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So was SWBattlefront an overall disappointment.....still?


Samduhman

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I rushed out and bought it on the day of release hoping for a Battlefield 1942 experience in the Star Wars universe. I sorta liked it and played it on and off for a couple weeks but it never grabbed me like BF1942 did. A bunch of us bought it for our LAN party and most were disappointed after a couple hours play and we haven't played it since.

 

So guess where Im headed with this topic is.....Is the game any better now with patch releases and mods? I've been playing World of Warcraft since Dec so I've pretty much been absorbed in that.

 

Should I reinstall Battlefront and give it another try with new patches and mods (if so, which?) or should I just wait for Battlefront 2?

 

Thanks!

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Mods and Maps have injected a little more playability into it. But even with all of them, it all boils down to the core mechanics of the game discouraging play further than an hour for me. I think that for me it will never not be a dissapointment. No matter what modders come up with. I'd advise just waiting for SWBF2 if you want to give it another shot. Maybe they'll fix a few things... though I wouldn't hold my breath. Maybe I'll just wait and see if the Galactic Conquest mod is made for BF2...

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Originally posted by BeBop

Mods and Maps have injected a little more playability into it. But even with all of them, it all boils down to the core mechanics of the game discouraging play further than an hour for me. I think that for me it will never not be a dissapointment. No matter what modders come up with. I'd advise just waiting for SWBF2 if you want to give it another shot. Maybe they'll fix a few things... though I wouldn't hold my breath. Maybe I'll just wait and see if the Galactic Conquest mod is made for BF2...

 

This pretty much sums up my feelings on this topic.

 

The game, while fun at first, is just too hard to take seriously because it's too much like an arcade game. It just doesn't have the reality that's in Battlefield. I never played BF1942, but I downloaded the BF2 demo and now plan to buy the full game. SWBF lacks the complexity of BF2 with its versatile weaponry, joining/creating squads and Commander options, more realistic classes such as Engineers and Medics, more balanced vehicles, and I could go on and on.

 

I wanted to make mods for SWBF, but the "modding tools" released were more like a map maker and that's it. Modding factions and vehicles meant basically deleting parts of the game and overwriting it with new modded files which caused conflictions in the game. Sure the mods worked to a certain point, but it frustrated me that I couldn't mod all I wanted to.

 

Oh well, I don't plan to get SWBF2 unless I get a PSP.

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Not to mention the whole republic to empire thing was partially based on the Roman Empire, and Hitlers coming to power. And TK-8252 is quite correct on SWBF being a war game... I don't see your point in saying BF1942 is. Cause if SWBF isn't... then, what is it?

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I thought the controlls were a little too stiff. In BF 1942 you tap your left mouse button once and your gun fires. In SWBF you have to pretty much hold down your left mouse button to get it to fire. Just as annoying is the fact that it should'nt take three or four shots to kill some one. If you hit them in the head or chest they should go down right away as far as I'm concerned.

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Well personally I really like this game, I agree that it would be better if troops had less health, maybe more realistic class's instead of melding like three into the pilot. But all in all none of these things is enough to really ruin the game for me, some people might disagree but I like the game just fine and plan to get BF2.

 

However, if you didnt like it before the patches I dont really think they will change your opinion, the basic gameplay remains reletively unchanged. I suggest waiting for BF2, rent it or play a demo and see if its more your style. If so buy it, if not don't. But from what I have seen it looks like BF2's gameplay will be similar to BF1. It's merely a matter of opinion, if the game really isnt the style you enjoy then find one that suits you better, If you really enjoyed the gameplay then by all means get BF2 when it comes out.

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Well, the people you see NOW on multiplayer servers are the one who still likes it, but I have seen a lot of players leaving the game, because there were like 50 big servers at the first time, and now there are 5 servers with more than 20 men on it.

But I'm talking about the 1.2 patch, I do'nt know what's happening in the other sectors.

 

But battlefront II will keep more players on the field.

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this game is a masive dissapointment, it is riddled with bugs and the draw distance is nothing like the console versions, not to mention that my pc passed all requirments but runs so slownevertheless, oh and there i no menu backgrounds and no sky in game it is black instead. i mean wat the shutta is going on with this thing.

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Originally posted by stefanlinden

Why do you want it again?

If you uninstall the game and then install it again, the effect will then be the same

 

/shrug

 

I'm not expecting a miraculous metamorphosis, nor do I want one. I enjoyed the game immensely before, but my computer died. I figure it will hold me over until SWBF2 in November.

 

To each their own. If you like the game, fine. If not, then you have the freedom to play elsewhere. BF2 is a great deal of fun, as well.

 

Just my 2 Imperial credits.

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Ah well, I hoped they'd change a lot of stuff in patches but that never came. The only fun thing about it was that it's Star Wars. They'll have to do a terrible good job on SWBF2 if they want to convince a majority of the original playerbase.

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Such is the way with most Star Wars games.

 

Anyway, personally, I find BFront to be rather fun, it's arcade to be sure, but I find it amusing, but it's far too small, there's not enough levels for a start, and the tactics are limited to run-die-gun-die-run-die-gun-die with no break whatsoever.

 

Makes me think it was based on UT2003/4 deathmatch come to think of it, but as a team game, ARGGGGGGGGGHHHHHHH!

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Originally posted by TK-8252

And SWBF isn't a war game?

 

Star Wars battles were based on real-world combat. For example, Buzz Droids were inspired by "gremlins" from World War II.

 

But gremlins were a superstitious (and slightly humorous) name given to acts of sabotage or malfunctions.

 

Buzz droids are an actual weapon used by Droid Fighters loaded into a warhead fired at ships in order to (apparently) "disable them."

 

There's a vast difference. The combat in Star Wars, while sharing some stylistic similarities clearly inspired by old WW2 movies, has really nothing in common with real world combat of any era. Take for instance the troops charging Napolean style in AOTC. It's a mish mash of "real world" inspirations and hollywood stereotypes all rolled into one. Star Wars really isn't "realistically" copying any one war or real world military, is what I'm saying. "realistic" for Star Wars is copy-catting the movies, I guess.

 

Yes, SWBF if the same type of game as Battlefield 1942. It's a class-based first person shooter based around large teams fighting for territory using infantry and vehicles. It's not so much a "war game" (strategy game, RTS or turn based) but a hybrid of sorts, but still essentially an FPS. If you fire up the original UT's "Domination" mode (or its counterparts in UT2k4), you'll see many familiar elements. It's just added some more complexity to that old formula.

 

 

SWBF still needs a lot of work if it's going to be a serious online game. For now it's mostly a poorly ported console game. The last patch is only a public beta and apparently no work has been done on it in months. Will the release of SWBF2 allow a "final patch" to come out for the game to fix the problems add some longer lasting appeal to the online play?

 

Time will tell. For me, I would ask myself, why would I buy the next game if I was burned already having bought this one?

 

The game advertised "any battle from the Star Wars movies, anyway you want!" Unless of course you wanted to do something besides guard control points in a ground battle. Air battles were virtually nonexistant (the air vehicles were more like bomber support for the ground troops). SWBF2 purports to fill in the "missing space combat." We'll see if it's anything more interesting. The air combat in SWBF was pretty simplistic, something a little less than Rogue Squadron (though having multi-person craft was a bit novel). If the online module of the game isn't significantly improved, it won't be a game I'd spend more than a few days playing. I gave SWBF a fair shake but the SP game was too monotonous to finish (I got through the SP campaign in a very short time, but the GC mode got boring fast and I quit it). MP was a disaster, starting to improve with the last beta, but then dropped like a hot potato apparently...

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