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How about the playable character be a Sith?


Sir Vougalot

Should your main character be a fallen Sith, much like the Exile was a fallen Jedi?  

62 members have voted

  1. 1. Should your main character be a fallen Sith, much like the Exile was a fallen Jedi?

    • Yeah, it'd be pretty cool if my character starts out as a fallen Sith.
      29
    • Naw, I don't like the idea.
      33


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Okay. In KOTOR I, we've had the main character start out as a regular person. In KOTOR II, the main character started out as a Jedi from the very beginning. So I ask you: Wouldn't it be a great way to usher in something new if your main character started out as a Sith? It would be nearly identical to KOTOR II's setup: when customizing your character before the game even starts, you pick the Sith class. At the beginning, you start out with a neutral allignment and no Force powers, which is explained because of what happened to what was left of the Sith we faced in KOTOR II: they were left leaderless and fell apart, so you have pretty much fallen away from their way of life. However, like KOTOR II, within the first level you quickly reestablish your connection to the Force and gain Force power. But unlike KOTOR II, it doesn't take you forever and a day to get a lightsaber. Within the same level, you reclaim a lightsaber--your lightsaber--which, since you were a Sith, is red, but you may change the crystal to what ever you want later. And then, of course, which path you follow is entirely up to you.

 

The plot premise is that, with the Sith order you were a part of all but destroyed, you hear about the "true" Sith Empire out in the Unknown Regions, and you follow there in Revan's footsteps, either with the intention of joining this mysterious order and bringing destruction upon the Republic, or joining Revan and the Exile's cause to put a stop to it and rebuild the Jedi Order.

 

Thoughts?

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I personally think it's a great idea Zerimar Nyliram. The plot premise sounds good. But keep in mind that Revan and/or the Exile can be DS as well which means they wouldn't be trying to protect and rebuild the Jedi Order and the Republic.

 

It's refreshing, there's at least a reason why the main character will go exploring in the unknown regions and there's a reason why the main character will become powerful in a such a short amount of time (just like there was in KotOR and KotOR II).

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Why'd you edit out the rest of what you said in that post? My e-mail notification has your entire, original post, and you said some pretty great things.

 

I edited it because I thought some of the things I said would have got 'questionable' replies in which I would have to type a massive essay about 'the new main character of KotOR III' to explain some important things that need to be taken into consideration with the character, and since I try to avoid typing long posts at all costs, I edited it. But I fixed it again anyway, so basically I'm just being a stooge. Better now?

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While it is an interesting idea, I don't think I would prefer to start as a Sith at all. I like the idea of starting as one of the three classes that were available in KotOR I: soldier, scout, scoundrel -- and a few new choices added to this would be even better.

 

Truthfully, starting as a "base" class that becomes a Jedi (KotOR I) felt more plausible to me than starting out as a Jedi from the get-go as you do in KotOR II. It felt more special than KII did, IMHO.

 

Besides, I rarely play darkside. I've only completed darkside in both games so that I could say I've played the games in all ways possible. But I much prefer the lightside storylines. Yes, I am a weeny lightsider. I can't stand killing my partymembers, or anyone for that matter, unless it's the enemy and I am supposed to. :lol:

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Well, you wouldn't have to play as a dark sider just because your character starts out as a fallen Sith, just as you didn't have to play as a light sider just because your character started out as a fallen Jedi in KOTOR II. Like the last installment, you would start out as neutral.

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Well, you wouldn't have to play as a dark sider just because your character starts out as a fallen Sith, just as you didn't have to play as a light sider just because your character started out as a fallen Jedi in KOTOR II. Like the last installment, you would start out as neutral.

 

But, to me, it would still "feel" as if I am starting out as a darksider if I were to start as a Sith.

 

If you start as a Jedi, you can make the choice to become a Sith, or stay true to the lightside (or neutral path). Starting as a Sith would feel like I had to start darkside, and I don't want that at all.

 

That's why I would prefer to start as another base class again, so that I can choose which path to follow instead of having a "set" path thrust upon me from the beginning.

 

I know it's my choice to choose for my PC which path to follow, but starting out as either Sith or Jedi feels like I am being somehow forced to choose a direction that -- as a personal choice -- I don't usually follow (darkside).

 

And even though it is ultimately up to me, it still feels like I am am being forced to follow a set path.

 

But this is just MY opinion...

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Yeah, I understand where you're coming from, and that makes sense.

 

See, to me, to start out as a Sith and then follow the path of the light would reinforce the theme of redemption, similar to Revan's light side path in KOTOR I.

 

Anyways, it'd be a neat change, in my opinion. And, like you said, it is just my opinion.

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What did Revan and the Exile ever do to you.......

 

For this idea, the PC could have been one of Revans Jedi from the Mandalorian Wars, but was among those who fell with him instead of leaving like the Exile and fell to the Dark Side. Defeated and cast out of the Sith ranks. Mirroring what happened with the Exile. And so years later they go in search for answers as to what happened to Revan and Exile, knowing their way around the Unknown Regions.

 

Or maybe that character idea would work better for a party member if your PC starts off as a neautral non-Jedi like in KOTOR1, so you have a guide through the Unknown Regions. With a simular influence system from TSL so that you can either turn them to the Light, ally if you go Dark or battle them to the death in a pivotal moment if you botch up their influence.

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It's an interesting idea, but I don't relish the thought of having to dig myself out of a hole to begin the game if I want to be lightside- and, on the other hand, if I want to be darkside, already being there and having to make no effort at all. The one thing that annoyed me about KOTOR 2 was having the masters, Atris included, talk down to you because you've already committed some grave "sin" before you ever create your first character. I think in a KOTOR 3 I'd want to be free and clear of any stigmas. I wouldn't mind, however, having a character development system somewhat like SWG- for example, you don't just decide to be a Jedi Weapons Master, you develop the skills from putting them into use.

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Revan was both a former jedi and sith before you even start the game. The exile was a disillusioned jedi. What dif if your new charachter is a fallen away sith of sorts? You still pick the path he/she walks during the game.

 

I mean its a good idea, but I kind of want the complete concept of the game to remain the same... ie I want to play as Revan or the Exile. Preferably Revan.

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