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Make Robes At The Workbench Mod is now up at My Site


RedHawke

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Well here we go, RedHawke's first TSL Mod too, I am starting my "fixes" my first target is the Workbench... :D

 

I love the new TSL Workbench, but I was disgruntled that you could make advanced armor components, blasters, etc. with the Workbench, but you couldn't sew a darn robe??? :confused:

 

Real Jedi and Sith know how to sew! ;)

 

This discustingly simple 2da edit mod cures this deficiency and adds the ability to make the various normal Jedi Robes at the Workbenches in the game. This is one of the first things I wanted to "fix" with TSL... so here you go!

 

You can create, pending your Repair skill level and available components, both the robe types of each level, Light and Dark, the robes are Padawan, Knight, and Master Robes. The Grey Jedi Robes as well, along with the Armored Robes the Jal Shey and Zisen Sha Series as well.

 

Get It Here! :ben:

 

I would have also put it up on PCGameMods but they don't have a TSL section yet. *Hint, Hint*

 

Installation Instructions:

-----------------------------

First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory.

 

Unzip the itemcreate.2da and itemcreatemirs.2da contained in the .zip, into your KOTOR2 override directory.

 

Uninstallation Instructions:

-----------------------------

Simply delete these two 2da files from your override directory.

 

Enjoy! :D

 

Edit: Update!

 

I think I figured out why it wouldn't work for some people... it appears because of Mira's Rockets that a different 2da called itemcreatemira.2da is loaded when she joins the party so you can build her rockets...

 

So I have edited that file too and added the robes to that one... and have now reposted it on my site... anyone who has downloaded the previous version should DL this one... this might have been the problem Achilles and Maverick were having. :D

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Originally posted by RedHawke

Real Jedi and Sith know how to sew! ;)

 

Great--that just shattered my whole view of the Star Wars universe. Thanks a bunch!

 

;)

 

On a more serious note: Awesome! I really need to figure out how to use KT, there are a lot of little things I'd like to tweak....

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^^^^

Thanks people! :D

Originally posted by EmperorJello

Err... the zip appears to be corrupted. I can't open it directly or after downloading.

Originally posted by Darth333

:( doesn't work here either...but as soon as it's fixed, i'll get this mod :D

Opens fine on my end both using winzip and Win XP's Explorer??? :confused:

 

I'll re-zip it up and re-post it, check back in 5 Min! :D

 

Edit: I just re-uploaded a new zip... made it with win rar this time, tell me if it works! ;)

 

@beel2112 to have KT be able to extract files for TSL all you need to do is go into KT and click on File and Manage Paths and direct it to TSL's directory from there. KT runs just fine as a base file extractor, even the 2da editor runs well, but that is about it, to edit most stuff I'm sticking to the quite primitive but, tried and true GFF Editor. :D

 

You will get error messages from KT about the chitin.key but just click through them and KT will open... the only major thing I see is in the individual modules there are No dialogue files to be seen, this reduces our ability to mod stuff into the game until we can see and extract them...

 

But I hope adapting KT wont take Fred too long at all! :D

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Originally posted by EmperorJello

Might just be the site, I guess. I tried other zips from your site, and they seem similarly corrupted. Yet I can open zips from other sites fine..

 

Hmm.

 

Could you e-mail me the straight .2da file? Email Removed.

Sent the zip to you.

 

FYI, it is aginst the rules of the forum to post your email, you should have PM'd the email address to me! ;)

 

@ Darth333 does it work for you now???

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Originally posted by RedHawke

I love the new TSL Workbench, but I was disgruntled that you could make advanced armor components, blasters, etc. with the Workbench, but you couldn't sew a darn robe??? :confused:

 

Real Jedi and Sith know how to sew! ;)

suddenly, i'm having visions of darth malak and darth sion sitting in rocking chairs by a fire at night knitting up some new robes..... :eyeraise:

 

anyway, great mod. :D

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Gee Redhawke, my mommy is gonna be real proud of me, I jst learned how to sew :lol: :lol:

 

Cool mod RedHawke, we can always count on you to fix what the developers left out. ;)

 

Now what about making something that makes it easy to gain Influence with your compadres .. wink... wink ;)

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Originally posted by stingerhs

suddenly, i'm having visions of darth malak and darth sion sitting in rocking chairs by a fire at night knitting up some new robes..... :eyeraise:

 

anyway, great mod. :D

 

Hey... that would explain how Sion got all the scars! :eek: He must be very bad at sewing...

 

Likwise, great mod, RedHawke. This will go into my override... One the game actually arrives at my house. (Curse Amazon! Why can't they ship stuff on the weekends!? The fact that their emplyees need lives of their own is no excuse!)

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For some reason when I go to the upgrade bench there is no robes that I am able to construct(sew), hmmm, I checked all 4 sections of the workbench, but I don't see the robes, perhaps I'm missing something, it can't be the Override folder, because Darth333's swoop mod works great. Any reason why it shouldn't work cause I can't think of any?

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Originally posted by maverick187

For some reason when I go to the upgrade bench there is no robes that I am able to construct(sew), hmmm, I checked all 4 sections of the workbench, but I don't see the robes, perhaps I'm missing something, it can't be the Override folder, because Darth333's swoop mod works great. Any reason why it shouldn't work cause I can't think of any?

Originally posted by FiEND_138

^^

Same here.

Do you guys have any points in the repair skill?

 

You need at least a repair skill of 3-6 before you start seeing the robes at the Padawan level, they should be in the Misc section on the WB.

 

Also did you install the mod after you allready loaded the area that also might prevent this from working...

 

Other than these solutions I don't know what to tell you... the itemcreate.2da controls what is constructable at the workbench they should appear.

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I got your resolution.

 

just like with your elder rodian merchant mod Redhawke your archive .zip file seems to contain an archive within it that does not have an extension.

 

for those of you that download this extract the archive like you normally would to a seperate folder or something. Then open the folder and right click the file there.(Since there is only one file) In your right click drop down menu choose open with then choose winzip or winrar or whatever archive extraction program you use. Then extract as normal.

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Originally posted by Darkkender

I got your resolution.

 

just like with your elder rodian merchant mod Redhawke your archive .zip file seems to contain an archive within it that does not have an extension.

I really don't know how that happens?

 

I just highlight everything and pack it with winzip, they all open fine on my end... I test them out and even download them just like users would to make sure they work... wierd! :eek:

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Originally posted by RedHawke

I really don't know how that happens?

 

I just highlight everything and pack it with winzip, they all open fine on my end... I test them out and even download them just like users would to make sure they work... wierd! :eek:

 

It could be your settings within winzip. If I recall some of the more advanced newer versions have some extra features that might overlook this. Don't feel bad your not the only modder who has had a few downloads available that this occurs within. I just remember your mods because they are worthwhile.

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....must...resist....urge...to....install....mods on....2nd playthrough...

 

Nice work, Redhawke! Rest assured that this will eventually find it's way into my Override folder.

 

EDIT: Yeah...I resisted the Dark Side for a REALLY long time on that one didn't I? :rolleyes:

 

If it helps, RH, the exact error reads: Cannot open file: it does not appear to be a valid archive. If you downloaded this file, try downloading the file again.

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Originally posted by Achilles

....must...resist....urge...to....install....mods on....2nd playthrough...

 

Nice work, Redhawke! Rest assured that this will eventually find it's way into my Override folder.

 

EDIT: Yeah...I resisted the Dark Side for a REALLY long time on that one didn't I? :rolleyes:

Yup! :D

 

Though this one isn't a game breaker and should be safe for first and second playthroughs!

Originally posted by Achilles

If it helps, RH, the exact error reads: Cannot open file: it does not appear to be a valid archive. If you downloaded this file, try downloading the file again.

This is starting to tick me off... I can open and use everything just fine on my end! :mad:

 

I really don't know what to do? :confused:

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Red I did a little experiment...

 

Tried DLing the file via both opera and internet explorer and then tried opening it.

 

If you try to open the file with winzip it tells you it is unvalid.

However ... opening it with winrar works fine but you get the "RHTSLWorkbenchRobes2" file with no extension. I got that one to open by adding ".zip" on the end and it opened fine with two files in it :

 

RHMakeRobesOnBench_readme.txt and itemcreate.2da

 

Remaking the zip file works fine when I extracted it. Dont know whats going on but I am using winzip8.1 rather then the new version of winzip if thats any help. :confused:

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