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Clone Troopers Mod [part of the MECK Project] Released!


Prime

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Originally posted by MattColejk

Prime, i thank you for this, really i do!

 

this is going to ROCK!!!!!

 

MattCole

 

PS Thanx again Prime

 

 

Don't forget Bneezy, Xavier2, and [sTGN]Locutus now Matt

 

 

Anyway guys, great job guys, my favourite mod EVER. I cant wait to get using it :)

 

This really is an amazing achievment when thinking back to when the community started out, keep up the great work.

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Originally posted by lukeiamyourdad

They don't have to know :D

 

Yeah I guess I'm going to have to create my double identity now just like the rest of the forum. That way if I ever get good enough again my online alias won't throw redflags to game devs as being a modder working for there company. I already access the forums from 4 different IP addresses so maybe I should create new profiles there.:D (JK Moderators I will follow the forum rules.:angel: )

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Greets All!

Just as a pre-emptive answer to "what do I modify if I have to edit the appearance.2da". Here's a little 'heads up'.

 

**PLEASE NOTE: if you already have a heads.2da file before getting this mod, you will need to add the necessary lines of the Clonetrooper's heads.2da to yours.

 

In addition, the "normalhead" values (appearance.2da) listed below will have to be changed according to the appropriate line #'s you added.

 

ie - appearance.2da 'normalhead' value = Line# in heads.2da

 

Line Numbers (#) To Be Edited:

37, 38, 283 - 290, 355, 497 - 508

 

Columns That Have Changed Values:

1 - normalhead

2 - modela

3 - texa

4 - envmap (all entries are changed to "CM_Specmap", without quotes)

 

Values (Mod's Default):

 

Line --- **normalhead - modela - texa - envmap

 

#37 ----- 116 ---------- CLONL --- CLNL -- CM_Specmap

#38 ----- 117 ---------- CLONP --- CLNP -- CM_Specmap

#283 ---- 117 ---------- CLONP --- CLNP -- CM_Specmap

#284 ---- 113 ---------- CLONA --- CLNA -- CM_Specmap

#285 ---- 117 ---------- CLONP --- CLNP -- CM_Specmap

#286 ---- 118 ---------- CLONS --- CLNS -- CM_Specmap

#287 ---- 115 ---------- CLONG --- CLNG -- CM_Specmap

#288 ---- 115 ---------- CLONG --- CLNG -- CM_Specmap

#289 ---- 115 ---------- CLONG --- CLNG -- CM_Specmap

#290 ---- 115 ---------- CLONG --- CLNG -- CM_Specmap

#355 ---- 117 ---------- CLONP --- CLNP -- CM_Specmap

#497 ---- 116 ---------- CLONL --- CLNL -- CM_Specmap

#498 ---- 116 ---------- CLONL --- CLNL -- CM_Specmap

#499 ---- 114 ---------- CLONC --- CLNC -- CM_Specmap

#500 ---- 114 ---------- CLONC --- CLNC -- CM_Specmap

#501 ---- 114 ---------- CLONC --- CLNC -- CM_Specmap

#502 ---- 117 ---------- CLONP --- CLNP -- CM_Specmap

#503 ---- 118 ---------- CLONS --- CLNS -- CM_Specmap

#504 ---- 118 ---------- CLONS --- CLNS -- CM_Specmap

#505 ---- 113 ---------- CLONA --- CLNA -- CM_Specmap

#506 ---- 118 ---------- CLONS --- CLNS -- CM_Specmap

#507 ---- 118 ---------- CLONS --- CLNS -- CM_Specmap

#508 ---- 117 ---------- CLONP --- CLNP -- CM_Specmap

 

::EDIT::

++ Proof you can get StormTroopers AND Clone Troopers (49kb pic)

 

I figure if I did this, the moderators will have more time to watch out for TSL spoilers (for us PC'ers), and Prime, bneezy, xavier2, and [stgn]locutus can divert their time to continue working on the MECK Project.

 

:whip1: Get to work guys! hehe ;)

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that is going to be very useful when I get around to actually installing the mod, ChAiNz, thanks, and once again thanks goes out to the crew that put this mod together, thats Prime, Bneezy, Xavier2, and [sTGN]Locutus, great job.

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