Rok_stoned Posted August 1, 2005 Share Posted August 1, 2005 shudders at the prospect of t3 hk and ebon hawk making into the the next game because of lack of time spent thinking of characters. alright i was too harsh hk can come back... Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted August 1, 2005 Share Posted August 1, 2005 shudders at the prospect of t3 hk and ebon hawk making into the the next game because of lack of time spent thinking of characters. alright i was too harsh hk can come back... Bloody Hell! George Lucas put R2-D2 and C3PO in all the Star Wars movies! That lazy bastard! Link to comment Share on other sites More sharing options...
stingerhs Posted August 1, 2005 Share Posted August 1, 2005 It all falls into place... Bioware will probably develop KotOR III and if they do, they have Unreal 3 and they're not afraid to use it! My God, I wanna see those Star Wars characters in that engine... *dreams of the Ebon-Hawk, HK-47 and T3-M4* okay, now you're starting to convince me to let Bioware take the reigns back from OE. now if they can pay attention to what Valve did with facial expressions in Half-Life 2, they'll be set as far as graphics is concerned. Link to comment Share on other sites More sharing options...
Rok_stoned Posted August 1, 2005 Share Posted August 1, 2005 kotor has always been good in terms of facial expresions for an x box game and increasing it to valves standards would be pretty good. Link to comment Share on other sites More sharing options...
stingerhs Posted August 1, 2005 Share Posted August 1, 2005 kotor has always been good in terms of facial expresions for an x box game and increasing it to valves standards would be pretty good.true, but i still laugh whenever the voiceover and the lipsynchs move at different speeds. Link to comment Share on other sites More sharing options...
Rok_stoned Posted August 1, 2005 Share Posted August 1, 2005 and plus that so called "nod" that the TSL lieutenant sends to you "shivers" Link to comment Share on other sites More sharing options...
Sabretooth Posted August 1, 2005 Share Posted August 1, 2005 The Unreal 3 Engine goes far beyond Source;s lip-sync tech. Look around for UT2007/Gears of War screens and you'll know what I'm talking about. Also check out the UT2007 video while you're at it. Link to comment Share on other sites More sharing options...
Rok_stoned Posted August 1, 2005 Share Posted August 1, 2005 could you put a link to an unreal three picture or two ive never seen one. Link to comment Share on other sites More sharing options...
darthpit Posted August 1, 2005 Share Posted August 1, 2005 I know i wont happen but i think it would be cool to see kotor 3 use the half-life to engine.ragdolls all over the place and actullay moving objects around ow and jumping Link to comment Share on other sites More sharing options...
Rok_stoned Posted August 1, 2005 Share Posted August 1, 2005 It might happen dont give up yet. Link to comment Share on other sites More sharing options...
Sabretooth Posted August 2, 2005 Share Posted August 2, 2005 could you put a link to an unreal three picture or two ive never seen one. http://www.gamespot.com/pc/action/unrealtournament2007/screenindex.html http://www.gamespot.com/pc/action/unrealtournament2007/media.html Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted August 3, 2005 Share Posted August 3, 2005 I've been gone for a little while, so I don't know if my sig still works ;D SO, Just picture Bastila looking as sharp as Alyx Vance I forgot about gears of war being Unreal, that sure looks sweet, they could use that and I wouldn't hate em. As for the cryengine, I never thought the characters looked half as good as the environments in game, Although they were a bunch of sweaty, tropical disease infected mercenary dudes, so that could be the problem. Although I've never tried it, I thought Valve was supposed to be extremely modder suppported, maybe KT would be a part of the next HL Just as long as it doesn't have the same motion as the first two, I hated not being able to jump over things, I could easily step over, Some new physics is needed, but Kotor games are supposed to have exquisite environments, and to many items physicing around would clutter it up pretty durn quick. They should use a combo of them, So they get the all round cool and gritty of what I've seen from GoW, The insane level of detail and quality characters of HL, and the miles and miles of non canyonish cryworld. And a new engine is definitely needed, when I can run Half life 2, and Far Cry incredibly faster than Kotor. All I can think of for now Link to comment Share on other sites More sharing options...
witchfinder Posted August 3, 2005 Share Posted August 3, 2005 As long as they keep to the layout and feel of the game, I'm not bothered. Link to comment Share on other sites More sharing options...
RedHawke Posted August 4, 2005 Share Posted August 4, 2005 As long as they keep to the layout and feel of the game, I'm not bothered. I second this motion! In the end this is all that really matters no matter what game engine they use. Link to comment Share on other sites More sharing options...
Bob Lion54 Posted August 4, 2005 Share Posted August 4, 2005 3RD! I want the game to look alot better, but still have the same feel. (and modability!) Link to comment Share on other sites More sharing options...
Smilodon Posted August 4, 2005 Share Posted August 4, 2005 Better outdoor levels is all I want atm, character detail was detailed enough already, perhaps better textures. Then add the effects like shades, lightings etc. And of course gameplay > graphics. Link to comment Share on other sites More sharing options...
RevanA4 Posted August 4, 2005 Share Posted August 4, 2005 how about body parts that actually move like real people *cough*boobs*cough* Link to comment Share on other sites More sharing options...
Bastila Posted August 4, 2005 Share Posted August 4, 2005 how about body parts that actually move like real people *cough*boobs*cough* trust a guy to say that lol Link to comment Share on other sites More sharing options...
RevanA4 Posted August 4, 2005 Share Posted August 4, 2005 err it was only a matter of time before someone said that Link to comment Share on other sites More sharing options...
RevanA4 Posted August 4, 2005 Share Posted August 4, 2005 but nothing current moves not even the hair. I ask you does your hair move when you run answer of course it does Link to comment Share on other sites More sharing options...
Smilodon Posted August 4, 2005 Share Posted August 4, 2005 ... Now how much has that to do with role playing OO Link to comment Share on other sites More sharing options...
stingerhs Posted August 5, 2005 Share Posted August 5, 2005 IMHO, graphics should be there to enhance the gameplay. having a detailed environment is more important in other genres than RPG's since combat takes place within the environment rather than in a set of rules. but it is nice to have the graphics add to the feel of a level rather than just be kind of bland. and i still say that more detailed characters is a bit important due to all the dialog that you'll be having throughout the game. Link to comment Share on other sites More sharing options...
biscuitneilston Posted August 5, 2005 Share Posted August 5, 2005 I am in favour of an engine change, preferably the source engine. If any of you have played half life 2, you will know that the game would be nothing without the realism of the characters in the game. Its almost creepy how real Alyx looks at you, like when she thinks you cant see her and she looks at you out the corner of her eye, or winks at you when you enter Dr Kleiner's lab. Imagine the next KotOR with this sort of character realism, the game experience would be so much more immersive with the ability to pose the face and the smooth animations achievable with an engine like source. The lightsaber combat could look a lot more like the recent movies with smooth and lifelike attack animations. It really pains me when I see the cutscenes in KotOR 2 sometimes when you can see the obvious start stop nature of the animations, for example, Visas on Nihilus' ship, she is meditating, then she stands up, stays there for a second or two (looking vacant) then walks off. Or in the battle with Nihilus, and he is down at half health, the game stops for a conversation with visas, and everyone is standing normally (IN THE MOST ANTICIPATED BATTLE OF THE GAME!). Its these things that make me long for the scripted scenes similar to half life. The other reason for thinking source would be a good choice is its already amazing graphics engine and the physics engine. I am not saying that the game levels should be cluttered with moveable crates and boxes, but It would be a great addition to make use of it in certain force moves enhancing the gameplay, for example, force push someone into a nearby object to achieve a small damage increase, or as in Episode 3, force lightening can throw them back (alla Palpatine) if your stats are high enough, making use of the ragdoll and physics capabilities. All in all, I just think that with the same engine and graphics from previous games, the game will get very boring. A new engine will alow for so many new enhancements to level design, character creation and just the overall quality of the game. P.S. The new engine would allow for lifelike breasts...think of the mods Link to comment Share on other sites More sharing options...
Prime Posted August 5, 2005 Share Posted August 5, 2005 but nothing current moves not even the hair. I ask you does your hair move when you run answer of course it does Lots of characters having moving hair. Even in KOTOR... Link to comment Share on other sites More sharing options...
Bastila Posted August 5, 2005 Share Posted August 5, 2005 Lots of characters having moving hair. Even in KOTOR... They do i was playing it today and noticed it, never really noticed it before. Link to comment Share on other sites More sharing options...
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