Rennick Posted July 30, 2005 Share Posted July 30, 2005 I think I found it in KSE! thanks for the help guys, it means a lot. Link to comment Share on other sites More sharing options...
General Kenobi Posted July 30, 2005 Share Posted July 30, 2005 Just simply load the game up in KSE. If it's your current and last game you click the highest numbered file. Then it will give you a multitude of options. Once you install KSE just double click and it will load all your saved games for you to pick from. Hope that helps a bit General Kenobi Link to comment Share on other sites More sharing options...
Jeff Posted July 30, 2005 Share Posted July 30, 2005 I'll try KSE (it confuses me a bit) how would I cheat it in? By the way, thanks for all the help guys. To enable cheats, open your swkotor2.ini file, and under GameOptions, enter "EnableCheats=1" without the quotes. Then in game, press the ~ button to open the console, which will be invisible. Type "giveitem <item name>" without the quotes. Kreia's green saber is usm_lghtsbr_122 I believe. EDIT: Looks like you figured it out. Link to comment Share on other sites More sharing options...
General Kenobi Posted July 31, 2005 Share Posted July 31, 2005 As long as you are clean on mods when you open up the USM .rar file you will see an override folder. Replace yours with that one and you should be good to go installing normally. General Kenobi Link to comment Share on other sites More sharing options...
YertyL Posted August 2, 2005 Share Posted August 2, 2005 I am frequently encountering a rather annoying problem: At certain points in dialogue the converstaion simply ends and I get the following message: "CONVERSATION ERROR: Last Conversation Node Contains Either an END NODE or CONTINUE NODE. Please contact a Designer!" Due to this I e.g. have not been able to build my own lightsaber or talk to Visas, Bao-Dur,Handmaiden, Mira etc. after trying to do so (Conversation ends after the initial greeting (e.g. "Yes, genaral?") or at the point where you select which lighsaber you want to build) This problem is propably related to me using the German version of the game (I have both updates and no other mods installed). Still, it would be nice to be able to both use the USM and talk to party members Is there any way to fix this ?? Link to comment Share on other sites More sharing options...
stoffe Posted August 2, 2005 Share Posted August 2, 2005 I am frequently encountering a rather annoying problem: At certain points in dialogue the converstaion simply ends and I get the following message: (snip) This problem is propably related to me using the German version of the game (I have both updates and no other mods installed). Still, it would be nice to be able to both use the USM and talk to party members Is there any way to fix this ?? You could try downloading the Language Converter for Custom Dialogs and Item Descriptions from this page. If my suspicions are correct your problem is that the text strings for the new added custom dialog entries for training your NPCs, or making them build sabers, only are present for the english locale. That utility should help you convert them to the german locale so your game will find those text strings. Link to comment Share on other sites More sharing options...
eagle235 Posted August 3, 2005 Share Posted August 3, 2005 guys @usm- i wanna say how awesome your mod is. it has made tsl a worthwhile gaming experience for me again, for which i truly thank you. you have also addicted my wife to your mod and this game, for which i also thank you. now to business- i know there was a compatibility list posted for this mod initially, but i believe it was lost. if anyone of you gods-among-modders would repost it, it would mean the world to me. thnks again!! Link to comment Share on other sites More sharing options...
RedHawke Posted August 3, 2005 Share Posted August 3, 2005 Eagle235, First, welcome to the forums! And here it is! Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted August 3, 2005 Share Posted August 3, 2005 Hey eagle235, Welcome to the forums! and Thank You for the kind comments. Be sure to check out the very first post in this thread as well. It includes some (4) updates to the mod that you might need. Also, there's been reports that Drakonnen's Jedi/Sith Armor mod will still need to have the armor .uti's adjusted to match the baseitems.2da lines. Just a little heads up Link to comment Share on other sites More sharing options...
Lucied Posted August 3, 2005 Share Posted August 3, 2005 man i love thi smost i was only dispointed to see that there are no Orange Sabers Orange is my favorite color saber but im using Blue and Green Mix right now Link to comment Share on other sites More sharing options...
T7nowhere Posted August 3, 2005 Author Share Posted August 3, 2005 man i love thi smost i was only dispointed to see that there are no Orange Sabers Orange is my favorite color saber but im using Blue and Green Mix right now There are a couple of sabers that have Orange(HotG) as an option. Here is a list of the ones I remember that have Orange as a color: Stylized Exar Kuns Traditional Jedi Knights Lightsaber(aka. Qui-gon Jin's lightsaber) Master Vash's Harmony Master kavar's Prize I think thats all of them, but hey if you really want a specific color I'm sure you could figure out how to do it. Link to comment Share on other sites More sharing options...
eagle235 Posted August 3, 2005 Share Posted August 3, 2005 Eagle235, First, welcome to the forums! And here it is! Thanks you guys! I started monitoring this board when i got kotor1 but never joined til now bcuz i hadn't needed to post a question, you guys already had the answers out there. by the way, i now know i am a ridiculous geek becuz i got excited when you were nice to me. thanks again!! Link to comment Share on other sites More sharing options...
eagle235 Posted August 3, 2005 Share Posted August 3, 2005 Just downloaded RedHawke's Prestige Pack, and it asked if i wanted to overwrite upcrystals.2da. I said no, but don't know if it will affect either mod. Any advice on how to proceed with both mods working? Link to comment Share on other sites More sharing options...
SITHSLAYER133 Posted August 4, 2005 Share Posted August 4, 2005 im having problems with the ultimate saber mod im gettin some wierd glitch where i cant get the hand maiden and vises mar to build their light sabers this is my first post ever on this great forums Link to comment Share on other sites More sharing options...
SITHSLAYER133 Posted August 4, 2005 Share Posted August 4, 2005 ive got it and the hak pad installed currently Link to comment Share on other sites More sharing options...
The_Maker Posted August 4, 2005 Share Posted August 4, 2005 Try recopying EVERY file from the USM folder, usually these things happen when a uti file is missing or a .ncs script it missing. If you already tried that you might want to consult one of the guys who made the USM mod and see if they an help you. Btw, Welcome to the Forums ^_^ Link to comment Share on other sites More sharing options...
RedHawke Posted August 4, 2005 Share Posted August 4, 2005 Just downloaded RedHawke's Prestige Pack, and it asked if i wanted to overwrite upcrystals.2da. I said no, but don't know if it will affect either mod. Any advice on how to proceed with both mods working? Keep the USM's upcrystals.2da, like you did, and play on! Everything should work fine. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted August 4, 2005 Share Posted August 4, 2005 im having problems with the ultimate saber mod im gettin some wierd glitch where i cant get the hand maiden and vises mar to build their light sabers this is my first post ever on this great forums Have you completed the "Build Your Own Lightsaber" quest? I know that Visas is dependant upon that particular quest being done before she'll make hers. Also, try asking them to build their saber both On & Off the Ebon Hawke. Have you perchance used the Hak Pad to train them in an alternate Jedi Class (or in HM's case, prematurely before finishing the duels)? I'm still testing this function for all possible scenarios to see if it interferes with the USM... so far it hasn't but it's best to ask just in case I've missed something Link to comment Share on other sites More sharing options...
LegionUK Posted August 4, 2005 Share Posted August 4, 2005 this mod is fantastic, no doubt about that at all! fantastic work from all you guys! thank you! however, the reason for my delurking is (apart from thanking you guys of course!) is that i'm having a spot of bother. I've managed to get Disciple to be a Jedi, and have started to give him additional lessons, however whenever i try, it just seems to repeat the first lesson over and over again (i think he's learny immunity:fear about 10 times now!) has anyone else had a problem with this? has anyone else bothered with disciple? Link to comment Share on other sites More sharing options...
T7nowhere Posted August 4, 2005 Author Share Posted August 4, 2005 I've managed to get Disciple to be a Jedi, and have started to give him additional lessons, however whenever i try, it just seems to repeat the first lesson over and over again (i think he's learny immunity:fear about 10 times now!) I'll look into this asap. EDIT: btw what is your characters starting class. Link to comment Share on other sites More sharing options...
General Kenobi Posted August 4, 2005 Share Posted August 4, 2005 Depending on what class I am I notice that you seem to have more options although, when I get him trained on I guess all I know, about 3 sometimes 4 things he does the same for me on fear General Kenobi Link to comment Share on other sites More sharing options...
LegionUK Posted August 5, 2005 Share Posted August 5, 2005 I'll look into this asap. EDIT: btw what is your characters starting class. thanks T7! my pc is starting out as a sentinel. Link to comment Share on other sites More sharing options...
T7nowhere Posted August 5, 2005 Author Share Posted August 5, 2005 Depending on what class I am I notice that you seem to have more options although, when I get him trained on I guess all I know, about 3 sometimes 4 things he does the same for me on fear General Kenobi That is strange, The dialog looks fine to me, all the checks are inplace. I'll have to actually test this in-game which may take a little while (sry) as I have to play straight through to that point. Link to comment Share on other sites More sharing options...
General Kenobi Posted August 5, 2005 Share Posted August 5, 2005 Sounds good, I do have Holowan Plugin installed as well and that might be affecting it. I'll try deleting it then reinstalling USM and see if that helps my problem. Although I remember this from my playthrough USM only I believe as well. Thanks T7 let me know if you find anything. General Kenobi Link to comment Share on other sites More sharing options...
jimbo32 Posted August 16, 2005 Share Posted August 16, 2005 Great job guys. This is easily the best mod for TSL to date. Some of my favorite sabers: Segan Wyndh Longsaber, Type E Lightsaber (very nice Seprithro), Darth Bandon's Saber (almost didn't catch that one!), Blood of Malevolence (amazing). Though I've been spared the trouble with my companions (ie crafting their sabers) that others have had, I'm still very short on random USM crystals. Though I'm lvl. 21, the only ones I've found so far are Padawan, Rocarian, and Segan Wyndh - though I've gotten about 15 of each. I just played through and re-loaded the Mandalorian cache on Dxun about 25 times hoping to get something different but had no luck - just more of the same. With the amount of loot in there, you would think that I would come across one other USM crystal at some point in all those re-loads. Maybe you might want to look at removing the standard color crystals from your random loot (as I did get a number of those). A couple of quick questions: Did you guys happen to fix the cyan crystal problem while you were working on USM? (saber activating on area load) Also, I was wondering about USM crystal rarity. I was surprised that the "Type E" saber wasn't more common. No special powers, but the only time I've ever found one was on Malachor on my last play-through. Thanks and once again, great job. Link to comment Share on other sites More sharing options...
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