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PC Voice?


LegoRevan

Do YOU Want The PC To Have A Voice?  

77 members have voted

  1. 1. Do YOU Want The PC To Have A Voice?

    • Yes!
      28
    • No!
      36
    • I Don't Care!!!
      13


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Hi All,

 

Okay so my other thread about Face Customization (http://www.lucasforums.com/showthread.php?t=153245) got a little out of control about whether the main character should a voice in KOTOR 3. Most People thought it would be a bit stupid to go through all the answers than hear your character say it back to you and also all that extra voice acting would take up more CDs. Others believe that it would be a cool addition and might spice kotor 3 up abit.

 

My opinion: i don't really care, but i did like in kotor 1 where if you couldn't open a container your character would say something:)

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Yes, but only comments not conversations. Plus you should be able to pick the style of voice, such as valiant hero, booding dark type, sociopath, power hungry type, etc. Instead of hearing stuff like "Done" and "I got it" or whatever it should be "None shall leave alive" or "Stand and fight you coward" or "That's gonna leave a scar" etc.

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No, no and no! For three main reasons:

 

1. This would be a waste of ressources and money and they would have to cut somewhere else. Also, sound files take a lot of space. Just imagine all the space it would require to have voice overs for all the pc replies for a male and female pc (and perhaps some differences voices based on race as in K1). They would surely have to reduce the number of options which would suck ( I want more dialogue options :p )

 

2. I imagine the pc in a certain way and I would not like to have a fixed voice. In my first Kotor playthrough, I always select the PC that ressembles me the most physically and having voice would be weird. (However, I don't care to have some small and very brief comments like in K1)

 

3. You first have to read the dialogue options anyways. It would get on my nerves really fast to have to hear all the answers "repeated" afterwards and I bet I would not be the only one... they better leave echoes out of Kotor 3!

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No, no and no! For three main reasons:

 

1. This would be a waste of ressources and money and they would have to cut somewhere else. Also, sound files take a lot of space. Just imagine all the space it would require to have voice overs for all the pc replies for a male and female pc (and perhaps some differences voices based on race as in K1). They would surely have to reduce the number of options which would suck ( I want more dialogue options :p )

 

3. You first have to read the dialogue options anyways. It would get on my nerves really fast to have to hear all the answers "repeated" afterwards and I bet I would not be the only one... they better leave echoes out of Kotor 3!

 

I agree, no voice for the dialogue options. Either the dialogue would become very simple, such as yes/no/maybe/possible options, or it would lack options, or both. I also think the echo would probably withdraw my attention from what I was doing (but it may be good for a laugh a few times, after that it just gets irritating).

 

2. I imagine the pc in a certain way and I would not like to have a fixed voice. In my first Kotor playthrough, I always select the PC that ressembles me the most physically and having voice would be weird. (However, I don't care to have some small and very brief comments like in K1)

 

Same here. Also I don't consider the brief comments to actually be a voice, I never really could figure out the voice of the PC in K1. Most of the time I didn't even hear the voice, because the comments came whenever I was in combat/poisoned or there was something else happening that caused sound effect files to be played as well, so I heard them instead.

 

Well how about you can take a microphone and record a certain voice, so that the game detects the sounds and animates the voice inserted according to the text. Maybe hard, but still nice.

 

That would be a nice idea, however I think it should only be done as comments, not as dialogue. It aslo should be optional, as not everybody has a microphone, and your voice has to fit in. The stereotypical 'voice of the damsel in distress' from some of those medieval movies (or the voice of the queen from Blackadder) would really crack me up when I would hear it as the voice of the Dark Lord of the Sith.

 

About detecting and animating the voice according to the text would be nearly impossible, there are so many thing to how you sound. Emotions play a role, and the combination of letters. There's not just 26 letters you have to speak up, but there are much more combinations. Also the programming has to detect those combinations. This would make programming the dialogue much more difficult as to what it could be. I mean you can just write a line, and you can just say what is written, but even if you use symbols for the different combinations, you still wonder if something sounds like one thing or another (ie in between 2 registrated sounds). You can't just register an infinite number of sounds so there will always be sounds in between.

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No. Voice actors for video games are too expensive to hire, and it would just take up more space.

If, however, it does have voice acting for your character's comments (I refuse to even think that they would be stupid enough to put the voice into the conversations), the voice should change as your allignment shifts, just like your appearence.

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I agree w/D333, some small snips of dialogue here and there for misc things like locked doors and such for K3 but having my character use someone else's voice is just... yeagh :whacked:

 

I also like the concpet of having types of voices but it would make more sense if they changed according to your characters alignment and class. Having a preset evil/mencaing/caring etc. voice throughout the whole stinking game would get annoying.

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^^^ NO no no no no... You know what that would cost, or how much work they would have to do? You would have to pay for the mic, you would have to pay for the extra software. And you know how much time they could spend thinking up all these different responses to what you say? That would never work, they could never do that. You could say anything, and they couldn't spend the time or the money doing something like that! As far as I know, that would be impossible. That is NOT a good idea, it could never work. This isn't real life, it is a video game. They don't have some kind of AI that could respond accurately to whatever you say.

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okay, maybe, there is a microphone that comes with the game, and u speak into the microphone and NPC react to what u say!

Oh man... I am sorry, I don't mean to be insultive but that technology doesn't even EXIST. Not to mention how long that would take. And to think of the resources required...

 

* Sight turns blurry for two seconds and conciousness fails for a second at the thought of it... *

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George Lucas has plenty of money to spend on voice actors. I say get a male & female actor to do the parts and that covers all the bases. If anybody doesn't like it they can have an option to disable the voice overs. They had Kelly Hu in Kotor II right? she's a fairly popular actress (Scorpion King, X-men 2.)

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George Lucas has plenty of money to spend on voice actors. I say get a male & female actor to do the parts and that covers all the bases. If anybody doesn't like it they can have an option to disable the voice overs. They had Kelly Hu in Kotor II right? she's a fairly popular actress (Scorpion King, X-men 2.)

lol that's not how business works... :p

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I wouldn't mind seeing full voice acting, but at the very least, I want the "Hm, Got it, Damn!, Poisoned" voice comments. I really missed that in TSL and I can't understand why that was cut from the game. All of the other characters have the short voice comments, but not the PC, even though the files do exist in the game.

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