Relenzo2 Posted February 20, 2007 Share Posted February 20, 2007 i.. stupid caps lock, I really think you should be able to destroy enemy objects in normal battle. I go this weird idea where is there are seperate points and reinforcements (which should be higher than it is). Goal is somewhere from 500 to maybe 1000 points, and your team gains two points for a kill and loses two points for a death. And there's lower points for destroying turrets and such things that are captured, mdedium points for such as sheild generators, power generators, generator generators and maybe command vehicles. And high points for like destroying factories or space cruisers (which should be fairly difficult to accamplish). But there's also something that's always ben bothering. In a real battle, do the soldiers get into the tanks randomly during a battle? NO! They're there in their tanks at the start. GOt any ideas on how this could be changed? Spawning tanks may seem just too weird, but with point locks and number limits, I think it wouldn't be that hard to do, and it would be so much more realistic. Link to comment Share on other sites More sharing options...
MachineCult Posted February 21, 2007 Share Posted February 21, 2007 i.. stupid caps lock, I really think you should be able to destroy enemy objects in normal battle. I go this weird idea where is there are seperate points and reinforcements (which should be higher than it is). Goal is somewhere from 500 to maybe 1000 points, and your team gains two points for a kill and loses two points for a death. And there's lower points for destroying turrets and such things that are captured, mdedium points for such as sheild generators, power generators, generator generators and maybe command vehicles. And high points for like destroying factories or space cruisers (which should be fairly difficult to accamplish). Thats not a bad idea, the larger command posts could have large ammo and medical crates or storage areas, which if enough were destroyed would affect the enemies amount of ammo and bacta available and score points for the other side. And if enough points are gained against the you then the battle would be ended (depending on the reinforcement count) in a retreat instead of defeat because the battle is unwinnable. But there's also something that's always ben bothering. In a real battle, do the soldiers get into the tanks randomly during a battle? NO! They're there in their tanks at the start. GOt any ideas on how this could be changed? Spawning tanks may seem just too weird, but with point locks and number limits, I think it wouldn't be that hard to do, and it would be so much more realistic. I agree, people always talk about how the Battlefield games are much more realistic, but in real life a regular infantryman can't just hop into a fighter jet and fly away. I think that when choosing your class before spawning if you choose normal trooper then you can't pilot a tank or any other large craft except speeder bikes, and if you want to use a tank then you must choose a special engineer class, or an AT-ST and AT-AT pilot for those vehicles, etc. and you are confined to the craft until you're killed. Link to comment Share on other sites More sharing options...
Relenzo2 Posted February 21, 2007 Share Posted February 21, 2007 Well, you could abondon the tank if need be. And yeah, does a battle always end by one or the other side being destroyed down to the last man? I was thinking that maybe you could get another point or two when you destroyed a vehicle. And then I thought that there could be an "Armor Limit" No more vehicles could spawn if there weren't enought points left there, putting an exact limit on each side's vehicles. There might not even need to be a limit to the number on the feild, then. And one last comment. When a cruiser in space is destroyed, it shouldn't go unsolid and dissappear. It should at least leave a lot of shrapnel floating around. Link to comment Share on other sites More sharing options...
jawathehutt Posted February 21, 2007 Share Posted February 21, 2007 That kinda goes a long with my idea to make it so that instead of the tank just disentigrating instantly, holes are put into it. The armor could be weakened so it only can take a shot or two before penetration but shields could be added which could be be turned on or off, if they were on, you would have less damage and range, if they were off, you would have it the other way. If a crew was killed but there was still maybe the turret postion that was reletively undamaged or a driving position, you could jump in and do that. You could only do that and it would be realistic. As for not leaving vehicles, I think you should be able to but make it so you actauly have to open a door and jump out and or jump out of a gaping hole left by a rocket because you got cocky and turned down your shileds in the middle of a battle. This leads to another idea, "explorible insides" of vehicles. For things like the rep/emp tanks, it would just be like the driver postion and behind that, the turret entry and ammo storage and the door to jump out but for things like the ATAT,there would be maybe like a speeder bike you could use, a healing and ammo droid, some room to stand while being transported and a weapons locker where you could change classes. Oh, and hitting someone with a tank should kill them/hurt them significantly, the tanks are made of metal, not foam. Link to comment Share on other sites More sharing options...
Daft Adidas Posted February 21, 2007 Share Posted February 21, 2007 Maybe some CP's can have a little well er i dunno but a sort of a big building where tanks can spawn from so if the enemy catches that they will have double the amount of tanks on their side. Which would be neat. I mean also on Geonosis (SP) destroying spider droids and halfires or AT whatever their called is so easy. They hardly shoot at you. This should be improved. I sometimes think BF is too easy. Link to comment Share on other sites More sharing options...
Relenzo2 Posted February 21, 2007 Share Posted February 21, 2007 THAT's been compained about before... and Jawathehutt I like your thoughts this should be especially true for big like command vehicles, they don't just all of a sudden go black and dissappear, they take damage. And it's practically unspoken that tanks need more running people over ability. I sometimes think that they run allies over esier than enemies. Link to comment Share on other sites More sharing options...
BF3pwnageACE Posted February 24, 2007 Share Posted February 24, 2007 It wouldn't make sense to have knifes. That would give the CIS faction an advantage. You can't stab thru armor plating. As far as I know. Also something that would be cool to see in BF3 would be the ability to make more than one or two people follow you. Link to comment Share on other sites More sharing options...
Daft Adidas Posted February 24, 2007 Share Posted February 24, 2007 YOU CAN!!!!!!!!!!!! just pres up or down. not sure which though but they both do something. Yeh it would give the CIS an advantage though. You right there. Link to comment Share on other sites More sharing options...
Titanius Anglesmith Posted February 25, 2007 Share Posted February 25, 2007 It wouldn't make sense to have knifes. That would give the CIS faction an advantage. Ever played Republic Commando? I use a knife on droids all the time in that game and it works just fine. Link to comment Share on other sites More sharing options...
Rogue Spy Posted February 25, 2007 Share Posted February 25, 2007 Republic Commando is abit far fetched from Star Wars then...there are no knifes in combat in the Star Wars universe, aslo it would be more realistic indeed if dead bodies and vehicles did not dissapear in BFIII. Keep your temper down too Darth Aids. Link to comment Share on other sites More sharing options...
Daft Adidas Posted February 25, 2007 Share Posted February 25, 2007 ^ exuse me? it's aida. let's hope you don't get a "lenghty ban" though apart from that very well spoken. I don't play RC so i dunno about that. Maybe knifes would work maybe not. Though what would work as melee? Slipping a mine down someones back? lol. Link to comment Share on other sites More sharing options...
Relenzo2 Posted February 25, 2007 Share Posted February 25, 2007 Are you kidding of COURSE there's knifes. Clones in reality have vibroblade combot knives. And droids already don't need to breathe but they're not actually as smart or good as clones altogether, not even close, in the real universe. Link to comment Share on other sites More sharing options...
Daft Adidas Posted February 25, 2007 Share Posted February 25, 2007 ok then vibroblades and knifes should be put in. It would mae the game a bit more enjoyable. There should be more creatures or species apart from taunstauns and those big green things with spikey legs in EP 2 (forgot their name) oh i remember acklay. Big creatures though hard to take down. Link to comment Share on other sites More sharing options...
Relenzo2 Posted February 25, 2007 Share Posted February 25, 2007 Something like and acklay is normally very hard to forget. And, vibroblades and knifes are basically the same thing. But yeah, all good. Didn't they have acklays on Felucia in BFII? There are acklays and Geonosis, Felucia, and that one planet that's their homeworld that's so obscure I forgot it's name. But mostly on Geonosis They're just in teh arena's and in the sewers. EDIT: I just found out that only commandos had those knucklblade retracting vibroblades. So they probably won't be in BFIII. Link to comment Share on other sites More sharing options...
jawathehutt Posted February 25, 2007 Share Posted February 25, 2007 Im still gonna say that you shuld be able to beat people with your weapons, Im pretty sure every unit has a weapon Link to comment Share on other sites More sharing options...
Halo_92 Posted February 25, 2007 Share Posted February 25, 2007 Yeah knifes are better for stealth. Using your weapon is fun because....well it just is more satisfying. Link to comment Share on other sites More sharing options...
PoiuyWired Posted February 25, 2007 Share Posted February 25, 2007 Something like and acklay is normally very hard to forget. And, vibroblades and knifes are basically the same thing. But yeah, all good. Didn't they have acklays on Felucia in BFII? There are acklays and Geonosis, Felucia, and that one planet that's their homeworld that's so obscure I forgot it's name. But mostly on Geonosis They're just in teh arena's and in the sewers. EDIT: I just found out that only commandos had those knucklblade retracting vibroblades. So they probably won't be in BFIII. Those are called Vibro-Shiv. But standard ones still have a vibro-knife or something. Its more than a weapon, its a tool. Link to comment Share on other sites More sharing options...
Redtech Posted February 26, 2007 Share Posted February 26, 2007 Or even Vibro Swords! Should be an unlockable for killing lots of people with a vibro-knife. No extra damage, just looks silier and at least is better than the l33t sniper rifle of BF2! Link to comment Share on other sites More sharing options...
Rogue Spy Posted February 26, 2007 Share Posted February 26, 2007 @ Darth Aida - Oh sorry my mistake, i 'accidently' typed an 's' insted of 'a'. Yeah i agree it would be cool if perhaps in BFIII various weapons and maps from previous Star Wars franchises such as KOTOR could be unlocked as secret weapons. That would be awsome to slice Gungans with a Vibroblade Link to comment Share on other sites More sharing options...
Relenzo2 Posted February 26, 2007 Share Posted February 26, 2007 Like Zabrak Vibroblade even... but then that would be under the jurisdiction of dealing extra damage . But it SHOULD deal extra damage. Link to comment Share on other sites More sharing options...
Daft Adidas Posted February 26, 2007 Share Posted February 26, 2007 @ Rookie guy, i mean Rogue Spy. that's ok this vibro stuff is confusing! :s Link to comment Share on other sites More sharing options...
jawathehutt Posted February 26, 2007 Share Posted February 26, 2007 Im gonna have to agree with you there, do we really need thousands of knives, wouldnt one suffice, its just 1 slice to the back kills, 2 everywhere else. I can understand maybe like different designs like the pistols and rifles which are the exact same, but you dont really need different knives which do different damage and such. On the topic of guns, they should go back to BF1 style where they are different. And give the PC 4 mines, Im still completely confused as to why the PC and consoles get different amouts, it makes no sense to me. Link to comment Share on other sites More sharing options...
tyrone333 Posted February 26, 2007 Share Posted February 26, 2007 I have an idea what about fleets and all u wait to fight on planet like space fleets and your on one attacking a planet travling and fight cis and space pirates Link to comment Share on other sites More sharing options...
Redleader870 Posted February 26, 2007 Share Posted February 26, 2007 I think the following: 1. Destructable enviroments and buildings 2. When you kill someone or get killed, their bodies stay there and don't dissapear 3. In space, there should be be 6 or 7 capital ships, but only one flagship. 4. In the capital ship, there should be several rooms and hallways. When you invade the ship, the security guards fight you in the rooms and hallways. You'll have to fight your way to the command bridge, kill the Admiral, and blow up the command bridge. After you've destroyed everything, the ship starts to blow up. If you don't get out in time, you blow up with the ship. 5. Realistic battles in the movies like Hoth, there should be 9 or 10 AT-ATs, like 5 AT-ST squadrons, and the rebels actually stay in the trenches and fire from there, and retreat like in the movie. 6. Huge battlefields like in the movies. For example Geonosis, Mygeeto, Utapau, Hoth, the Death Star trench run, and the Space Battle over Endor with the second Death Star. 7. Melee attack like in Halo Let me know what you think Link to comment Share on other sites More sharing options...
DanteRedson Posted February 26, 2007 Share Posted February 26, 2007 I think we already discussed about half of the things you said, Redleader. Link to comment Share on other sites More sharing options...
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