Alkonium Posted February 22, 2006 Share Posted February 22, 2006 Click here. Yes, the mod tools are out. I'm not much for words, so... just download them. Link to comment Share on other sites More sharing options...
aknatn Posted February 22, 2006 Share Posted February 22, 2006 Downloading now... thanks for the post! Link to comment Share on other sites More sharing options...
toue Posted February 22, 2006 Share Posted February 22, 2006 *speachless* *faints* *wakes up* come one come all! come majjn an wotisname the one who made the bounty hunters stuff in bf 1 Link to comment Share on other sites More sharing options...
PR-0927 Posted February 22, 2006 Share Posted February 22, 2006 I'm here!! - Majin Revan Link to comment Share on other sites More sharing options...
toue Posted February 22, 2006 Share Posted February 22, 2006 what're you waiting for man! go man go! mod man mod! Link to comment Share on other sites More sharing options...
BURN_ExMark Posted February 22, 2006 Share Posted February 22, 2006 it looks like hard, i dont understand much of this thingy and the .doc crashed when i opened it to get started lol Link to comment Share on other sites More sharing options...
spaceholder999 Posted February 22, 2006 Share Posted February 22, 2006 I'm downloading now!!! Link to comment Share on other sites More sharing options...
Solo4114 Posted February 22, 2006 Share Posted February 22, 2006 Will someone PLEASE make a realism mod now?? Pretty please? Link to comment Share on other sites More sharing options...
darthviper107 Posted February 22, 2006 Share Posted February 22, 2006 Hmm, I hope these tools are better than the ones that were with BF1, those were terrible. Link to comment Share on other sites More sharing options...
Solo4114 Posted February 22, 2006 Share Posted February 22, 2006 My hunch? They'll be just as bad. At this point, I firmly believe LucasArts really doesn't care about creating quality games and supporting them well. Since about 1999 the quality of their games has steadily gone downhill and their support for them has dwindled as well. It's much more economical to just take some random game studio, task them with creating your next game-to-coincide-with-a-DVD-release, kick the thing out the door unfinished, and reap the rewards as hordes of indiscriminate star wars fans gobble them up. Besides, if the gameplay is passable and the graphics are pretty, you know you'll get good enough reviews and people will buy them anyway. It's kind of been a problem with basically all Star Wars products since the prequels started coming out, including the films themselves. The standards lapsed. It's much more about the big bucks than it is about creating quality product. Plus, at this point, the name brand sells itself. Link to comment Share on other sites More sharing options...
Anakin Posted February 22, 2006 Share Posted February 22, 2006 Just make sure you install in the ../GameData/ folder other wise the mod_tool.exe wont run Link to comment Share on other sites More sharing options...
biny Posted February 23, 2006 Share Posted February 23, 2006 how can i get them without paying for fileplanet? Link to comment Share on other sites More sharing options...
GordZilla Posted February 23, 2006 Share Posted February 23, 2006 You don't have to pay, register ...activate the account ... and do the "wait in line" thingy with their download manager... about 45mins the download will begin ...no $ needed. P.S. Solo4114; I agree totally with your sentiment and also I beleive it's a trend of not just Lucas Arts' pc games but all PC games in general. As long as ID software doesn't give everything away to Activision we're ok. :-) Link to comment Share on other sites More sharing options...
KTR Posted February 23, 2006 Share Posted February 23, 2006 any one else getting a binkw32.dll error? Link to comment Share on other sites More sharing options...
minilogoguy18 Posted February 23, 2006 Share Posted February 23, 2006 the bink file is in your gamedata folder of the game, just copy/paste it. maybe you guys hated the tools cause you couldnt use em, i was able to get new models in game just fine. >_> Link to comment Share on other sites More sharing options...
Xbx_Inthusiast Posted February 23, 2006 Share Posted February 23, 2006 I'm trying to swap .odfs of the rocket launcher to the lightsaber but it still won't work.. I wonder why. Link to comment Share on other sites More sharing options...
jake123456 Posted February 23, 2006 Share Posted February 23, 2006 when I star the modding tools, it tells me to insert CD 1, so i insert my dvd disk, and it says insert disk one over and over again. Does anyone know what to do or did this cheap you know who released modding tools for only the ones who have the game on CD , not DVD ? Link to comment Share on other sites More sharing options...
vidgamer838 Posted February 23, 2006 Share Posted February 23, 2006 as far as i can tell, arent these tools for maps, but not skins? how are we gong to make use of those EP3 skins? i cannot mod myself, so if someone could tell me if i can look forward to new units or not? Link to comment Share on other sites More sharing options...
Xbx_Inthusiast Posted February 23, 2006 Share Posted February 23, 2006 These are for the maps, for units and such. All you need to do is look in the unit's folder, find it's TGA, and replace then munge. Pretty easy, but somehow still difficult. Link to comment Share on other sites More sharing options...
Alkonium Posted February 23, 2006 Author Share Posted February 23, 2006 This reminds me: is it possible to replace the 501st clone skin in space battles with a 7th Sky Corps clone without affecting either ground maps or multiplayer? Link to comment Share on other sites More sharing options...
Arc9 Posted February 23, 2006 Share Posted February 23, 2006 *ugh* I was DL Ing for an effin` hour!!! Link to comment Share on other sites More sharing options...
Xbx_Inthusiast Posted February 23, 2006 Share Posted February 23, 2006 As long as you have the textures of the file, all you do, it's just like in KOTOR, you just add that texture with a .tga after it (make sure) with the same name as the original, then munge (munge is meaning like, save to a .lvl file). Hint: all the units are in the SIDE folder ++ I was lucky, I downloaded it seconds after it came online, I was the fourth downloader Link to comment Share on other sites More sharing options...
Alkonium Posted February 23, 2006 Author Share Posted February 23, 2006 Yes, but is it the same name for the Clone Marine as it is for the Clone Trooper? And if yes, is it possible to alter the reference point in such a way that it does not damage the multiplayer? Note: this was actually a bit of a request. Link to comment Share on other sites More sharing options...
Arc9 Posted February 23, 2006 Share Posted February 23, 2006 God the DL is slooow... Link to comment Share on other sites More sharing options...
Xbx_Inthusiast Posted February 23, 2006 Share Posted February 23, 2006 I can't seem to get the ODF files into the actual KAS.lvl file (My new modded level) to make a imperial rifleman use a red lightsaber.. I have the odf file ready.. but I have no idea where to put it.. Meh. ++++ Anyway, the .tga file of the Marine and Trooper are different, all files are, so are the names. I currently restored my comp *virus problem* and I lost photoshop, so i'll just say .tga. Anyway, I'm not sure how to add them to a map that you didn't create *yourself* using VisualMunge.. this confuses me.. Link to comment Share on other sites More sharing options...
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