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Star Wars Battlefront III - Supah Thread! [Retired]


Ali1392

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i.. stupid caps lock, I really think you should be able to destroy enemy objects in normal battle. I go this weird idea where is there are seperate points and reinforcements (which should be higher than it is). Goal is somewhere from 500 to maybe 1000 points, and your team gains two points for a kill and loses two points for a death. And there's lower points for destroying turrets and such things that are captured, mdedium points for such as sheild generators, power generators, generator generators and maybe command vehicles. And high points for like destroying factories or space cruisers (which should be fairly difficult to accamplish).

 

But there's also something that's always ben bothering. In a real battle, do the soldiers get into the tanks randomly during a battle? NO! They're there in their tanks at the start. GOt any ideas on how this could be changed? Spawning tanks may seem just too weird, but with point locks and number limits, I think it wouldn't be that hard to do, and it would be so much more realistic.

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i.. stupid caps lock, I really think you should be able to destroy enemy objects in normal battle. I go this weird idea where is there are seperate points and reinforcements (which should be higher than it is). Goal is somewhere from 500 to maybe 1000 points, and your team gains two points for a kill and loses two points for a death. And there's lower points for destroying turrets and such things that are captured, mdedium points for such as sheild generators, power generators, generator generators and maybe command vehicles. And high points for like destroying factories or space cruisers (which should be fairly difficult to accamplish).

Thats not a bad idea, the larger command posts could have large ammo and medical crates or storage areas, which if enough were destroyed would affect the enemies amount of ammo and bacta available and score points for the other side. And if enough points are gained against the you then the battle would be ended (depending on the reinforcement count) in a retreat instead of defeat because the battle is unwinnable.

 

But there's also something that's always ben bothering. In a real battle, do the soldiers get into the tanks randomly during a battle? NO! They're there in their tanks at the start. GOt any ideas on how this could be changed? Spawning tanks may seem just too weird, but with point locks and number limits, I think it wouldn't be that hard to do, and it would be so much more realistic.

I agree, people always talk about how the Battlefield games are much more realistic, but in real life a regular infantryman can't just hop into a fighter jet and fly away.

I think that when choosing your class before spawning if you choose normal trooper then you can't pilot a tank or any other large craft except speeder bikes, and if you want to use a tank then you must choose a special engineer class, or an AT-ST and AT-AT pilot for those vehicles, etc. and you are confined to the craft until you're killed.

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Well, you could abondon the tank if need be. And yeah, does a battle always end by one or the other side being destroyed down to the last man?

 

I was thinking that maybe you could get another point or two when you destroyed a vehicle. And then I thought that there could be an "Armor Limit" No more vehicles could spawn if there weren't enought points left there, putting an exact limit on each side's vehicles. There might not even need to be a limit to the number on the feild, then.

 

And one last comment. When a cruiser in space is destroyed, it shouldn't go unsolid and dissappear. It should at least leave a lot of shrapnel floating around.

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That kinda goes a long with my idea to make it so that instead of the tank just disentigrating instantly, holes are put into it. The armor could be weakened so it only can take a shot or two before penetration but shields could be added which could be be turned on or off, if they were on, you would have less damage and range, if they were off, you would have it the other way. If a crew was killed but there was still maybe the turret postion that was reletively undamaged or a driving position, you could jump in and do that. You could only do that and it would be realistic. As for not leaving vehicles, I think you should be able to but make it so you actauly have to open a door and jump out and or jump out of a gaping hole left by a rocket because you got cocky and turned down your shileds in the middle of a battle. This leads to another idea, "explorible insides" of vehicles. For things like the rep/emp tanks, it would just be like the driver postion and behind that, the turret entry and ammo storage and the door to jump out but for things like the ATAT,there would be maybe like a speeder bike you could use, a healing and ammo droid, some room to stand while being transported and a weapons locker where you could change classes.

 

Oh, and hitting someone with a tank should kill them/hurt them significantly, the tanks are made of metal, not foam.

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Maybe some CP's can have a little well er i dunno but a sort of a big building where tanks can spawn from so if the enemy catches that they will have double the amount of tanks on their side. Which would be neat. I mean also on Geonosis (SP) destroying spider droids and halfires or AT whatever their called is so easy. They hardly shoot at you. This should be improved. I sometimes think BF is too easy.

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THAT's been compained about before... and Jawathehutt I like your thoughts this should be especially true for big like command vehicles, they don't just all of a sudden go black and dissappear, they take damage. And it's practically unspoken that tanks need more running people over ability. I sometimes think that they run allies over esier than enemies.

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ok then vibroblades and knifes should be put in. It would mae the game a bit more enjoyable. There should be more creatures or species apart from taunstauns and those big green things with spikey legs in EP 2 (forgot their name) oh i remember acklay. Big creatures though hard to take down.

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Something like and acklay is normally very hard to forget. And, vibroblades and knifes are basically the same thing. But yeah, all good. Didn't they have acklays on Felucia in BFII? There are acklays and Geonosis, Felucia, and that one planet that's their homeworld that's so obscure I forgot it's name. But mostly on Geonosis They're just in teh arena's and in the sewers.

 

EDIT: I just found out that only commandos had those knucklblade retracting vibroblades. So they probably won't be in BFIII.

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Something like and acklay is normally very hard to forget. And, vibroblades and knifes are basically the same thing. But yeah, all good. Didn't they have acklays on Felucia in BFII? There are acklays and Geonosis, Felucia, and that one planet that's their homeworld that's so obscure I forgot it's name. But mostly on Geonosis They're just in teh arena's and in the sewers.

 

EDIT: I just found out that only commandos had those knucklblade retracting vibroblades. So they probably won't be in BFIII.

 

Those are called Vibro-Shiv. But standard ones still have a vibro-knife or something. Its more than a weapon, its a tool.

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@ Darth Aida - Oh sorry my mistake, i 'accidently' typed an 's' insted of 'a'.

Yeah i agree it would be cool if perhaps in BFIII various weapons and maps from previous Star Wars franchises such as KOTOR could be unlocked as secret weapons. That would be awsome to slice Gungans with a Vibroblade :D

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Im gonna have to agree with you there, do we really need thousands of knives, wouldnt one suffice, its just 1 slice to the back kills, 2 everywhere else. I can understand maybe like different designs like the pistols and rifles which are the exact same, but you dont really need different knives which do different damage and such. On the topic of guns, they should go back to BF1 style where they are different. And give the PC 4 mines, Im still completely confused as to why the PC and consoles get different amouts, it makes no sense to me.

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I think the following:

 

1. Destructable enviroments and buildings

2. When you kill someone or get killed, their bodies stay there and don't dissapear

3. In space, there should be be 6 or 7 capital ships, but only one flagship.

4. In the capital ship, there should be several rooms and hallways. When you invade the ship, the security guards fight you in the rooms and hallways. You'll have to fight your way to the command bridge, kill the Admiral, and blow up the command bridge. After you've destroyed everything, the ship starts to blow up. If you don't get out in time, you blow up with the ship.

5. Realistic battles in the movies like Hoth, there should be 9 or 10 AT-ATs, like 5 AT-ST squadrons, and the rebels actually stay in the trenches and fire from there, and retreat like in the movie.

6. Huge battlefields like in the movies. For example Geonosis, Mygeeto, Utapau, Hoth, the Death Star trench run, and the Space Battle over Endor with the second Death Star.

7. Melee attack like in Halo

Let me know what you think

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