMI from hard drive. This was present in the old versions but I deliberately left it undocumented and hidden, since there was a lot of CMI piracy at the time Added the option to automatically copy the necessary files from cd to hd in order to enable CMI to be run from hard drive (previously you had to copy the files yourself) Added the ability to apply/remove Serge's CMI debug patch Added 'Close launcher on run' option Added 'Running from' status at the bottom of the launcher, in order to quickly see if it is set to run CMI from cd or from hard drive Added 'Options' button and menu Improved error handling and instructions when directsound acceleration level cannot be detected Renamed 'change' button, to the much more obvious 'Windows 2000/XP cutscene fix' Removed redundant menu options such as installing directx and uninstalling CMI Made the launcher look much, much better Enabled the XP look for controls Switched to the standard 'Quick and Easy' look and style (1-click tick/cross options etc.) Switched to using the CMI font Switched to using the CMI cursor The menu image now randomly changes to any one of 6 alternate images when the launcher loads Get it 'ere Screenshot 'ere Link to comment Share on other sites More sharing options...
Benny Posted August 2, 2004 Author Share Posted August 2, 2004 Day 7 ScummVM Quick And Easy 1.3.6 The popular ScummVM frontend. New in this version: Non-working game targets removed and new game targets added Added support for compressing .SOU files (monster.sou), select 'Additional Tools' on the title bar menu to access it. Support for all the additional ScummVM tools (the stuff in the \ tools\ subfolder of ScummVM) should be complete in the next version Added Loom Fm-Towns, Broken Sword 1 and Sam and Max Mac Demo Bootparams Fixed - removal of trailing spaces from game paths Fixed - reading internal filename of gzipped saved games This isnt the big update for ScummVM Quick And Easy that I had planned, but I ran out of time. Consider this an intrim release, i'll be putting out a new one sometime in the next month hopefully. Here's what didnt make it into this release but *should* be in the next one: A frontend for all the ScummVM tools (the ones in the tools subfolder), you can mp3 compress .sou files with the current version (look under 'additional tools'), but in the next one you'll be able to compress with Vorbis and Flac too as well as compress .SAN files, the FOTAQ datafile, the Simon the Sorceror 2 datafiles, decompile SCUMM scripts etc. Basically there'll be a mini-frontend for every extra ScummVM tool. The ability to change the default options (eg whether aspect ratio correction is on or off by default) The ability to schedule the download of ScummVM daily builds. ScummVM Q+E will hook into windows' scheduled tasks and automatically get a new build of ScummVM daily, weekly, whenever. The ability to hide/show Humongous games in the game combo box Get it 'ere Screenshot 'ere Link to comment Share on other sites More sharing options...
Scummbuddy Posted August 2, 2004 Share Posted August 2, 2004 I, for one, completly appreciated your work to bring this week together, and find your contributions very nice and wonderful. Thank you and keep up the good work. Link to comment Share on other sites More sharing options...
zebulon Posted August 2, 2004 Share Posted August 2, 2004 Nice job I was wondering if a ScummVM Q+E update would come, and here it is ! Thanks, keep bringing us goodies like this. Link to comment Share on other sites More sharing options...
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