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Clone Troopers Mod [part of the MECK Project] Released!


Prime

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Posted

"We shall create a Grand Army of the Republic to counter the increasing threats of the...uh...Sith."

 

clone1.jpg

 

After a lot of hard work the Clone Troopers Mod is finally completed. You can download it at...

 

Warped Productions

 

pcgamemods.com

 

It has also been sent to Lucasfiles.com, and should be up there soon too...

 

Enjoy! :)

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Posted

Ummmm... Wow ......ummmm.... thanks, I mean seriously I could praise you guys, but then the thread would get repetitive so I'll just ummmm........ congradulate you instead......YAY

Posted
Originally posted by MattColejk

Prime, i thank you for this, really i do!

 

this is going to ROCK!!!!!

 

MattCole

 

PS Thanx again Prime

 

 

Don't forget Bneezy, Xavier2, and [sTGN]Locutus now Matt

 

 

Anyway guys, great job guys, my favourite mod EVER. I cant wait to get using it :)

 

This really is an amazing achievment when thinking back to when the community started out, keep up the great work.

Posted

It's work like this that makes me think they need to grab up some of the modders to work on KOTOR (or at least give them ideas).

Then I think they wouldn't allow you to mod if you were working for them and that would suck for us. :)

Posted
Originally posted by lukeiamyourdad

They don't have to know :D

 

Yeah I guess I'm going to have to create my double identity now just like the rest of the forum. That way if I ever get good enough again my online alias won't throw redflags to game devs as being a modder working for there company. I already access the forums from 4 different IP addresses so maybe I should create new profiles there.:D (JK Moderators I will follow the forum rules.:angel: )

Posted
Originally posted by Chains

Holy CRAP!!!!!!!!!!!!!!!!!!!!

You ROCK Prime!!!!!!!!!!!!!!!!!!!!!!!!!!!!

*Drooling*

All hail Prime...Lord of the Clones!

 

 

erm again, dont forget bneezy xavier2 and [stgn]locutus

Posted

I am speechless and yet again you have outdoe yourselves!!!!!!!

 

good job Prime bneezy xavier2 and [stgn]locutus

This is why the world goes round!

Posted

Greets All!

Just as a pre-emptive answer to "what do I modify if I have to edit the appearance.2da". Here's a little 'heads up'.

 

**PLEASE NOTE: if you already have a heads.2da file before getting this mod, you will need to add the necessary lines of the Clonetrooper's heads.2da to yours.

 

In addition, the "normalhead" values (appearance.2da) listed below will have to be changed according to the appropriate line #'s you added.

 

ie - appearance.2da 'normalhead' value = Line# in heads.2da

 

Line Numbers (#) To Be Edited:

37, 38, 283 - 290, 355, 497 - 508

 

Columns That Have Changed Values:

1 - normalhead

2 - modela

3 - texa

4 - envmap (all entries are changed to "CM_Specmap", without quotes)

 

Values (Mod's Default):

 

Line --- **normalhead - modela - texa - envmap

 

#37 ----- 116 ---------- CLONL --- CLNL -- CM_Specmap

#38 ----- 117 ---------- CLONP --- CLNP -- CM_Specmap

#283 ---- 117 ---------- CLONP --- CLNP -- CM_Specmap

#284 ---- 113 ---------- CLONA --- CLNA -- CM_Specmap

#285 ---- 117 ---------- CLONP --- CLNP -- CM_Specmap

#286 ---- 118 ---------- CLONS --- CLNS -- CM_Specmap

#287 ---- 115 ---------- CLONG --- CLNG -- CM_Specmap

#288 ---- 115 ---------- CLONG --- CLNG -- CM_Specmap

#289 ---- 115 ---------- CLONG --- CLNG -- CM_Specmap

#290 ---- 115 ---------- CLONG --- CLNG -- CM_Specmap

#355 ---- 117 ---------- CLONP --- CLNP -- CM_Specmap

#497 ---- 116 ---------- CLONL --- CLNL -- CM_Specmap

#498 ---- 116 ---------- CLONL --- CLNL -- CM_Specmap

#499 ---- 114 ---------- CLONC --- CLNC -- CM_Specmap

#500 ---- 114 ---------- CLONC --- CLNC -- CM_Specmap

#501 ---- 114 ---------- CLONC --- CLNC -- CM_Specmap

#502 ---- 117 ---------- CLONP --- CLNP -- CM_Specmap

#503 ---- 118 ---------- CLONS --- CLNS -- CM_Specmap

#504 ---- 118 ---------- CLONS --- CLNS -- CM_Specmap

#505 ---- 113 ---------- CLONA --- CLNA -- CM_Specmap

#506 ---- 118 ---------- CLONS --- CLNS -- CM_Specmap

#507 ---- 118 ---------- CLONS --- CLNS -- CM_Specmap

#508 ---- 117 ---------- CLONP --- CLNP -- CM_Specmap

 

::EDIT::

++ Proof you can get StormTroopers AND Clone Troopers (49kb pic)

 

I figure if I did this, the moderators will have more time to watch out for TSL spoilers (for us PC'ers), and Prime, bneezy, xavier2, and [stgn]locutus can divert their time to continue working on the MECK Project.

 

:whip1: Get to work guys! hehe ;)

Posted

that is going to be very useful when I get around to actually installing the mod, ChAiNz, thanks, and once again thanks goes out to the crew that put this mod together, thats Prime, Bneezy, Xavier2, and [sTGN]Locutus, great job.

Posted
Originally posted by ChAiNz

Greets All!

Just as a pre-emptive answer to "what do I modify if I have to edit the appearance.2da". Here's a little 'heads up'.

Thanks ChAiNz. I'm willing to answer questions if people have any.

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