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{WIP}TSL Ultimate Lightsaber project


T7nowhere

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Originally posted by Shadow Blaze

Anyway 200+ lines? Oh man I would hate to be the one doing that I feel sorry for you ChAiNz.2da:D

 

Only 35% more to go I can't wait!

well... in all honesty.. though I 'complain' alot about it, .2da work is actually something I don't mind doing

(hence the nick ;) ) ...

 

Which brings me to....

 

I've finished all of my scripting/placing work, so I've started on the "beast"... but just so I can clear things up beforehand, here's what I'm doing...

 

upcrystals.2da

1) I am making the upcrystals.2da compatible with the larger saber packs already released. It's nothing to do with likes or dislikes, it's just the fact that single saber mods are much easier to add one's-self. Generally speaking, if it's 5 or more sabers, it'll probably be in the 'compatible' list.

 

The one exception to this is Darkkender's Guardian Saber. Though I'm not playing favorites (to a point hehehe) his upcrystals.2da was a huge base for me to work on. So a big THANK YOU goes out to him from me :D

 

2) I will not be adding saber mods that in any way shape or form change the game's default saber's availability. Believe it or not, there are players out there that like the standard short, regular & doublesabers. Again, it's nothing personal it's just a staple object in the game that doesn't need to be messed with, other than by a person's own choosing. I refuse to make that decision for any of you :)

 

ie - Xcom's SH Crystal Pack is included because it utilizes a special crystal in order to get the doublesaber single hand wield...

 

3) Please note, that although the upcrystals.2da may be compatible with other mods... it does not necessarily mean the mods themselves will be compatible. Because of naming conventions, I would have to look (hex or otherwise) to see exactly which model the saber(s) actually are. Also, in order to make it compatible, I'd have to edit values of those sabers to make it compatible..

a) I'd have to get permissions..

b) it would make the USM mod even larger than it's already going to be.

That's not an option... I just thought this matter should be clear...

 

baseitems.2da

1) We are using lines #105 & #106. If your baseitems uses these lines... sorry, it won't get added. If we had to change our lines... it would also require us to change apx 200+ .uti files. Not going to happen... (and I had asked you earlier in the thread to let me know, so no excuses ;) )

 

2) Again, if the baseitem's values changes any game default standard behavior, of a standard item it won't be included in the USM baseitems.2da. I refuse to make that decision for you as well :)

 

That's about it for now. The USM is going at a great pace, and shouldn't be too long now. Though we aren't going to rush anything either.

I'll be keeping an eye out for mod releases to update our .2da files as we go, just keep in mind the list above if you want your mod to be included in the compatible .2da's with the USM.

 

and thanks again everyone, the comments are refreshing and keeps the interest (and willpower hehehe) alive :D

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I like how Visas' saber matches the trim on her outfit, very stylish, svösh, very cool.

 

ChAiNz good luck with your monster of a upcrystals.2da, I can count on the Prestige Pack being compatible right ;) j/k

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Originally posted by maverick187

I like how Visas' saber matches the trim on her outfit, very stylish, svösh, very cool.

 

ChAiNz good luck with your monster of a upcrystals.2da, I can count on the Prestige Pack being compatible right ;) j/k

Already added bro :D

 

So far:

 

- RedHawke's & Maverick187's Prestiege Class Mod

 

- RedHawke's ExileItem Pack

 

- Darkkender's Guardian Saber

 

- Xcom's SH Crystal Pack

 

- Shadow's Saber Pack

 

- Shadow's Odyssey Saber (added 3/25/05)

 

- Jetstorm's & Darkkender's Lightsaber Crystal Expansion (added 3/25/05)

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Originally posted by ChAiNz.2da

Already added bro :D

 

So far:

 

- RedHawke's & Maverick187's Prestiege Class Mod

 

- RedHawke's ExileItem Pack

 

- Darkkender's Guardian Saber

 

- Xcom's SH Crystal Pack

 

- Shadow's Saber Pack

 

Chainz.2da before you get to far in meshed into everything I want to send you the upcrystals for the lightsaber expansion pack I and Jetstorm have been working on. I will probably be releasing it asap and I have the file handy for you if you want.

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Originally posted by Darkkender Chainz.2da before you get to far in meshed into everything I want to send you the upcrystals for the lightsaber expansion pack I and Jetstorm have been working on. I will probably be releasing it asap and I have the file handy for you if you want.

sweet! I was going to mention that in my 'lenghty' post, but by the time I neared the end... I completely forgot... doh!

 

Yes, please PM it to me if you'd like and I'll make sure it's added :D

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I don't know if you've noticed ChAiNz, but I have been working on a couple of saber models, seperate from anybody's pack, it will actually be my first solo mod for TSL, imagine that...lol, anyway, don't waste your time worrying about compatibility for that mod, because I'll include a rather detailed upcrystals.2da tutorial for it, so no worries there, good luck ;)

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Originally posted by maverick187

I don't know if you've noticed ChAiNz, but I have been working on a couple of saber models, seperate from anybody's pack, it will actually be my first solo mod for TSL, imagine that...lol, anyway, don't waste your time worrying about compatibility for that mod, because I'll include a rather detailed upcrystals.2da tutorial for it, so no worries there, good luck ;)

No worries man, but I'll probably wind up adding them anyways ;) hehehe...

 

I've caught up on the USM upcrystals.2da, adding the changes here and there. Just let me know if the hilts you release have an upcrystals.2da included (or is required). I've got a nice little system setup so I can add lines at my leisure without screwing up my previous entries.

 

I'm trying to maintain the USM sabers in numerical order of the model so it's easier to find what models have been used and such. (seeing as there's quite a bit of them ;) )

 

Also, while I'm here. Just to let everyone know, I've added the additional stats to my portion of the sabers today. Don't be looking for anything overpowered as TSL's upgrades already make it quite possible to make an UBER-saber. The stats are minor, but at least it's something to make them a bit more unique than the 'standards' :D

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ChAiNz.2da - Also, while I'm here. Just to let everyone know, I've added the additional stats to my portion of the sabers today. Don't be looking for anything overpowered as TSL's upgrades already make it quite possible to make an UBER-saber. The stats are minor, but at least it's something to make them a bit more unique than the 'standards'

 

That is a very good idea. In my opinion, with Kotor 1, you almost had do download an Uber-sabre to do any real damage. With Kotor 2, they went a bit to far in the other direction. Sometimes I will have an very powerful Sabre by 3rd planet. I think a slight tweek would be good though.

 

Stupid question- How do I get the "Originally posted by" message to appear. I can't figure it out. Sorry for the dumb question :eek:

:cool:

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Originally posted by Lion54

question- How do I get the "Originally posted by" message to appear. I can't figure it out.

Press the "quote" button to the lower right of the post you're wanting to quote. It will automatically add the "Originally... blah blah" to it :)

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Originally posted by ChAiNz.2da

Press the "quote" button to the lower right of the post you're wanting to quote. It will automatically add the "Originally... blah blah" to it :)

Thanks chainz,

I knew it was right in front of my face. At least I may take solice in the fact that I reconized my stupidity.

 

Sorry about asking that here. I was going to edit my message and ask it in the Trouble Shooting Forum, but Chainz answered me before I got the chance

:cool:

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Originally posted by Lion54

Sorry about asking that here. I was going to edit my message and ask it in the Trouble Shooting Forum, but Chainz answered me before I got the chance

:cool:

That's kewl, but now you're required to download this mod once it's released :dev11: hehehe

 

Glad I could help out :D

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Originally posted by ChAiNz.2da

That's kewl, but now you're required to download this mod once it's released :dev11: hehehe

 

Glad I could help out :D

 

*salutes* Aye, Captain.

 

This mod has some of the best Holowan modders working on it. I will download it the second I see it up on pcgamemods!!!

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Originally posted by Lion54

*salutes* Aye, Captain.

 

This mod has some of the best Holowan modders working on it. I will download it the second I see it up on pcgamemods!!!

 

You and me both. Right when it goes up my mouse will be fired up and ready to hit "download." I hope it will be out soon though:) But I wouldn't want it rushed at all.

 

And if you need anyone to help test I am ready to volunteer lol. Yeah doubt that would happen though lol.

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Originally posted by ChAiNz.2da

Press the "quote" button to the lower right of the post you're wanting to quote. It will automatically add the "Originally... blah blah" to it :)

 

*hides in corner* I've been here a while, and I just learned that as of 5 seconds ago.... ah well you learn something new everyday... :)

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Okie Dokie boys & girls... here's an update.

 

The upcrystals.2da is 95% done. Still waiting on a few models under construction, but our tally so far is 262 lines!

 

Here's a list of the compatible Mods. As stated before, I'll be checking out new releases and add them as we go, but there will be a cut-off time. The upcrystals.2da will be the final thing I turnover to T7 whenever models are finished, the scripting is done & we're ready for testing (wouldn't make sense to start testing and add stuff mid-stream)...

 

So here's your chance. If you have (or know of) a saber mod that is either not represented in the list below, or anticipate a saber mod release in the near future... let me know ASAP please!

 

(you caught me off-guard Mav, your curved hilt mod didn't have a .2da so I almost overlooked it until I re-read the readme). If anyone else has done this, bring it to my attention. I basically just look into a mod to see if it has a .2da so I may overlook it if one's not included :o

 

Once the deadline hits, no matter how big your saber mod is, I won't have the chance to update ours... so get that grey matter thinking :D

 

However, remember that any model over #99 I can't add due to conflicts... sorry bout that...and I won't add saber mods that adjust the original in-game sabers due to me not wanting to make decisions for others ;)

 

Compatibility List... thus far:

 

  • upcrystals.2da
     
  • Darkkender's Guardian Saber
  • RedHawke & Maverick187's Prestiege Class
  • RedHawke's Exile Item Pack
  • Xcom's SH Crystal Pack
  • Shadow's Saber Pack
  • Shadow's Odyssey Saber
  • Jetstorm's & Darkkender's Lightsaber Crystal Expansion
  • Maverick187's Megido & Avenger Sabers
  • Maverick187's Jedi W.M. Mav Model
  • ChAiNz.2da's Darksword
  • The Ossus Keeper's Black Beam Sabers
  • Prydeless' Pink Lightsaber
     
    baseitems.2da:
     
  • Darkkender's Segan Wyndh v2 mod
  • Darkkender's Painted Droids mod
  • Drakonnen's Jedi v Sith Armor Pack
  • ChAiNz.2da's Darksword

 

::EDIT::

Removed Maverick187's curved hilt. It was a KotOR I model. Thank you for the heads up Mav! :thumbsup:

I also added the Medigo & Avenger models :)

 

4-3-05 - Added baseitems compatibility. Includes Darkkender's & Drakonnen's mods. Also added Mav's Jedi W.M. Model

 

4-5-05 - Added Darkkender's Painted Droids mod. It was actually always there, I just somehow managed to forget to include it in the list :o

Also added my Darksword mod to the mix ;) (both upcrystals & baseitems)

 

5-7-05 - Added The Ossus Keeper's Black Beam Sabers & Prydeless' Pink Lightsaber

 

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