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Neverwinter Nights 2 (May Contain Spoilers!! - Please Use Tags)


tk102

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I don't suppose it's possible to go back into the warehouse after going outside and meeting Sir Superior (whatever his name was, the condescending type with the Neverwinter eye on his tabard). I'll have to see if I can go back and pick those up. Desperately need the gold even if I had to make several trips to a merchant to carry them all out. In particular since I have no ranks in appraisal at all since it's a cross class skill for clerics, which certainly doesn't improve the wealth of the party.

NOt sure.. I haven't checked since I'm not too fond of NWN2's "lock this area until you get a quest" mode. It's kind of a spoiler when you go to pick a lock and it says it needs a special key. 9/10 times means it's something you'll be coming back to :rolleyes: On the area modules it's even more ridiculous *sigh*

I invested early in the game in the "Able Learner" feat which allowed me to take cross-class skills with one slot, rather than two. I thought it might have weakened me early in since I tend to take Dodge and Mobility for my Dex characters..but it's one of the few things that actually paid off for me in the game *whew*

 

I guess the Bone Phoenix is a fixed drop from the Cave Lizardman Chief east of the Inn? I found that too, and it's been a decent weapon for my main PC. At least until we reached Neverwinter, now it seems like every two-bit thug can take enormous amounts of punishment before going down.

Yah.. I remember my first encounter with the flame totin' Lizard King too... I died rather quickly :lol:

Another fixed drop is the Storm +1 light warhammer in the (smaller?) Graveyard Crypt. Handy little weapon for thieves or druids, especially with Weapon Finesse.

 

Indeed, the alignment system in NWN2 seems to suffer from the same problem as before; being driven entirely by action and not taking intent into the equation. I got somewhat surprised I got one Chaotic point for confiscating stolen goods from a bunch of thieves while working for the City Watch. Huh.

Same here.. I got a chaotic point for looting the chest in Hagen's <sp?> house.. (the first Watchmen's quest)

 

Speaking of which, is there a way to see the numeric value of your Law and Good scores? In NWN1 it was displayed on your character sheet, but that doesn't seem to be the case in NWN2.

If there is, I haven't found it :(

If you stumble upon it.. or a mod, please let me know!

Influence rank would be nice too .. hey tk102 add a "remote" to NWN2 :xp: hehehe..

 

I suppose I'll backtrack and take a second look, though I'm fairly certain there weren't any since I usually look through the goods list carefully. But mistakes can happen.

Definitely check.. there should be a lesser bag at Fort Locke (Garion).. and a minor bag at Weeping Willow Inn (Inn Keeper's storefront). The one at the Willow is called an "Alchemical Bag" or something or other close to that.. I had to examine the description to find out what it really was ;)

 

Do you know if any of the quests in the game are time limited, or if they just say it's urgent to make you hurry up and do them?

I don't think so.. I'm still having to realize that unlike Oblivion, NWN has spawn points and lacks radiant AI.. so they aren't getting "eaten" by something while you're half-way across the continent... seems as if really important npc's are also "essential" since I was feeling particularly evil at one point and let an enemy beat up on an innocent for awhile... after coming back from getting some coffee.. the NPC was still there taking a beating :devsmoke: hehehe...

 

Is sleeping advancing the date/time in the game? Hard to tell since there doesn't seem like there is anywhere to see the current in-game date/time like mousing over the compass in NWN1 did.

Well.. the book says it advances 24 hours, but it also says it takes 15 seconds (compared to the 5 it takes in my game ;) )... I'm not taking anything in the book seriously anymore.. hehehe. So far, I haven't encountered anything that was "timed". Of course, everyone and their brother says their quest is the most important and please hurry.. but I'm a relaxed kinda person and so far no one has complained once I came back to claim my reward :D

However I too noticed there's a serious lackage of a calendar, days, minutes, etc in the game.. so thus far I guess the NWN citizens live by the Sun & Moon ... hehehe

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To save the trouble of editing 2DAs, people may wish to try Pavlos' suggestion, then saving the campaign as a a user-created module (I know this was possible with the original NWN1, but I'm not sure if it's possible to do so with the new toolset). From what I've seen on the Bioware boards, the level cap is hardcoded into the campaign, but there is no level restriction for user-created modules unless the creator chooses to set one.

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To save the trouble of editing 2DAs, people may wish to try Pavlos' suggestion, then saving the campaign as a a user-created module (I know this was possible with the original NWN1, but I'm not sure if it's possible to do so with the new toolset). From what I've seen on the Bioware boards, the level cap is hardcoded into the campaign, but there is no level restriction for user-created modules unless the creator chooses to set one.

 

That's good to know :).

 

Oh, I've just downloaded the latest Nvidia drivers, for anyone who uses this type of card, and I received a massive increase in performance. I can even use point light shadows now! *Does a little jig*. The water reflections and refractions appear to be CPU bound so no luck on them.

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That's good to know :).

 

Oh, I've just downloaded the latest Nvidia drivers, for anyone who uses this type of card, and I received a massive increase in performance. I can even use point light shadows now! *Does a little jig*. The water reflections and refractions appear to be CPU bound so no luck on them.

Ack! You spoke too soon. I made the main campaign into a separate campaign (I just created a new CAM file), but it still doesn't allow progression past level 20. Hopefully they'll remove the cap in this new 1.02 patch or the next 1.03 patch (which is supposed to be a "Critical Rebuild").

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I have got the understanding that in D&D games, when a characther come pass level 20 they are legendary, and most of the high level characther in the PnP version is around level 13-17. And it also takes months for people to reach those levels, if thats the case, isnt the level 20 limit good? Level 20 seem powerful for the D&D universe. But since i never played the D&D PnP version i dont know if this is true or not.

 

But i dont care so much about the max level of my characther, so i dont really mind the level 20 limit, as long as the game/story is good it dont mather to me if im level 20 or 40. And the story is good up to this point

 

I just finshed the court at chapter 2

 

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I have got the understanding that in D&D games, when a characther come pass level 20 they are legendary, and most of the high level characther in the PnP version is around level 13-17. And it also takes months for people to reach those levels, if thats the case, isnt the level 20 limit good? Level 20 seem powerful for the D&D universe. But since i never played the D&D PnP version i dont know if this is true or not.

 

I'm no D&D expert since I've only played some computer games using that system, but the main problem as I understand it is how it's translated between Pen and paper to the computer. In computer games you generally fight hundreds or even thousands of opponents throughout a campaign, while in P&P I understand hostile encounters and enemies are much more scarce. And since you primarily gain XP by killing enemies in the game, that is a rather significant difference. Thus it would stand to reason that you advance a whole lot quicker when playing the CRPG variants, since you gain more XP. In pen and paper a character may also last over several campaigns, while in an unmodded game there is only one campaign and you want to get the most out of your character during it.

 

A level cap that you reach in a game while playing is never good. Suddenly hitting your head in the ceiling and being told that "Sorry sunshine, this is as far as you go. Nothing you do from now on matters for your character" is a rather significant anticlimax since the character building aspect is a rather large part of the CRPG experience in general, for good or ill. Baldurs Gate 2:Shadows of Amn was an excellent example of this, where a thorough player could well hit the level cap with like 35% of the game remaining to be played (halfway through the Underdark, usually). No wonder the level cap remover was one of the most popular mods for that game. :)

 

Remains to be seen if the same is true for NWN2, or if you won't hit level 20 before the game is over.

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Just a clarification.. the merchant's name in Fort Locke is Gallen, not Garion (where the heck was I getting that?.. hehehe).. anyways, it at least starts with a "G" :o

 

Also, apparently Deekin in Merchant District carries a lesser magic bag as well. I didn't recall him having one, but he did last night.. so there might be something to that random merchant loot stoffe.. that or different merchandise is available at different levels (or skill ranks?).. OR I'm just old and blind and didn't remember him having it :xp: hehehe

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I invested early in the game in the "Able Learner" feat which allowed me to take cross-class skills with one slot, rather than two. I thought it might have weakened me early in since I tend to take Dodge and Mobility for my Dex characters..but it's one of the few things that actually paid off for me in the game *whew*

 

Clerics, in particular non-human ones, seem to get pretty few feat picks in the game though (5 in total I think), so it's pretty hard to pick what will give the best results in the long run. I'm focusing mostly on Concentration (to avoid getting casting interrupted), Heal (to use medkits to best effect) and Spellcraft as skills so far. Maybe I should put a few points in appraisal anyway if it makes a difference. Does the appraisal skill have to be on the main character, or will the one with the highest appraisal skill in your party do the shopping automatically?

 

Yah.. I remember my first encounter with the flame totin' Lizard King too... I died rather quickly :lol:

 

I managed to barely survive, though the lizard chief did clobber the dwarf party member (Khelgar?) into submission in only a couple of hits. At least that gave me time to get up a fire resist spell and cast a spell on the lizard that weakened him a little, but my PC got badly injured anyway before the lizard went down. Then I killed the sidekick shaman with his chief's morningstar afterwards as revenge. :) Good thing "killed" party members get up on their own after the battle is over, since I didn't have any means to resurrect the dwarf at that time. :)

 

Same here.. I got a chaotic point for looting the chest in Hagen's <sp?> house.. (the first Watchmen's quest)

 

That's more understandable though, IMHO. Looting the shop of the one you are sent to protect is a bit chaotic. :) Confiscating stolen goods from a gang of criminals when you are a police officer on duty is more questionable if that's chaotic, in my opinion. :) I don't really mind though, as long as I stay Good it doesn't matter if it's Lawful of Chaotic, since clerics have no alignment restrictions. :)

 

 

If you stumble upon it.. or a mod, please let me know!

Influence rank would be nice too .. hey tk102 add a "remote" to NWN2 :xp: hehehe..

 

Seems like the numpad- (or was it numpad+) when in debug mode doesn't work like it did in NWN1 either (dump full stats of the targeted character to the message log), so it seems like character inspector spell will be a likely first NWN2 mod in my case (unless someone else already has made a good one). :)

 

seems as if really important npc's are also "essential" since I was feeling particularly evil at one point and let an enemy beat up on an innocent for awhile... after coming back from getting some coffee.. the NPC was still there taking a beating

 

That's a good thing though in my opinion. Escort/Protect missions are some of the most annoying in any game since the NPC you are tasked to protect usually is dumb as a log and utterly death defying, preferring to charge the enemies head-on even though they are unarmed civilians dressed in common clothing and the enemies are in full armor with enchanted weapons. :roleyess: Failing a quest because you do something stupid is one thing and, while annoying, at least acceptable. Failing it because you can't heal some braindead AI character you have no control over quick enough is quite another.

 

 

Well.. the book says it advances 24 hours, but it also says it takes 15 seconds (compared to the 5 it takes in my game )... I'm not taking anything in the book seriously anymore..

 

At least you got a proper manual with the game. the DVD/EU version comes with a silly little pamphlet that contains little more than the barest of basics and some blatantly obvious installation instructions. No tables of anything, no spell/feat/skill descriptions, no weapon charts, nothing useful at all. I have first person shooter manuals thicker and more informative than the sad excuse for a manual that comes with NWN2. Even the collector's edition comes with that sad joke. :roleyess: While you had to use a magnifying glass to read the BG2 and NWN1 manuals at least they contained lots of useful reference information you could use while playing.

 

 

hehehe. So far, I haven't encountered anything that was "timed". Of course, everyone and their brother says their quest is the most important and please hurry.. but I'm a relaxed kinda person and so far no one has complained once I came back to claim my reward

 

Good, I don't like to be on a tight schedule while playing a game, there's enough of that in real life. Being thorough and looking around is more fun than rushing through things.

 

Speaking of quests, I did most of the aforementioned Temple of Tyr quest yesterday, and...

... I wonder if it matters if you loot anything in the crypt or not? You have to promise that Priest of Tyr or whatever he was that you'd leave the crypt alone while searching for the missing priest there, and I've noticed there are a series of lootable chests, usually at the end of well-trapped rooms, in there. Will anyone notice if you touch them, or is it all the same anyway? While it's the good thing to do it's not really economical to raid a crypt crammed full with dangerous undead for a meager 500 gp reward if you can't loot anything you find there.

 

Also, with Neeshka(sp?)'s quest where you should steal a lucky coin from her treacherous past partner in crime, does it matter if you sneak through the place and steal the coin (as she proposed), or if you go in gun's blazing, clean out the place and put a stop to him before he can cause you any more grief?

 

 

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Stoffe here is the answer to your questions

 

In the crypt they dont care if you stel evrything you can, i did it and they didnt say anything about it when i came back.

And Neeshkas quest you can just kill evryone, i disarmed all the traps that was there(Or most of them) but all the regular guars i killed

 

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For the spoiler:

 

 

 

I looted it to it's gills ;)

 

No one said I was disgraced, shamed me, etc..

I can't remember exactly what the loot entails.. but I believe it's mostly scrolls, potions, odd-n-ends. Though there may be a +1 or +2 weapon in there. Good pawning material for the paupers like us.. hehehe

 

When you go to claim your reward however, if you have enough Diplomacy skill.. you can get an extra 1,000gp by telling him you were sent to check on the priest, NOT risk your life in doing so... no "evil" penalties.

 

----------

 

Sneak or guns blazing.. you'll either wind up facing him in his home, or you'll get a "proposition" later in the game to meet him and discuss the "coin". You'll have to fight him either way... but there's more to come that I won't spoil you on :)

 

Play the way you enjoy because either way will progress the quest.

 

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I just got the coin in Neeshka's quest, gave her a potion of invisibility and just marched past all the goons, disarming traps along the way. Snatched the coin and got out without anyone noticing I was there, not killing anyone. When I exited the mansion I got a cutscene at the end though where the bad-guy didn't exactly seemed deterred by the theft, which I assume will lead to trouble later.

 

It was a rather railroaded cutscene though. I may be damaged by sneaking games where you have to take care to close all doors after you not to make guards suspicious, and did just that when I infiltrated the mansion. In the cutscene though the guards spot that the door to the treasury room was open (despite the fact that I carefully closed it) and thus noticed the theft. :roleyess:

 

Overall it seems like my group is most proficient at making enemies so far. The entire local arcane academy seems to be after us because I prevented their fight with the fiery sorceress girl outside the tavern (which seemed like the City Watch-y thing to do when I was on a quest to maintain order on the streets), and now there are groups of thugs attacking us everywhere because of Neeshka's past associates. Can't wait to see what kind of trouble the dwarf and druid will bring, eventually. :)

 

As for the crypt quest, I made a save just before exiting, just in case, so I guess I'll go back to that one and loot the place and see if I can squeeze some extra gold out of the temple. Those organizations are filthy rich anyway so even a halo-wearing good girl like my character shouldn't feel guilty about that. :)

 

 

 

* * *

 

Regarding what was said earlier: there seem to be at least some decent-looking weapon models in the game. Perhaps not quite up to Oblivion standard, but I think this sword looks pretty nice. And the lightning effect on it looks cool, though it's hard to capture on a screenshot. :)

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haha, my main characther also use that sword, but he dont hit so much with it, hes a wizard lvl5/palemaster lvl8

 

I think you should buy it, i think the story is really good. And if you read the thread some people have complain that the battles is to slow, but at higher levels you get increaed attacks per round, so after a while you dont notice it. And if you done have a problem with the level 20 limit, i say you should buy it.

 

The party memers is really good, i have trouble choosing who should be at my party, because i want more then the three you can choose to follow you

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I was going to buy this game. Is it worth the headache?

 

So far I have to say the game has been well worth the cost. Overall it's great fun to play. It may seem like I complain a lot in this topic, but that's just because it's less to write to complain about the shortfalls than it would be to praise all the things the game does right. :)

 

The party memers is really good, i have trouble choosing who should be at my party, because i want more then the three you can choose to follow you

 

Hmm, I wonder if the campaign will break if you bring along more than three. It seems like the engine can support up to 9 simultaneous party members and the 3 member party is by design in the official campaign only. There is a scripting command that can be used to set the max allowed number of simultaneous party members.

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Very minor spoiler stoffe

 

 

Nope, later in the game you get a perment party memebrs that you cant kick out from the group, but you can still pick three members to follow you, so in this case you get four memebers, five if you count with your own characther

 

 

Dont know if this really count as spoiler, but just to be on the safe side

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Very minor spoiler stoffe

 

 

Nope, later in the game you get a perment party memebrs that you cant kick out from the group, but you can still pick three members to follow you, so in this case you get four memebers, five if you count with your own characther

 

 

Dont know if this really count as spoiler, but just to be on the safe side

 

She ain't permanent :/

 

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So far I have to say the game has been well worth the cost. Overall it's great fun to play. It may seem like I complain a lot in this topic, but that's just because it's less to write to complain about the shortfalls than it would be to praise all the things the game does right. :)

Agreed. :nod:

 

Don't let our "complaints" sway you Darth Reign. I've been a longtime fanatic of this series, and it seems stoffe is as well ;) We're just stating some of the things that have changed or are missed from the past series of the NWN campaigns. Overall however, I'm having a blast playing it :D

 

@stoffe

 

Just wait (if you haven't done it that is)... the dwarf NPC's quest gets kinda fun and actually has a decent reward item for one part of it ;) I've still 1 more stage (of the 3) to finish his quest (I assume).. so I'm looking forward to see how his story progresses.

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*grumbles*

 

Im guessing Atari hasnt yet discovered the joys of DVD... whats up with these 7 discs?!?

 

I dont supose anyones managed to rip all 7 discs onto a dvd and have it still be playable? (no this isnt intended to be a pirate post). ;;>_>

 

I doubt it would work. While the European version of the game comes on a DVD disc I think SecuROM will ensure that any attempt at making usable backup copies, to DVD or otherwise, will fail.

 

Seems like you have to pick your poison: Get the EU version and you'll get a DVD but no manual; get the US version and you'll get 7 CDs but a full printed manual. :)

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We got the DVD version from Best Buy (US). My ranger elf Isiolithe and I are having a fine time celebrating my birthday/day after, though we haven't gotten very far into the game. They have a strategy guide out for it already--Jimbo got it to go with the game for my b-day gift. I didn't dare look anywhere farther than the character creation stuff. :)

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