rgdelta Posted January 28, 2006 Share Posted January 28, 2006 Thanks for the feedback. I hex edited the model file to point at the new textures. In fact, I'm only using room 262telu for this mod (renamed to 263telu). I got rid of the rest of the other rooms in the area as they didn't fit the location of the tomb. I had to rename and edit the .lyt file too and delete references to other rooms in the 262tel area or it would crash when loading from a savegame (but it loaded when entering the module for the first time). With that method, the new textures won't replace the textures in the original 262tel module, only in the new one Which files did you hex edit for the textures the mdl or the mdx and if I understand the mdlops renamer/replacer won't work for module model textures ?? Link to comment Share on other sites More sharing options...
Darth333 Posted January 28, 2006 Author Share Posted January 28, 2006 I hex edited the .mdl. Let's say it was pointing to a texture named tel_ja09 , I just changed it so it pointed to something else such as tel_d333 (the number of characters has to be the same). Works the same as a lightsaber. Then I renamed the .mdl and .mdx, edited the .lyt file, the .wok and the git to refer to my new module and edited models. Link to comment Share on other sites More sharing options...
rgdelta Posted January 28, 2006 Share Posted January 28, 2006 Cool thanks Darth so are you saying the renamer/replacer for mdlops would work sorry don't mean to take off subject but I was curious Link to comment Share on other sites More sharing options...
Darth InSidious Posted January 28, 2006 Share Posted January 28, 2006 I hate to sound stupid, but what is a .wok? Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted January 28, 2006 Share Posted January 28, 2006 I hate to sound stupid, but what is a .wok?It's a deep bowl shaped "skillet" mainly used for preparing stir-fry hehehe... oh wait... you mean .wok.. it's a walkmesh file used in Bioware's Aurora Engine models For anyone who's interested, here's a handy .pdf file explaining alot about Aurora's extensions.. many of which I believe everyone will recognize http://nwn.bioware.com/developers/Bioware_Aurora_KeyBIF_Format.pdf Link to comment Share on other sites More sharing options...
Darth InSidious Posted January 28, 2006 Share Posted January 28, 2006 It's a deep bowl shaped "skillet" mainly used for preparing stir-fry hehehe... Really? I'd never have guessed oh wait... you mean .wok.. it's a walkmesh file used in Bioware's Aurora Engine models For anyone who's interested, here's a handy .pdf file explaining alot about Aurora's extensions.. many of which I believe everyone will recognize http://nwn.bioware.com/developers/Bioware_Aurora_KeyBIF_Format.pdf Thanks Link to comment Share on other sites More sharing options...
Mono_Giganto Posted January 28, 2006 Share Posted January 28, 2006 It's a deep bowl shaped "skillet" mainly used for preparing stir-fry hehehe... Ha! That really made me laugh. Link to comment Share on other sites More sharing options...
Darth333 Posted February 22, 2006 Author Share Posted February 22, 2006 Just a small update: Well this mod has grown bigger than expected: the mod should add a few additional hours of gameplay and the cutscenes will vary depending on your alignment. Here is the progress so far: - Dxun Jungle expansion : 95% done: this adds a new section to the Dxun Jungle (you'll have to work hard to be able to access this part of the Jungle!) with new side quests with LS and DS options. Dialogues are fully voiced over and there are a few surprises...The only thing that remains to be done here is the banter and the influence stuff. -New Dxun tomb: more or less 45% completed - 2 modules almost completed (the item placement is not finished), two more modules to do. -Korriban tomb scenes: 100% done -Intergalactic smuggling quest: 15% done - As I said above: you'll have to work hard to access the new Dxun Jungle section -Dantoine expansion: err... 0% done -Force powers: two more force powers and some dialogue on board the Ebon Hawk to do. Short video preview of the Dxun tomb: http://media.putfile.com/K249 Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 22, 2006 Share Posted February 22, 2006 Wow! Err... Wow! Erm, I think that sums it up Oh, I do have one question, actually: Is that music you used right at the end of the vid from the game? Thanks Link to comment Share on other sites More sharing options...
Darth333 Posted February 22, 2006 Author Share Posted February 22, 2006 Yes, I extracted the music from the Video Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 22, 2006 Share Posted February 22, 2006 I'm sorry? I meant, does that music appear in-game, or did you create/find it somewhere else? Link to comment Share on other sites More sharing options...
Darth333 Posted February 22, 2006 Author Share Posted February 22, 2006 Oops I misread your post! Sorry! I extracted the music from the end game video (the one with the credits). There is some interesting music in that Video if you listen to it until the end Link to comment Share on other sites More sharing options...
L0rdReV@n88 Posted February 22, 2006 Share Posted February 22, 2006 that video was really cool Darth333 i have one word for you "insta-clone" lol Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted February 22, 2006 Share Posted February 22, 2006 Very Nice! I'm especially interested in what you have in store for us in Dxun.. just so happens that's my fav planet in TSL This is going to be da' uber kewlness Link to comment Share on other sites More sharing options...
Darth333 Posted February 22, 2006 Author Share Posted February 22, 2006 L0rdReV@n88: There's a reason for the clones Telling would be a spoiler... Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 22, 2006 Share Posted February 22, 2006 Oops I misread your post! Sorry! I extracted the music from the end game video (the one with the credits). There is some interesting music in that Video if you listen to it until the end I'll have to check that out, thanks @LordRev@n88: and his brothers "instaa-clone", and "instaa-cloone"? lol. Link to comment Share on other sites More sharing options...
L0rdReV@n88 Posted February 22, 2006 Share Posted February 22, 2006 ok darth333 cant wait it looks really cool @Darth InSidious nope their called "insta-clone2" and "bob" lol Link to comment Share on other sites More sharing options...
fonsolo Posted February 22, 2006 Share Posted February 22, 2006 Awesome work!!! I'm really looking forward to this mod... (only second to TSLRP in my agenda, if you'll excuse me) The music is cool, quite epic and goes pretty well with the scene. I always thought this particular theme was worthy of more time in the game (was kinda wasted, there at the end, wasn`t it?) so your mode will make up for it. Link to comment Share on other sites More sharing options...
Jae Onasi Posted February 22, 2006 Share Posted February 22, 2006 I liked the sabers flourishing in sync to the music This is really cool! Link to comment Share on other sites More sharing options...
oldflash Posted February 23, 2006 Share Posted February 23, 2006 This mod should keep us bussy until K3. I can't wait. Link to comment Share on other sites More sharing options...
rgdelta Posted February 23, 2006 Share Posted February 23, 2006 awesome darth this is going to be awesome Link to comment Share on other sites More sharing options...
The Source Posted February 23, 2006 Share Posted February 23, 2006 The mod will be compatible with all other mods. I already have my little plans for Dantoine Will it be compatible with "DAP"? If not, could we talk about it? Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 23, 2006 Share Posted February 23, 2006 This mod should keep us bussy until K3. I can't wait. Quoted for emphasis Link to comment Share on other sites More sharing options...
L0rdReV@n88 Posted February 23, 2006 Share Posted February 23, 2006 o a new question is this mod going to use the installer program? Link to comment Share on other sites More sharing options...
Darth333 Posted February 23, 2006 Author Share Posted February 23, 2006 Yes, it will use the installer. The mod should be compatible with other mods. When npcs/placeables have to be spawned in an original game module, I use scripts and I try to plant them in locations that are not normally used by other modders. Area transitions shouldn't pose any problem either: when travelling from an existing module, the transition script is attached to a custom invisible plabeable. I try to make it as little "intrusive" as possible and I will not repack existing modules. Link to comment Share on other sites More sharing options...
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