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Psychonauts PC specs... revealed

PC System Minimum Requirements:

 

Supported OS: Windows 98 SE/2000/ME/XP (only)

 

Processor: 1.0 GHz Pentium® III and AMD Athlon

 

RAM: 256 MB of RAM

 

Video Card: 64 MB GeForce 3 or higher or ATI® Radeon 8500 or higher

(except GeForce 4 MX)

 

Sound Card: DirectX® 9.0 or higher compatible sound card

 

DirectX® version: 9.0 or higher (included on game disc)

 

Hard Drive Space: 4.0 GB minimum hard drive space

 

CD-ROM: 16X or better

 

Controls: Windows-compatible keyboard and mouse

 

PC System Recommended Requirements:

 

Supported OS: Windows 2000/XP

 

Processor: 2.0 GHz Pentium® IV and AMD Athlon

 

RAM: 512 MB of RAM

 

Video Card: 128 MB GeForce FX 5600 or higher or ATI® Radeon 9600 or higher

 

Sound Card: DirectX® 9.0 or higher and EAX® 2.0 or higher compatible sound card

 

DirectX® version: 9.0 or higher (included on game disc)

 

Hard Drive Space: 6.0 GB minimum hard drive space for full installation

 

Controls: Game Pad (optional)

 

Here's the answer I was looking for... And i'm glad, considerin that the Radeon 9600 is less performing than the radeon 9500 pro... :)

 

See ------ 3DMark03 :

 

Radeon 9500 Pro : 3616

Radeon 9600 Pro : 3136

Radeon 9500 : 2515

Radeon 9600 : 2364

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Originally posted by Joshi

I'm not a cube owner (and how the hell do you complete that game?! The giant eye goes above you and then I get hit!)

Roll, man. You have to time it right, so keep trying. If you couldn't manage to roll out of the way the first time, you'll love the next stage! :>

 

Psychonauts truly does need to come out for the Cube. I've found that Gamecube owners are more than willing to look beneath the surface of Nintendo's generally cutesy offerings, rather than just going "Pffft! Cel shading! What a stupid game for little kids!". Well, they're either that, or actually are kids. Either way, they're a greatly appreciative audience and they need a game like Psychonauts!

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Originally posted by trOmme

Here's the answer I was looking for... And i'm glad, considerin that the Radeon 9600 is less performing than the radeon 9500 pro... :)

 

See ------ 3DMark03 :

 

Radeon 9500 Pro : 3616

Radeon 9600 Pro : 3136

Radeon 9500 : 2515

Radeon 9600 : 2364

 

Wow, that's crazy! I have a Radeon 9600 Pro (256MB though I doubt it makes much difference). Curse their wrong-headed numberings! Still, should handle Psychonauts, so I can handle it.

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Originally posted by Huz

Roll, man. You have to time it right, so keep trying. If you couldn't manage to roll out of the way the first time, you'll love the next stage! :>

 

Psychonauts truly does need to come out for the Cube. I've found that Gamecube owners are more than willing to look beneath the surface of Nintendo's generally cutesy offerings, rather than just going "Pffft! Cel shading! What a stupid game for little kids!". Well, they're either that, or actually are kids. Either way, they're a greatly appreciative audience and they need a game like Psychonauts!

 

Okay, there is no roll feature in combat, all I have is dodge, and as muchy as I click that button, the things still hits me. tried to charge up my stick thing and launch up into it, but I never have enough time to charge up, when i click fire after hitting it on the right, she goes for another swing before she realises i'm holding the button down and by then it's too late.

 

And I know about the next part, apparently the controls are turned backwards, a "helpfull" friend told me to turn my keyboard upside down for that part. how does that work when I'm using a lapotop?!

 

The Psychonauts specs look pretty good, I knew Schafer would go in for gameplay as apose to big graphics and too much load time. The only big requirement is the 4-6g free, most games only ask for about 1 or 2 these days. But still, I'll buy it.

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Originally posted by Captain Gonzo

Wow, that's crazy! I have a Radeon 9600 Pro (256MB though I doubt it makes much difference). Curse their wrong-headed numberings! Still, should handle Psychonauts, so I can handle it.

 

It's that Ati as been doing strange ingeneering in that bunch of card... The R9500 can be changed into a 9700 (with a little physic change(welding) and the 9500Pro was kind of suprinsigly performing for the price... But they needed tat model to be keeping the way againste nvidia... the R9600 is a less expensive to produce card, less performing, that came after the R9500 and R9500Pro, then it wasn't modifiable... and all...

Actually you're 256mo of ram should make something, of course, interesting ;).

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Originally posted by Joshi

tried to charge up my stick thing and launch up into it, but I never have enough time to charge up, when i click fire after hitting it on the right, she goes for another swing before she realises i'm holding the button down and by then it's too late.

You can't wait for the stick to be fully loaded. It will do its thing a lot earlier. Just start loading the special attack right after the last standard attack. Through trial and error you'll know when the absolute limit is reached before it attacks again. When you get that moment the stick will usually have charged enough.

Originally posted by Joshi

And I know about the next part, apparently the controls are turned backwards, a "helpfull" friend told me to turn my keyboard upside down for that part. how does that work when I'm using a lapotop?!

That tip isn't relevant. You'll have to memorize the attack patterns anyways. In the end you don't react to what your opponent does, but to what you've learned in the previous fights.

That said, those last two moves where as much luck as experience for me.

 

Great game.

 

I expect Psychonauts to be similar, but more diverse. And crazy.

 

 

Probably more beards, too.

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Originally posted by Alien426

That's the toughest fight in BG&E.

 

Attack with the charged staff when it's above you!

 

Even with the hint it's gonna take several tries.

No way! I honestly never realised this. I just dodged out of the way each time. Again, I had to time it right - otherwise it would either get me immediately, or I'd end up dancing around perpetually dodging, after which it would get me. If I timed it right however, it would swoop ineffectually and I could get it.

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I heard (yes, from a walkthrough, don't look at me like that) that you need to hit the thing consecutively wherever it moved, so I would need to get it when it's above me as apose to just dodging otherwise it wqopuld just enter it's pattern again and again and i wouyldn't go onto the next part.

 

It's decent that it buidls up to a really good ending, but I still have to work to find out what the hell it is. I may try the dodging thing though, it seems to be my only option (short of dancing around like a fool)

 

That said, I'll need to reinstall the damn thing after finding out that my pitiful 40gb HD was almost full.

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This thread is hawt. I wonder how preorders are doing by now. I mean I hope that people outside the spheres of Mojo/TSB/LFN/Thumbs/AG will buy the game, and as part of that, I wonder how much more coverage on the "big" general video gaming ubernews sites Psychonauts will get before its release. A couple of real good previews have come out recently, but it seems like there's generally a feeling that it won't be a serious enough seller to compete with the likes of just about any of the other games you hear about for the Xbox. Others sites' content hasn't been updated since last October or thereabouts. Anyway, not really worth worrying or speculating about so much, I just really want it to do well. :emodanc:

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I really want it to do well as well, but to be honest, i'll just be happy that it's coming out and that even if just a few people play it, we still be able to. Schafer and co probably know how many people are likely to buy this game and if it's a small amount, they haven't let it sway them towards to dumping option, but instead still want to release it (showing that Schafer doesn't care about money... well okay, not much anyway, he's not stupid).

 

But the previews have been comparing it to some of the big games anticipated for release this year, so it can't do too bad.

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I think that the game will do well, at least enough for Majesco or someone else to publish a second game by Double Fine. Whether or not it will make a huge dent in the industry and become the unbelievable super-success we all secretly wish it to remains to be seen. I do know, though, that I am very happy to see it getting some semi-mainstream attention. I want to see obscene amounts of advertising for it as we get closer to April.

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