mergatroid Posted August 19, 2004 Share Posted August 19, 2004 Originally posted by {xg}darthVADER can someone please tell me how i can make a script that wil make a set of brushes move to certan entity's ? thanks I think you make a func_static (Brushes with an origin brush where you want the 'origin' to be), triggered by a func_mutiple, give the static a script_targetname (lets say: mover1) in the entity screen. Create a Ref_tag with a script_tagetname like 't1'. Put the tag where you want the Func_static's origin to go. Compile your map. Then open up BehavED and make script that tells 'mover1' to go to 't1' with the origin as the origin brush on 'mover1' with a time in miliseconds (1000=1sec) for how fast you want 'mover1' to move. I think that's it (I'm a beginner scripter) If you want to make the brush go back to its place when it has moved, make another scipt and add another tag where the starting point of the func_static was. I hope this helps Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted August 19, 2004 Author Share Posted August 19, 2004 thats the problem i dont know how to make it move these i do know how to write the script but not what to put in it Link to comment Share on other sites More sharing options...
Lil Killa Posted August 19, 2004 Share Posted August 19, 2004 He just told you exactly what to do... Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted August 19, 2004 Author Share Posted August 19, 2004 ok lemme put it like this how do i make the origin brush move to where i want it show me an example fo the script or somethign cause it didnt make much sense to me sorry i'm new to scripting Link to comment Share on other sites More sharing options...
mergatroid Posted August 20, 2004 Share Posted August 20, 2004 Originally posted by {xg}darthVADER ok lemme put it like this how do i make the origin brush move to where i want it show me an example fo the script or somethign cause it didnt make much sense to me sorry i'm new to scripting This should do it: //Generated by BehavEd rem ( "A moving brush" ); task ( "Move1" ) { affect ( "Mover1", /*@AFFECT_TYPE*/ FLUSH ) { move ( $tag( "t1", ORIGIN)$, 2500.000 ); } } do ( "Move1" ); I'm not the best scripter but I think this should work (I've really only managed to make rotating doors). Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted August 20, 2004 Author Share Posted August 20, 2004 Originally posted by Lil Killa I think a little trisouping on the floor would look nice in that hangar. lie next to the walls and stuff. what exactly do you mean by trisouping? Link to comment Share on other sites More sharing options...
wedge2211 Posted August 20, 2004 Share Posted August 20, 2004 He means cutting the floor up into triangles and then using the vertex tool (V) to move their edges around and make the floor lumpy. Link to comment Share on other sites More sharing options...
lauser Posted August 20, 2004 Share Posted August 20, 2004 Why would you want to trisoup the floor? It needs to be smooth for landing craft and storing equipment. If anything soup the outside areas. That what you meant LIL KILLA? Also, if you do end up trisouping any areas, build OVER the existing ground. Don't cut up the map HULL. Just clone the ground or make a new one and make sure everything except the visible surface has the snow texture. Everything else should be caulk. Here is an example from Luksywalker1. Try this out and see how a script might work: http://home.ripway.com/2003-11/40395/rolling_rock.zip Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted August 20, 2004 Author Share Posted August 20, 2004 you have no idea how much i appriciate that lauser thanks a bunch expect some screenshots of the new imperial landign shuttle tomorow Link to comment Share on other sites More sharing options...
Lil Killa Posted August 21, 2004 Share Posted August 21, 2004 If you read my post you would have seen I said to do it next to walls and stuff. I meant stuff as in crates and other things. If you look in the movies you see the crates aren't placed perfectly on top of the snow. No, they have some sno piled around the edges. Also. No floor covered in snoww is going to always be 100% flat anyway. I would try to do some trisouping outside though. Not alot but some. Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted August 21, 2004 Author Share Posted August 21, 2004 ive done that around wall and crates with meshes Link to comment Share on other sites More sharing options...
RDX1 Posted August 22, 2004 Share Posted August 22, 2004 I have a server now that I can put the map on for beta testing. I won't run the map 24/7 but whenever anyone is interested I can load it up. Link to comment Share on other sites More sharing options...
tFighterPilot Posted August 22, 2004 Share Posted August 22, 2004 Originally posted by RDX1 I have a server now that I can put the map on for beta testing. I won't run the map 24/7 but whenever anyone is interested I can load it up. cool, thanks Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted August 22, 2004 Author Share Posted August 22, 2004 cool now for part 2 of the plan get online on msn!!!! Link to comment Share on other sites More sharing options...
RDX1 Posted August 23, 2004 Share Posted August 23, 2004 I've been on, what's your MSN? ja (at) rdxmedia.com is my MSN - I keep it on 24/7 Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted August 23, 2004 Author Share Posted August 23, 2004 darthVADER@xg-clan.com Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted August 24, 2004 Author Share Posted August 24, 2004 its been a while since my last update so here i go ive been having problems with it lately they are fixed now some new screenshots: first pics of the south hanger(this one is gonna have a low level of detail since it wil only be there for the final objective for the rebels) http://www.imagedump.com/index.cgi?pick=get&tp=112945 and here it is : ion control http://www.imagedump.com/index.cgi?pick=get&tp=112946 this one took me a while since i tried to copy ravens one as close as i could since it looked so good compared to the concept art outside view of ion controla bove the ion cannon: http://www.imagedump.com/index.cgi?pick=get&tp=112949 this is one of the other reasons it took so long to get a new update out the first imperial lander shuttle (completly scripted from folding up its wings to extending its boarding ramp) http://www.imagedump.com/index.cgi?pick=get&tp=112950 the shot is a bit dark right now but this was in a test map ive made some noob textures for it if anyone can do a better job and is willing to feel free to contact me darthALEX out... Link to comment Share on other sites More sharing options...
Pahricida Posted August 25, 2004 Share Posted August 25, 2004 hrm Sith-J-Cull made a mapped Transport craft maybe you should ask him. Link to comment Share on other sites More sharing options...
PR-0927 Posted August 25, 2004 Share Posted August 25, 2004 So, when do you guys anticipate this to be released? This will definitely be in my /base folder!! I think this'll get so many downloads!! It looks completed to me already!! I wish I could map... Link to comment Share on other sites More sharing options...
tFighterPilot Posted August 25, 2004 Share Posted August 25, 2004 Originally posted by Majin Revan So, when do you guys anticipate this to be released? This will definitely be in my /base folder!! I think this'll get so many downloads!! It looks completed to me already!! I wish I could map... Everybody has something. You have modeling. Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted August 25, 2004 Author Share Posted August 25, 2004 release wil probably be in a week or 2, 3 this entire map has been a big learnign experience for me and it is going to be cause i still need to learn how to do siege objectives ect. ive had to do something very painfull today i had to take ion control out cause it was causing error during compile so i wil complete the basic rough cut of this map then i'll see if its possible to add it back in but for now no ion control i wil release a small ffa version sometime soon so keep your eyes peeled btw tfighterpilot can you try to put the sounds for the snow speeder and at-at in again cause last time it crashed the map when i loaded them thanks... P.S. does anyone know how i can record video's of jka ingame i want to make a teaser hehe darthALEX out Link to comment Share on other sites More sharing options...
tFighterPilot Posted August 25, 2004 Share Posted August 25, 2004 Originally posted by {xg}darthVADER release wil probably be in a week or 2, 3 this entire map has been a big learnign experience for me and it is going to be cause i still need to learn how to do siege objectives ect. ive had to do something very painfull today i had to take ion control out cause it was causing error during compile so i wil complete the basic rough cut of this map then i'll see if its possible to add it back in but for now no ion control i wil release a small ffa version sometime soon so keep your eyes peeled btw tfighterpilot can you try to put the sounds for the snow speeder and at-at in again cause last time it crashed the map when i loaded them thanks... P.S. does anyone know how i can record video's of jka ingame i want to make a teaser hehe darthALEX out It crashed? Weird, for me nothing happend. And when I say nothing I mean no sounds either. I still don't understand what the problem is. Link to comment Share on other sites More sharing options...
PR-0927 Posted August 26, 2004 Share Posted August 26, 2004 Originally posted by {xg}darthVADER release wil probably be in a week or 2, 3 this entire map has been a big learnign experience for me and it is going to be cause i still need to learn how to do siege objectives ect. ive had to do something very painfull today i had to take ion control out cause it was causing error during compile so i wil complete the basic rough cut of this map then i'll see if its possible to add it back in but for now no ion control i wil release a small ffa version sometime soon so keep your eyes peeled btw tfighterpilot can you try to put the sounds for the snow speeder and at-at in again cause last time it crashed the map when i loaded them thanks... P.S. does anyone know how i can record video's of jka ingame i want to make a teaser hehe darthALEX out Recording is easy. I'm glad that this will be coming out soon, you rox!! Get FRAPS, and install it. In game, hit the key to record. It doesn't record sound however, you'll need to buy the full version of that. Link to comment Share on other sites More sharing options...
acdcfanbill Posted August 26, 2004 Share Posted August 26, 2004 or if you would rather use the tried and tested method, check out the video faq stickied post in the jedi outcast forum. it was originally made to teach howto make frag highlight movies, but it should be adapted to your needs easily. Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted August 26, 2004 Author Share Posted August 26, 2004 ok thanks the recording software works great now to figure out how to edit it Link to comment Share on other sites More sharing options...
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