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Mysteries of the Sith mod for JA!


Sepher

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  • 5 months later...
  • Replies 64
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Posted

Settled and arranged. The mod will continue full force soon. We have the source files, it's not much, but it's a start. We're in the planning stages right now(seeing what has to be done, if there are any models we can use, mailing around,etc.) expect to hear from us soon :)

Posted
  exonimus said:
Settled and arranged. The mod will continue full force soon. We have the source files, it's not much, but it's a start. We're in the planning stages right now(seeing what has to be done, if there are any models we can use, mailing around,etc.) expect to hear from us soon :)
Got a website yet?
Posted

If you're willing to wait a little while, there's a source code release for the full iD Tech 4 engine due mid-2009.

 

It'll give you far more power than JA will, at any rate, and you might actually have a chance at getting an MotS remake that captures the fun parts of the original's gameplay, which JK2 and JA totally failed to do.

 

Just a thought, and a better idea than a Half-Life 2 mod at any rate.

 

 

Oh, and.... Forumer? Yuck. Whoever recommended that to you, did it purely out of spite....

Posted

I'm not sure about the iD tech 4 engine. We'll have to wait for quite a while, and it'll be loads more work. That's not a problem per se, but at the moment, for us, iD tech 3 is enough. We might have a look at iD tech 4 when the time comes. I'm uncertain as to what you're referring to as the 'fun parts', which iD tech 3 shouldn't be able to reproduce. Please explain.

 

If you have a better forum suggestion, feel free to share :)

 

Edit: actually, seeing if we can get a forum at lucasforums might be an idea. Although I don't know who to ask..

  • 2 weeks later...
  • 4 months later...
Posted

Sorry for the double post. Here are some WIP screens of what we have been up to. enjoy

 

marashrike.th.jpg

 

shot0005q.jpg

 

shot0000g.jpg

 

shot0008c.jpg

 

dead_head.jpg sith undead head

 

human_merc_002.jpg pirate WIP

 

republic_officer.jpg

 

republic_commander.jpg

 

LEVEL1

 

ibdj0l.jpg

25f3pzt.jpg

fjfdzk.jpg

2yypes9.jpg

200f1d.jpg

3313kbb.jpg

Posted

Thought I'd add some menu stuff

 

datapadgh0.jpg

 

maralvl11bd2.jpg

 

rankmenuot0.jpg

 

Do note: on some of the screenshots, some old textures are used due to not everything being recreated yet. If the new textures aren't created yet, we resize and use the old textures to see what it looks like, this makes it really easy to replace the texture later on, by just replacing the image. We'll post some new texture work and a few other screenshots of altyr soon(as soon as we have time to make some comparison shots)

  • 1 month later...
Posted

Neat idea! I hope you include a "purple tinted" variation of the Mara Jade

skin. ;)

 

Tip: If you're going to make this, release a Multiplayer pack at the start,

which will help generate interest while you work on the LOOOONG SP process.

 

Also, could you turn those giant pics into thumbnails or hot links so we don't have

to scroll horizontally so much? Not all of us are running our displays at 1600x1200, you know!

Posted

Kurgan, do you mean the purple jacket? Unfortunately, that won't be part of this mod. It was only featured on the box and manual covers anyway, so it won't be a part of this at all. That jacket variation can be downloaded anywhere the Mara model is available anyway.

Posted

Hey, M@RS. Yes, that is the plan. exonimus already has the dialogue audio from me for both the first mission's cutscene and also the one for Mara and Mon Mothma talking on the Shrike/Mara landing the Shrike at Dromund Kaas. I have all of them ripped and they are on my hard drive. As soon as he needs them, he gets them for the reconstructed cutscenes.

  • 2 weeks later...
Posted
  Forceboat said:
Kurgan, do you mean the purple jacket? Unfortunately, that won't be part of this mod. It was only featured on the box and manual covers anyway, so it won't be a part of this at all. That jacket variation can be downloaded anywhere the Mara model is available anyway.

 

 

Point taken, but it's cool so I thought you might want to include it, but yeah

I suppose you're right!

Posted
  Forceboat said:
Hey, M@RS. Yes, that is the plan. exonimus already has the dialogue audio from me for both the first mission's cutscene and also the one for Mara and Mon Mothma talking on the Shrike/Mara landing the Shrike at Dromund Kaas. I have all of them ripped and they are on my hard drive. As soon as he needs them, he gets them for the reconstructed cutscenes.

 

Ah, awesome. :D

  • 9 months later...
Posted

Well its been some time since we did an update. work has been slow but progressing none-the-less here are some screens of the progress being made

 

undead2.jpg

 

republic_solder.jpg

 

republic_solder2.jpg

 

 

mots_kyle2.jpg

 

male_civilians.jpg

 

male_civilians2.jpg

 

New Pistol Animation by katanamaru

shot0132.png

 

shot0131.png

 

And early work on the Asteroid Core.

 

core5.th.jpg

core3.th.jpg

core4.th.jpg

core2s.th.jpg

core1u.th.jpg

Posted

Wow good job guys, you know when you work on a mod and release updates and screenshots its not getting the community excited. You're motivating other modders too, uhh gotta finish up my mod.

  • 2 months later...
  • 2 years later...
Posted

So it's been sometime since we have said anything so I suppose news is better than no news. And with that this will be short and bitter sweet. We have decided to cease work on the MOTS mod which I’m sure comes as no surprise. With that being said here is the link to download what we have. Maybe someone will carry on maybe not. In any event it was fun working on this for the time that we did. Thanks for everyone’s support as well! The JA mod community though very critical at times is still pretty loyal.

 

Regards

MOTS Team

 

http://www.filehosting.org/file/details/365903/9BAnIW2HkE5nr4oQ/MOTS.zip

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