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MECK Project - Enter Jabba's Palace side quest


Xavier2

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Enter Jabba's Palace, the new mod of the MECK Project (Movie Episodes Conversion for Kotor), is finally out in http://www.pcgamemods.com/mod/9226.html

 

Edit: Direct PCGM Download link...

http://pcgamemods.com/core/9226/MECKProject-EnterJabbaspalace.rar -RH

 

Mod link at Prime's site: http://warpedproductions.echonetwork.net/jabba.html

 

This mod adds new models, skins and a new side quest for KOTOR with 2 new areas. It takes place in Tatooine and blends with the normal game allowing you to choose if you will lean towards the light or dark side. In order to enable the quest you will have to land on Tatooine for the first time, look for a

pair of X-Wing pilots in Tatooine docking bay and talk to them.

 

The new models and skins are:

 

X-Wing Pilot uniform (new skin for the soldier clothes):

--------------------------------------------------------------------

Only avaiable for PC male soldiers

Defense +2

Damage Resistance 5/- Acid, Cold, Ion, Fire

 

Upgradeable

Mesh Underlay - Damage Resistance 15/- Ion, but Reflex penalty -1

Armor Reinforcement - Defense +4, but Reflex penalty -1

 

 

EE-3 Blaster rifle (new model of Boba Fett rifle):

------------------------------------------------------------

Bonus feat - Master Sniper Shot and Master Dueling

 

Upgradeable

Hair Trigger - Attack bonus +1

Scope - Keen

Beam Splitter - Damage bonus Ion 1d4

Imp Energy Cell - Damage bonus Energy 1d4

 

DL-18 Blaster Pistol (New model of Jabba's henchmen pistol):

-----------------------------------------------------------------------------

Constitution damage On Hit DC14

Damage bonus Energy +3

 

Upgradeable

Hair Trigger - Damage bonus Energy +4

Scope - Keen

Beam Splitter - Attack bonus +3 and Damage bonus vs Droid +2

Imp Energy Cell - Attack bonus +1 and Slow On Hit DC14 25% for 3 rounds

 

Boba Fett Outfit (new model of Boba Fett armor with a JetPack):

---------------------------------------------------------------------------------

Armor proficiency required: Heavy

Defense +5

Immunity Sneak Attack, Poison, Paralysis

Awereness +4

Bonus feat Sneak Attack VI

 

Please read the included ReadMe file. There is important info and tips on the side quest.

 

Here are some EXCLUSIVE pics:

 

EnterJabbasPalace18.jpg

EnterJabbasPalace19.jpg

EnterJabbasPalace20.jpg

EnterJabbasPalace21.jpg

EnterJabbasPalace22.jpg

EnterJabbasPalace23.jpg

EnterJabbasPalace24.jpg

EnterJabbasPalace25.jpg

 

EDIT: I forgot to mention that loading the "autosave" save game tends to corrupt the Dune Sea area while Enter Jabba's Palace is in.

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Many tears of joy will come from this!

 

This looks absolutely stunning and for those who are waiting for the PC TSL release...well this is going to fill in a very 'empty' feeling.

 

and probably bring some of the current TSL players back to the original ;)

 

Amazing work Xavier2 (and to everyone else involved). I'm starting a new (or new-ish) game just for this mod... Thanks for the rejuvenation and desire to actually 'play' the game again! :D

 

:thumbsup::fett::thumbsup:

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Xavier2,

 

Nice to see you you finally released this! I'll give it a runthrough after I finish TSL, and one of us fixes the Jawa Shop Incompatability... I just have to have my shiny stones! :D

From MECK Readme

This side quest was intended to be compatible with Redhawke Jawa Shop and new planet Ord Madell. Although both mods were working fine together in the begining of the production, in the later steps of development the jawa shop seemed to be unavaiable. I tried to solve this but wasn't able to make it work.

This is why, when you release a mod that uses scripts, you should always include your Mods source .nss scripts, then people can help to figure out what is happening, and fix these sort of problems. ;)

 

Once again, from the screenies it looks like you guys did a bang-up job on this one! :D

 

EDIT: What version of the Jawa Shop were you using, the first one 1.0 that you had to talk to the Mechanic, or the one 1.1 that used the onenter script to spawn the Entrance Jawa?

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Originally posted by RedHawke

EDIT: What version of the Jawa Shop were you using, the first one 1.0 that you had to talk to the Mechanic, or the one 1.1 that used the onenter script to spawn the Entrance Jawa?

Hey, i completely forgot about this. That is why i can't see the shop. I haven't talked to the mechanic when i was testing. If that is the case i think there isn't any imcompatibility issue after all.:D

 

You can't even imagine how dumb i was assuming the shop spawns at the OnEnter script, i have both versions of the Jawa shop but i just saw the one installed is the 1.0...:p

 

And i completely forgot to add the source scripts...:( I will include in a future version 1.1.

 

EDIT : It is compatible with the Jawa shop. Sorry for the mistake.:D

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This is great!!

 

I'm getting my copy of Kotor 2 in the next few days (hopefully it will ship on christmas day but probably not).

 

This is sure to keep me very excited about it and hold the urges to go somewhere and play it. I want the kotor 2 experience to last, not just a few minutes at a mates house.

 

 

Great work Xavier2, Keep it up!

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This is a great mod but i think there may ba a problem to it. I get up to the part where i talk to the pilot , i get the quest, and search in the dune sea, but when i see a gomorrean pilot(sorry if its spelled wrong) my guy walks up to him but they dont talk? (is it the mod or is it just me)

 

nm i see it!!!! i forgot how it said first time lol

 

Edited by Darth333: I merged your two last posts. Please use the edit button instead of double posting ;)

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ok i can help you. First you must go to the another swoop bikes in the dune sea (the destructed swoop bikes) then there came two gamorian to kill you . Then you talk to them and ask about the pilot . Then there go and you can go to the pilot(talk to him) . AND TADA

YOU ARE IN JABBAS PLACE!!:cool: :cool:

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Originally posted by Mono_Giganto

Good work Xavier, I sent you a redone model for the DL-18 and the Pilot helmet, did you ever get those? From the screens I wouldn't think you did.

 

If you didn't get those, I assume you didn't get your UV map either...

I got it a bit after the release, unfortunatelly. Maybe you could release it as an add-on to the side quest? Anyway. Thanks for the UV Map as you can see in the WIP thread i placed within the body texture and will work on the body model a bit more...;)

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Maybe it's just me but no matter what I do this mod doesn't work... I get as far as recieving the 300 xp for talking to the G-pilot then when I go to use the speeder nothing happens, I've tried this with my mods installed, and even after deleting all the other mods temporarily of course ;) still nothing, any help/advice would be greatly appreciated

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Talk to the gamorrean pilot right next to the speeder, if he runs away, and the module doesn't load, check inside you Modules folder.

 

Xavier2 put all the contents into sub-folders, so if you look inside Modules, and there's a folder titled Modules, inside THAT should be Jabba_Entrance and Jabba_Palace, put these into SWKotOR/Modules where they should go. I had the same problem when I tested this. :D

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Originally posted by Jord-odan

Maybe it's just me but no matter what I do this mod doesn't work... I get as far as recieving the 300 xp for talking to the G-pilot then when I go to use the speeder nothing happens, I've tried this with my mods installed, and even after deleting all the other mods temporarily of course ;) still nothing, any help/advice would be greatly appreciated

Read the Readme and pay attention to the journals. Enter Jabba's Palace blends with an original side quest of Kotor. Before talking to the Gamorrean pilot you will need to complete this original side quest as well...

 

HINT: The pics can pretty much tell you which original side quest i am talking about.:D

 

EDIT: and DarthMarv has already explained it all a few posts above.

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Originally posted by Xavier2

Read the Readme and pay attention to the journals. Enter Jabba's Palace blends with an original side quest of Kotor. Before talking to the Gamorrean pilot you will need to complete this original side quest as well...

 

Ok guys don't worry about it, I've not resolved the issue, but I'm not going to sit here and be made to feel like I can't read... nor install things accordingly.

 

I've followed the plot lines, I've done the proper side quests, I've played this game through and through on the xbox and pc several times... I know which side quests you're referring too, however nothing still works. so other than go insane I'll just pass on what I'm sure turned out to be an awesome mod that just doesn't seem to work for my system.

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Originally posted by Jord-odan

Originally posted by Xavier2

Read the Readme and pay attention to the journals. Enter Jabba's Palace blends with an original side quest of Kotor. Before talking to the Gamorrean pilot you will need to complete this original side quest as well...

 

Ok guys don't worry about it, I've not resolved the issue, but I'm not going to sit here and be made to feel like I can't read... nor install things accordingly.

 

I've followed the plot lines, I've done the proper side quests, I've played this game through and through on the xbox and pc several times... I know which side quests you're referring too, however nothing still works. so other than go insane I'll just pass on what I'm sure turned out to be an awesome mod that just doesn't seem to work for my system.

I meant no offense Jord-odan. I didn't mentioned which plot exactly because i like the idea it should have the feel of an actual in game side quest where is not always that easy to find your way around.

 

It makes sense if you think that the pilots don't know anything about the missing companion other than where he has headed. It is supposed to be a little tricky...

 

This outcome you mention, the inability to move forward only happens when you choose certain dialog options, simply because you haven't enough info to do so. In this case, the journals state that fact to you.

 

I don't know if that is the case. Could you PM me with info on the point where you got stucked and the last journal entry you are seeing?

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