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What EU units (or units from other sw games) would be cool in this?


Rogue15

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I'd like to see....

 

some of the vehicles that were in original Rogue Squadron..

 

Tank Droids specifically.

Also would be nice to see those cool tanks that Crix Madine lead on that jade moon mission.

 

would also like to see the imperial patrol boats seen on Defection at Corellia. =]

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I'd like to see ships from the X-Wing series of games. They could use the Platforms as light space defences.

 

They could also have civilian ships flying around.

 

Imagine at a neutral planet, there is a trading station with ships flying too and from it. A Rebel fleet comes out of hyperspace and is just passing through.

 

Then several Star Destroyers show up and a battle begins. The civilian ships would try and get out of the way as the two fleets engage each other.

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Originally posted by Rogue15

they should put deathstar in. hell, it was in rebellion....

 

:D

 

Don't quote me on it, but in one of the reviews I think they said in a SP mission you blow it up... probably functions like space/land except starships in the land section.

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  • 2 weeks later...

Couple things:

 

1. No Super/ Word $HIT. way to powerful. I want a game where my fleet has a chance and the 2 fleets are actually equal in power.

 

2. TIE Defender. Possibly one of the only TIEs that could beat Rebel fighters in a 2v1, 3v1, etc

 

3. AT-PT and other AT forms. Screw TIE tanks, walkers all the way.

 

4. Mulitiple species Rebel troops. One of the reasons the Rebellion was formed: to bring freedom and equality to the galaxy, duh

 

5. Bothan crusiers. although there are many Rebel ships, no one has ever really seen the crusiers the Bothans domated to the Aliance.

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See, this is where EU really goes off the rails and starts to change the nature of the various sides involved. Some EU is acceptable, some is not. For example-

 

Acceptable EU

- Interdictor Cruiser - makes sense if you think about it, and allows heavy Imperial forces to hammer their target(s)

 

- AT-PT - its an itty bitty walker that is part of a very logical chain going from AT-PT --> AT-ST --> AT-AT

 

- Victory Star Destroyer - kinda makes less sense now we have the RAS, but still as a pre-ISD ship it is logical, and provides necessary weaker cruisers

 

- TIE Scout - again, makes sense to have a small manned unit to search out Rebel bases

 

 

Unacceptable EU

- TIE Crawler - doesnt fit with the Imperial mechanised forces, is not a walker, and simply doesnt make sense in any conceivable military way

 

- TIE Defender - the whole point about Imperial fighters is that they are weak and produced in large numbers (en masse), while Rebel fighters are well protected but are in small numbers. Therefore, the Defender is a rebel fighter with the Imperials

 

- E-wing and K-wing - why? The X-wing and Y-wing do much the same jobs, and are instantly recognisable parts of Star Wars, whereas the E-wing and K-wing are not, and only appeared in three novels (that I know of)

 

- Tank Droids and Dark Troopers - no. The only side that uses Droids for battle is the Confederacy, not the Empire who clearly use humans for every job except for long-range recon (Probots)

 

- TIE Phantom - the Empire does everything in the open, and likes to be seen - i mean, their ground troops where bright white armour, they do not go sneaking around

 

 

So basically, the developers need to watch what EU they put in the game. Some of it is fine, while some of it is completely out of character for the sides they are developed for, and should never change the fighting style of the sides as we see them in the films.

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TIE Defender was something that was introduced to counter the rebels fighters. By the time this project got serious funding by the Empire however, it was too little too late. And to add salt to injury, its production got hampered even more by a renegade imperial admiral with delusions of granduer which delayed it's introduction into combat even more.

 

E-Wing and K-wing ..... why not?

We have new designs here on earth, why is that?

The X-Wing replaced a previous ship, but why?

 

TIE Phantom is one of my lesser favorite, I don't really think much about it, cause as you said, it doesn't really fit with the Empire that much. That project got cancelled, didn't it? I seem to remember Vader didn't think much of it either, and was just waiting for an excuse to shut the project down.

 

But that could just be my flawed memory. :D

 

 

Not gonna touch the TIE Crawler. :p

That's a desperate attempt if you ask me. :D

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Think of the TIE Crawler as a Land version of the TIE Fighter, something cheap easy to produce and throw away until walkers can arrive.

 

The TIE DEfender should be in since it does suit the style in terms of it being the airborne companion of the AT-AT, Expensive to produce but in the Defender's case it should be prohibitivley expensive and never replace TIE Fighters and Interceptors, if a player is able to do that then the game is already won or nobodies being attacking, and then thge even more rediculous possibility, you haven't built ny fighters till the Defender was avialible.

 

The E-wing never replaced the X-Wing anyone who knows their star wars should know that, why else would the X-Wing have a XJ3 model in the NJO Period?

 

Windu you are a fine one to say watch what the Developers should do you've already sworn off buying the game when it comes out.

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Originally posted by Darth Windu - TIE Crawler - doesnt fit with the Imperial mechanised forces, is not a walker, and simply doesnt make sense in any conceivable military way

 

We already discussed that, no comment.

 

- TIE Defender - the whole point about Imperial fighters is that they are weak and produced in large numbers (en masse), while Rebel fighters are well protected but are in small numbers. Therefore, the Defender is a rebel fighter with the Imperials

 

Um... I think you already answered that.

 

- E-wing and K-wing - why? The X-wing and Y-wing do much the same jobs, and are instantly recognisable parts of Star Wars, whereas the E-wing and K-wing are not, and only appeared in three novels (that I know of)

 

They're not replacing the X/Y-Wing. They're just new starfighters. the X-Wing is still used a lot.

 

- Tank Droids and Dark Troopers - no. The only side that uses Droids for battle is the Confederacy, not the Empire who clearly use humans for every job except for long-range recon (Probots)

 

Dunno where Tank Droids came from, but there's nothing wong with Dark Troopers.

 

It's really your opinion, and won't be changed. But the fact is, there isn't enough "canon movie" units to make a game. Sure, you can make it with just movie stuff, but I would find it pretty boring to just have AT-ATs and AT-STs for tanks and 3 types of storm troopers which are basically the same.

 

DK hit it square on the dot... you're already not going to buy the game because it doesn't have the PT, so what you say is pretty much worth nothing. I'm not saying you can't state your opinion, I'm just saying no one is most likely gonna take your opinion at face value.

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I'd like to see (as many people already know) a rather large pool of units from which I can create diverse and articulate strategies to effectively dismantle a rather complicated opponent who I wish could use just as diverse tactics. If they must dive into the EU, then all the better if you ask me.

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I want the game to allow me to be Thrawn. Not as an ingame character but to play it as he would.

 

The devs really should look at the Thrawn Trilogy as they work on the game because those books really help to show that Star Wars battles are more than just special effects (which is really what they are in all 6 movies, you don't get to see much of the tactics involved).

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Guys (and girls), i'm not saying that the game shouldn't have any EU, it needs it to fill out the spaces and include the things the sides would have used but we didnt see in the films. What i am aying is that the EU material shouldn't CHANGE the character and fighting style of these sides, and some of it does that.

 

Jan

E and K-wing - because they weren't around at the time the game is set in, they do exactly the same jobs as the X and Y-wings, and they replace perfectly good film units. Therefore, they are superflous and irrelevant. Furthermore, the great majority of fans wouldn't even recognise them - for example, if the E and K-wings are so great, why do the X-wings appear in the NJO and yet the E and K-wings do not?

 

TIE Defender - but thats exactly the problem - the Empire counters small numbers of good fighters by overwealming them with large numbers of expendable fighters. By adding something like the TIE Defender, you are changing how the Empire fights from how we see them in the films. They simply do not use small numbers of good fighters, and that is why adding the Defender would be bad.

 

 

Phreak

Yes, there is something wrong with Darktroopers. After all, one of the, if not THE biggest symbol of Imperial power is the Stormtroopers. They fight with expendable white-armoured soldiers, not with droids. If you want to fight with droids, convince the dev's to include the Confederacy.

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E-Wing, K-Wing, Tie Defender: First off, we have no comfirmation of their part in the game so...no whining about them until we see them.

 

Dark Trooper: Actually, the Dark Trooper Phase 3 can fit an human inside.

So you lose here Windu...Besides, Battlefront had them and they were some sort of Heavy Stromtrooper armor with a jetpack. I don't see how they could not take them and put them in EaW.

 

Tie Defender: Remember that it does not replace anything. In fact, this is one of those "prestige" weapons. In game, the Tie Defender could be the equivalent of a hero unit(or squadron). In that case, they fit in perfectly.

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