Shrub91 Posted September 27, 2005 Posted September 27, 2005 Could someone make a Mac 2da updater thingy?
Shrub91 Posted September 27, 2005 Posted September 27, 2005 I'm just wondering if you (or anyone for that matter) could make all the .2da files in this zip compatible? http://rapidshare.de/files/5579701/2da_files.zip.html scroll down, click the "Free" button, wait for page to load, click download link when its ready.
RedHawke Posted September 27, 2005 Posted September 27, 2005 I'm just wondering if you (or anyone for that matter) could make all the .2da files in this zip compatible? http://rapidshare.de/files/5579701/2da_files.zip.html I'm sorry Shrub, I must have missed something here, but why ask this in this thread as T7nowhere's Revan's Mask mod now uses an installer so there is no need to make 2da files compatable?
T7nowhere Posted September 27, 2005 Author Posted September 27, 2005 ^^^ I think what he's saying RH is that the installer will not work on His Mac(Macintosh?) @ Shrub91 Don't any of the tools we have work on a Mac. I thought that you could get windows emulators to let you run windows apps. Maybe I'm wrong, I'll be the first to admit that I know absolutely nothing about IMac's.
ChAiNz.2da Posted September 27, 2005 Posted September 27, 2005 ^^^ I think what he's saying RH is that the installer will not work on His Mac(Macintosh?) @ Shrub91 Don't any of the tools we have work on a Mac. I thought that you could get windows emulators to let you run windows apps. Maybe I'm wrong, I'll be the first to admit that I know absolutely nothing about IMac's. The emulators are very limiting because of MS's inherent need for "support" programs like .NET and other progs. Because the installer is an .exe program, without an emulator... MACs can't run them. Because of the hefty price tag (apx $500) for the best emulator prog out there, it too is a "rare" exception for MAC users @Shrub91 Do you have Virtual PC perchance? If so, you can try this trick to see if you can get .NET apps to work on your machine.. though it's a mind-scrambler http://www.itwriting.com/dotnetmac.php If you get it working, you can use KotOR Tool and merge the .2da's. I'll see what I can do about merging them for you in the meantime One thing however... can you provide a list of the mods that these .2da's use? (PM them to me so we don't hijack this thread any longer)
YertyL Posted October 1, 2005 Posted October 1, 2005 Somehow I simply can't talk to the dark jedi appearing .... I can click him, I hear the sound, but there is no text to be seen and no dialogue options I could chose. This is propably related to me owning a German version of KOTOR, but I already tried editing all files with the language converter, and the problem isn't solved. I already expierienced the same problem with the Loona Vash mod ... Does anybody know how to fix this? I would really like to enjoy this great mod!
Darth333 Posted October 1, 2005 Posted October 1, 2005 This is because you have a non-enlgish version of the game. You have to convert the .utc, .uti and .dlg files with tk102's DLGconverter available on our website: http://www.starwarsknights.com/tools.php
YertyL Posted October 1, 2005 Posted October 1, 2005 I already tried ... the item descriptions and models work like a charm, but there is no text to be seen, although I did edit the revans_servant.dlg file. Is it possible that there is more than the .dlg file involved in this dialogue? (pardon my noobish expression but I have no clue of modding) Also, this seems to work with some dialogues (e.g. the USM ones) but not with others (Vash, Revan's servant)
stoffe Posted October 1, 2005 Posted October 1, 2005 If you can't get it to work for some reason, and you have no german mods installed, and you want to save yourself the trouble of converting all english mods you wish to try, you could simply change the language setting of your game to English. That way no converting will be necessary when you use english mods, since your game will use the english locale strings instead.
YertyL Posted October 2, 2005 Posted October 2, 2005 Thank you! It worked after I had changed my language setting Still I don't really understand why ... but this is secondary I guess Btw. Revan's servant looks pretty cool
YertyL Posted October 3, 2005 Posted October 3, 2005 Strangely enough, the dialogue also works perfectly if I leave my language setting at German but change the *.dlg files to English. Strange ... but convenient
best_predator Posted October 28, 2005 Posted October 28, 2005 So... whats the quest to make lightsaber upgradable? what do u have to do? its not in readme O.o
who cares Posted October 31, 2005 Posted October 31, 2005 Just a suggestion but you might wanna make the female model look a lil more feminin other then that this mod rocks
SophiaM Posted January 27, 2006 Posted January 27, 2006 Wow. I've played the xbox versions of both games and I had to sell my console, so I just got the PC version of K1. I must say that the installer helped me loads, I had no idea what I was doing. But it's a really nice mod t7, thnx! SophiaM
Darth Steak Posted February 23, 2006 Posted February 23, 2006 ... furthermore, how would i go about upgrading the starforge sabers that come with this mod? There's no hints when i highlight them.
T7nowhere Posted February 24, 2006 Author Posted February 24, 2006 Who you have to talk to is in the readme.
Lamoid Posted February 24, 2006 Posted February 24, 2006 Is there a white version of this? WOuld it be easy for me to make em?
T7nowhere Posted February 25, 2006 Author Posted February 25, 2006 A white version of what? The mask, the saber, or the robes?
Pabby Posted May 4, 2006 Posted May 4, 2006 Can I use these robes on a dark side char? I typed the spawn code, it seemed to work, but it was nowhere to be found in my inventory, the only new thing was a sandpeople robe, with defense 8, and it said I cant wear it, any help here? I really want to use the robes for my darkside char.
T7nowhere Posted May 4, 2006 Author Posted May 4, 2006 It doesn't matter if your darkside or lightside, if the mod is installed correctly the cheat code will work. try cheating the mask or saber and those don't appear in your inventory then the mod is installed incorrectly.
Pabby Posted May 4, 2006 Posted May 4, 2006 The mask came when I cheated it, and I did the code it said and no error was found, for some reason it wont spawn in my equip properly :/
Jackel Posted May 4, 2006 Posted May 4, 2006 Pabby have you tried putting it in your inventory via the Kotoe Save Game Editor? ( http://www.starwarsknights.com/tools.php )
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