Commander Thire Posted November 10, 2007 Share Posted November 10, 2007 no other mods? think ill have to pass Link to comment Share on other sites More sharing options...
Meowster Posted November 10, 2007 Share Posted November 10, 2007 Well, I downloaded the mod and am enjoying it. I really like the fact that you fight 'yourself' first..although I don't think it makes sense for a darkside character. How is production, by the way? Link to comment Share on other sites More sharing options...
SD Nihil Posted November 17, 2007 Share Posted November 17, 2007 At: http://knightsoftheoldrepublic.filefront.com/file/K2RP;83115 there is a mod called "K2RP (Updated)". In the comments it says that the mod includes the Peragus fixes. Does this mean this mod includes the "prolog_peragus_harbinger_issues" mod? Also, if I have installed the peragus mod already and this mod includes it, will it prevent this mod from working right? Also is it ok to have the HQ fixes installed before installing this mod or do the HQ updates have nothing to do with this mod? Finally, I don't think it has anything to do with this, but I it is a puzzeling error I keep getting. Just as I start up Kotor 2, I get this message with the title: Windows - No Disk and the message: Exception Processing Message c0000013 Parameters 75b6bf9c 4 75b6bf9c 75b6bf9c with the buttons: cancel, try again, and continue. The disk is in. Link to comment Share on other sites More sharing options...
John Galt Posted November 18, 2007 Share Posted November 18, 2007 I tried to install it, but got the error " • Error: Unhandled exception: Cannot create file "C:\Program Files\LucasArts\SWKotOR2\Modules\101PER_dlg.erf". Access is denied (0)" Link to comment Share on other sites More sharing options...
Q Posted November 18, 2007 Share Posted November 18, 2007 ^^^ Have you removed the read-only properties from the game files? Link to comment Share on other sites More sharing options...
SD Nihil Posted November 18, 2007 Share Posted November 18, 2007 Not sure if the question is for me. Yes I have followed all directions. Here's the steps: Installed KOTOR 2 Installed update & HQ patches Installed the 11 tweaks specified by this mod Unchecked Modules & lips folders Installed KRP 1.1 (updated) Installed hkfactory & update Put in Korriban & Dantooine retexture mods from filefront Started KOTOR 2 After installing KRP 1.1 I found that after the installation 3 errors appeared. Below is the results of the installation: • Installation started 11/18/2007 3:57:43 PM... • Appending strings to TLK file "C:\Program Files\LucasArts\SWKotOR2\dialog.tlk" • Saving unaltered backup copy of dialog.tlk file in C:\unzipped\k2rp_1\k2rp_1\backup\ • dialog.tlk file updated with 15 new entries. • Installing unmodified files... • Replacing file 101PER_dlg.erf in the Modules\ folder... • Replacing file 102PER_dlg.erf in the Modules\ folder... • Replacing file 103PER_dlg.erf in the Modules\ folder... • Replacing file 105PER_dlg.erf in the Modules\ folder... • Replacing file 106PER_dlg.erf in the Modules\ folder... • Replacing file 103PER_s.rim in the Modules\ folder... • Replacing file 101PER_s.rim in the Modules\ folder... • Replacing file 151HAR.rim in the Modules\ folder... • Replacing file 102PER.rim in the Modules\ folder... • Replacing file 105PER.rim in the Modules\ folder... • Replacing file 101PER_loc.mod in the lips\ folder... • Copying file 153atton.dlg to the override folder... • Copying file gar_door.dlg to the override folder... • Copying file hatch.dlg to the override folder... • Copying file rmedoff.dlg to the override folder... • Copying file sealdoor.dlg to the override folder... • Copying file repcapt.dlg to the override folder... • Copying file repcapt2.dlg to the override folder... • Copying file 151kreia.dlg to the override folder... • Copying file 202grenn.dlg to the Override folder... • Copying file 222tel.dlg to the Override folder... • Copying file 351hub.dlg to the Override folder... • Copying file 650jedi.dlg to the Override folder... • Copying file a_303_fpush.ncs to the Override folder... • Copying file a_atton_cancut.ncs to the Override folder... • Copying file a_endwarehouse.ncs to the Override folder... • Copying file a_formparty.ncs to the Override folder... • Copying file a_heal_half.ncs to the Override folder... • Copying file a_kreia_att.ncs to the Override folder... • Copying file a_kreia_att_2.ncs to the Override folder... • Copying file a_kreia_cast.ncs to the Override folder... • Copying file a_makedrdsfriend.ncs to the Override folder... • Copying file a_revan_act.ncs to the Override folder... • Copying file a_shutdowndrds.ncs to the Override folder... • Copying file attwarn.dlg to the Override folder... • Copying file beast_ta.dlg to the Override folder... • Copying file c_chk_hp.ncs to the Override folder... • Copying file carthend.dlg to the Override folder... • Copying file console01.dlg to the Override folder... • Copying file console01b.dlg to the Override folder... • Copying file db_thug_apear.ncs to the Override folder... • Copying file decom_cont.ncs to the Override folder... • Copying file decom_sound1.ncs to the Override folder... • Copying file duro_thug.utc to the Override folder... • Copying file duroamb2.dlg to the Override folder... • Copying file durothug.dlg to the Override folder... • Copying file dustil.dlg to the Override folder... • Copying file g_darkpc.utc to the Override folder... • Copying file g_darkpc_male.utc to the Override folder... • Copying file hanapt.dlg to the Override folder... • Copying file handend.dlg to the Override folder... • Copying file holorec.dlg to the Override folder... • Copying file jedi_cont.utp to the Override folder... • Copying file k_301_duroamb.ncs to the Override folder... • Copying file k_301_mapenter.ncs to the Override folder... • Copying file k_301_setesc.ncs to the Override folder... • Copying file k_303_duroamb2.ncs to the Override folder... • Copying file k_303_shoot.ncs to the Override folder... • Copying file k_303_zattack.ncs to the Override folder... • Copying file k_303_zspawn.ncs to the Override folder... • Copying file k_506_kattack1.ncs to the Override folder... • Copying file k_506_kattack2.ncs to the Override folder... • Copying file k_506_kdlg2.ncs to the Override folder... • Copying file k_fab_droid_ud.ncs to the Override folder... • Copying file k_fab_fade_ud.ncs to the Override folder... • Copying file k_fab_revan_ud.ncs to the Override folder... • Copying file kadron.utc to the Override folder... • Copying file kreia_tm.dlg to the Override folder... • Copying file kreiacrush.ncs to the Override folder... • Copying file miraapt.dlg to the Override folder... • Copying file n_jedicounm002.utc to the Override folder... • Copying file nar351_choke.ncs to the Override folder... • Warning: A file named nar351_choke.ncs already exists in the Override folder. Skipping file... • Copying file p_handmaiden012.utc to the Override folder... • Copying file p_handmaiden013.utc to the Override folder... • Copying file p_handmaiden014.utc to the Override folder... • Copying file pc_death.dlg to the Override folder... • Copying file redeclipse004.ute to the Override folder... • Copying file rev_end.dlg to the Override folder... • Copying file revan.dlg to the Override folder... • Copying file revan_fake.utc to the Override folder... • Copying file ro_sold2.dlg to the Override folder... • Copying file ro_weed.dlg to the Override folder... • Copying file Rushingair.uts to the Override folder... • Copying file sec_tomb.dlg to the Override folder... • Copying file sentry.dlg to the Override folder... • Copying file sisend.dlg to the Override folder... • Copying file slave.utc to the Override folder... • Copying file slave_fadein.ncs to the Override folder... • Copying file slave_fadeout.ncs to the Override folder... • Copying file slave_tlk.dlg to the Override folder... • Copying file st_ai_thugperc.ncs to the Override folder... • Copying file te_gand1.utc to the Override folder... • Copying file te_Gand2.utc to the Override folder... • Copying file te_gand3.utc to the Override folder... • Copying file te_gand4.utc to the Override folder... • Copying file te_gand5.utc to the Override folder... • Copying file te_gand6.utc to the Override folder... • Copying file te_gandfind2.utc to the Override folder... • Copying file te_gandfind3.utc to the Override folder... • Copying file te_gandfind.utc to the Override folder... • Copying file te_granvictim.utc to the Override folder... • Copying file te_zhugshooter.utc to the Override folder... • Copying file te_zhugthug1.utc to the Override folder... • Copying file te_zhugthug2.utc to the Override folder... • Copying file te_zhugthug3.utc to the Override folder... • Copying file te_zhugthug4.utc to the Override folder... • Copying file te_zhugthug5.utc to the Override folder... • Copying file te_zhugthug6.utc to the Override folder... • Copying file te_zhugthug7.utc to the Override folder... • Warning: A file named tienn.dlg already exists in the Override folder. Skipping file... • Copying file tr_beast_tamer.ncs to the Override folder... • Copying file tr_beast_tamer.utt to the Override folder... • Copying file tr_droid_attack.ncs to the Override folder... • Copying file tr_last_vision.ncs to the Override folder... • Copying file twinsun1.dlg to the Override folder... • Copying file mainmenu03.mdx to the Override folder... • Copying file mainmenu03.mdl to the Override folder... • Warning: A file named p_handmaiden012.utc already exists in the Override folder. Skipping file... • Copying file swloader.bmp to the Launcher folder... • Replacing file 711KOR_loc.mod in the Lips folder... • Replacing file 262TEL_s.rim in the Modules folder... • Copying file 854NIH.mod to the Modules folder... • Copying file 854NIH_loc.mod to the Modules folder... • Replacing file 650650JEDI900.wav in the StreamVoice\650\650jedi folder... • Copying file 301ATTWARN072.wav to the StreamVoice\301\ATTWARN folder... • Folder C:\Program Files\LucasArts\SWKotOR2\StreamVoice\711\dustil did not exist, creating it... • Copying file 711dustil011.wav to the StreamVoice\711\dustil folder... • Copying file 711dustil010.wav to the StreamVoice\711\dustil folder... • Copying file 711dustil009.wav to the StreamVoice\711\dustil folder... • Copying file 711dustil008.wav to the StreamVoice\711\dustil folder... • Copying file 711dustil007.wav to the StreamVoice\711\dustil folder... • Copying file 711dustil006.wav to the StreamVoice\711\dustil folder... • Copying file 711dustil005.wav to the StreamVoice\711\dustil folder... • Copying file 711dustil004.wav to the StreamVoice\711\dustil folder... • Copying file 711dustil003.wav to the StreamVoice\711\dustil folder... • Copying file 711dustil002.wav to the StreamVoice\711\dustil folder... • Copying file 711dustil001.wav to the StreamVoice\711\dustil folder... • Copying file ambientmusic.2da to Override folder... • Updated 2DA file C:\Program Files\LucasArts\SWKotOR2\override\ambientmusic.2da. • Copying file globalcat.2da to Override folder... • Updated 2DA file C:\Program Files\LucasArts\SWKotOR2\override\globalcat.2da. • Copying file appearance.2da to Override folder... • Updated 2DA file C:\Program Files\LucasArts\SWKotOR2\override\appearance.2da. • Modifying GFF format files... • Copying file intro.dlg to Override folder... • Modifying GFF file intro.dlg... • Finished updating GFF file "intro.dlg"... • File "door_dan002.utd" already exists in archive "005EBO_s.rim", modifying existing file... • Modifying GFF file door_dan002.utd... • Saving unaltered backup copy of destination file 005EBO_s.rim file in C:\unzipped\k2rp_1\k2rp_1\backup\ • Finished updating GFF file "door_dan002.utd" in "Modules\005EBO_s.rim"... • Saving modified file "door_dan002.utd" in archive "005EBO_s.rim". • File "102per.git" already exists in archive "102PER.rim", modifying existing file... • Modifying GFF file 102per.git... • Finished updating GFF file "102per.git" in "Modules\102PER.rim"... • Saving modified file "102per.git" in archive "102PER.rim". • File "c_sensorball.utc" already exists in archive "102PER_s.rim", modifying existing file... • Modifying GFF file c_sensorball.utc... • Saving unaltered backup copy of destination file 102PER_s.rim file in C:\unzipped\k2rp_1\k2rp_1\backup\ • Finished updating GFF file "c_sensorball.utc" in "Modules\102PER_s.rim"... • Saving modified file "c_sensorball.utc" in archive "102PER_s.rim". • File "105per.git" already exists in archive "105PER.rim", modifying existing file... • Modifying GFF file 105per.git... • Finished updating GFF file "105per.git" in "Modules\105PER.rim"... • Saving modified file "105per.git" in archive "105PER.rim". • Modifying file "global.jrl" found in Override folder... • Modifying GFF file global.jrl... • Added new field to GFF file global.jrl... • Added new field to GFF file global.jrl... • Added new field to GFF file global.jrl... • Added new field to GFF file global.jrl... • Added new field to GFF file global.jrl... • Added new field to GFF file global.jrl... • Added new field to GFF file global.jrl... • Saving unaltered backup copy of global.jrl file in C:\unzipped\k2rp_1\k2rp_1\backup\ • Finished updating GFF file "global.jrl"... • File "101per.git" already exists in archive "101PER.rim", modifying existing file... • Modifying GFF file 101per.git... • Saving unaltered backup copy of destination file 101PER.rim file in C:\unzipped\k2rp_1\k2rp_1\backup\ • Finished updating GFF file "101per.git" in "Modules\101PER.rim"... • Saving modified file "101per.git" in archive "101PER.rim". • File "c_drdastro003.utc" already exists in archive "106PER_s.rim", modifying existing file... • Modifying GFF file c_drdastro003.utc... • Saving unaltered backup copy of destination file 106PER_s.rim file in C:\unzipped\k2rp_1\k2rp_1\backup\ • Finished updating GFF file "c_drdastro003.utc" in "Modules\106PER_s.rim"... • Saving modified file "c_drdastro003.utc" in archive "106PER_s.rim". • File "g_tresgencorp006.utp" already exists in archive "102PER_s.rim", modifying existing file... • Modifying GFF file g_tresgencorp006.utp... • Finished updating GFF file "g_tresgencorp006.utp" in "Modules\102PER_s.rim"... • Saving modified file "g_tresgencorp006.utp" in archive "102PER_s.rim". • File "g_tresgencorp005.utp" already exists in archive "101PER_s.rim", modifying existing file... • Modifying GFF file g_tresgencorp005.utp... • Added new field to GFF file g_tresgencorp005.utp... • Added new field to GFF file g_tresgencorp005.utp... • Finished updating GFF file "g_tresgencorp005.utp" in "Modules\101PER_s.rim"... • Saving modified file "g_tresgencorp005.utp" in archive "101PER_s.rim". • File "g_tresgencorp010.utp" already exists in archive "105PER_s.rim", modifying existing file... • Modifying GFF file g_tresgencorp010.utp... • Saving unaltered backup copy of destination file 105PER_s.rim file in C:\unzipped\k2rp_1\k2rp_1\backup\ • Finished updating GFF file "g_tresgencorp010.utp" in "Modules\105PER_s.rim"... • Saving modified file "g_tresgencorp010.utp" in archive "105PER_s.rim". • Copying file kreia.dlg to Override folder... • Modifying GFF file kreia.dlg... • Finished updating GFF file "kreia.dlg"... • File "306nar.git" already exists in archive "306NAR.rim", modifying existing file... • Modifying GFF file 306nar.git... • Added new field to GFF file 306nar.git... • Added new field to GFF file 306nar.git... • Saving unaltered backup copy of destination file 306NAR.rim file in C:\unzipped\k2rp_1\k2rp_1\backup\ • Finished updating GFF file "306nar.git" in "Modules\306NAR.rim"... • Saving modified file "306nar.git" in archive "306NAR.rim". • File "351nar.git" already exists in archive "351NAR.rim", modifying existing file... • Modifying GFF file 351nar.git... • Added new field to GFF file 351nar.git... • Saving unaltered backup copy of destination file 351NAR.rim file in C:\unzipped\k2rp_1\k2rp_1\backup\ • Finished updating GFF file "351nar.git" in "Modules\351NAR.rim"... • Saving modified file "351nar.git" in archive "351NAR.rim". • File "comppnl004.utp" already exists in archive "351NAR_s.rim", modifying existing file... • Modifying GFF file comppnl004.utp... • Added new field to GFF file comppnl004.utp... • Added new field to GFF file comppnl004.utp... • Added new field to GFF file comppnl004.utp... • Saving unaltered backup copy of destination file 351NAR_s.rim file in C:\unzipped\k2rp_1\k2rp_1\backup\ • Finished updating GFF file "comppnl004.utp" in "Modules\351NAR_s.rim"... • Saving modified file "comppnl004.utp" in archive "351NAR_s.rim". • Modifying and compiling scripts... • Compiling modified script a_ambient.nss... • Compiling modified script a_compoff.nss... • Compiling modified script a_coorta_cs.nss... • Compiling modified script a_droid_blind.nss... • Compiling modified script a_droid_war.nss... • Compiling modified script a_neuter_droid.nss... • Compiling modified script k_102exit.nss... • Compiling modified script k_atton_ud.nss... • Compiling modified script k_hk50_user.nss... • Compiling modified script a_set103voice.nss... • Compiling modified script a_opensecdoor.nss... • Compiling modified script a_sien_cs.nss... • Compiling modified script k_hk50_103_ud.nss... • Compiling modified script a_t3deadspawn.nss... • Compiling modified script a_hk50intro.nss... • Compiling modified script a_outro.nss... • Compiling modified script k_3cfdspawn.nss... • Compiling modified script k_add_gob.nss... • Compiling modified script k_add_hml.nss... • Compiling modified script a_entper102.nss... • Compiling modified script c_checktrans.nss... • Done. Changes have been applied, but 3 warnings were encountered. Edit: Just bumping this post up so my questions can be seen since this thread was pushed down by other threads. Just making sure it can be seen. Edit (Copied from the reason for editing field): Editing post doesn't move the thread up. Haveing a delete button would allow you to copy your post before deleting and repost it. Thread is at top now. No multi posts. Everyone's happy. Mod Edit: RA Jeff, I'm sorry your are having trouble, but no 'bumping' means just that. If you aren't getting help then please use the PM system to contact the modder directly instead. -RH Link to comment Share on other sites More sharing options...
CrisG Posted December 19, 2007 Share Posted December 19, 2007 I am going to watch this thread carefully because I am just about to install KOTR2 for the first time and want to add as much of the restored authentic mods as possible, about the retex mods: quote: Korriban & Dantooine retexture from filefront, I could not find them on filefront doing a search, is there a linkey?.... Link to comment Share on other sites More sharing options...
Werelyn Posted December 23, 2007 Share Posted December 23, 2007 I've installed the mod, so far, so good...but is there an actual TSLRP download that I can't find? I've been to kotorfiles.com and the team-gizka site. No sign of a TSLRP download. Help me out? Thanks- Link to comment Share on other sites More sharing options...
jonathan7 Posted December 23, 2007 Share Posted December 23, 2007 I've installed the mod, so far, so good...but is there an actual TSLRP download that I can't find? I've been to kotorfiles.com and the team-gizka site. No sign of a TSLRP download. Help me out? Thanks- Team-Gizka hasnt released anything publically yet; you'll have to wait! Its coming.... When its done! Link to comment Share on other sites More sharing options...
CrisG Posted December 31, 2007 Share Posted December 31, 2007 There are some fixes you can install on Team Gizka's site and some other updates about but the main restoration awaits TSLRP's efforts, hopefully soon in the new year. Link to comment Share on other sites More sharing options...
sniper1707 Posted January 4, 2008 Share Posted January 4, 2008 you should probably combine the Readme files of the old version and the current version so that people know what they have to download, change and or remove, made it hard for me to find out what files so i had to go to filefront and get the older version so yeah if you could combine the readme files that would help a lot Link to comment Share on other sites More sharing options...
CrisG Posted January 22, 2008 Share Posted January 22, 2008 Is the updated version finished yet? i have seen posts that there was not that much left to do, and I am eager to begin a play through, I have decided not to wait for TSLRP but would very much like to have K2RP in place for the play though. thanks for any news. Link to comment Share on other sites More sharing options...
Tarridus Posted January 22, 2008 Share Posted January 22, 2008 A public beta test is scheduled to happen soon. Although thats what I've been getting from forum posts but I'd rather they take their time and finish everything on their plate first before doing so. Some of us have been waiting 4 years for something like this (ever since the community found out about the missing content and extra files) so we can all WAIT a bit longer for their efforts. Truthfully, if you install all the temporary fixes (and music and game patches), you should be good to go to play without any problems. Its probably better that you do since the TSLRP mod might bring its own bugs and errors that might mess up the game for you. I've played the game through many a time and even that first play-through, I really only found the game to be lacking near the end so its probably better that you play it before the mod comes out so you can appreciate the changes made. Just my two cents, 'do what you feel is right' Link to comment Share on other sites More sharing options...
Darth Balor Posted January 22, 2008 Author Share Posted January 22, 2008 We are close to finishing everything we can before TSLRP is released. I have been working on the Atris as Traya content. Link to comment Share on other sites More sharing options...
CrisG Posted January 23, 2008 Share Posted January 23, 2008 Tarridus thanks for a thoughtful and insightful reply ys i have installed the game patches and the enhanced music AND vid files, and can put in the fixes....i thank you for the reminder about the time everyone has waited and dont mean to seem hasty...i can be patient, Darth Balor, thanks for the heads up, you have certainly done a lot of fine work on restoration, much appreciated indeed. Link to comment Share on other sites More sharing options...
Sir Vougalot Posted January 23, 2008 Share Posted January 23, 2008 A question: I installed the second-to-last version of K2RP (since the very last version released was taken down from Filefront because of the "big incident" before I had a chance to get a hold of the latest version). I installed all of the files from Team Gizka's site that the readme says to install first, except that afterward, when I used the installer to install K2RP itself, many of the those files turned out to already be in there! So what i decided to do was go through the install log, find all of the files in the patchthat it said conflicted, and install them manually from the "tslpatchdata" folder into the "override" folder, letting them overwrite what was already there. Was that a good move or does it really matter? Link to comment Share on other sites More sharing options...
Darth Balor Posted January 23, 2008 Author Share Posted January 23, 2008 THAT'S FINE. Link to comment Share on other sites More sharing options...
Ferc Kast Posted January 23, 2008 Share Posted January 23, 2008 Despite my previous feelings about the "incident" and its' resolution, I cannot wait for this to be be complete. I'm truly glad for TE's attempt at restoration/creation of cut material. Keep up the good work on K2RP. Link to comment Share on other sites More sharing options...
Sir Vougalot Posted January 31, 2008 Share Posted January 31, 2008 Okay, I think this is K2RP-related, but I'm not quite sure: Okay, I'm playing The Sith Lords and there is a problem when I try to talk to T3-M4: when I operate on his behavior core and it's time for him to play the recording of Bastila, it does not play and his dialogue ends. I'll choose any of the three dialogue choices to initiate the recording ("Well, let's hear the recording," etc.) and then it all just ends. I've recently installed K2RP, that new Black Sun underwear mod, and several other mods, but I can't seem to isolate the problem. Does anyone have any idea what it might be? I've also tried removing all T3 files, including dialogue files, from my override folder, but that doesn't help one bit. And two other things that seem to be malfunctioning are the mods that replace the FMVs with Nihilus and Visas aboard the Ravager and Kreia, Sion and Nihilus at the Trayus Core with their in-game counterparts. The former now doesn't work at all. It played the FMV version. The latter still works, i.e. it still replaces the FMV with the in-game version, but there is no music. But I'm mostly concerned with the T3 dialogue. Any ideas? Link to comment Share on other sites More sharing options...
DarthStoney Posted January 31, 2008 Share Posted January 31, 2008 Yes that is a problem with K2rp it will be fixed in next build. You may be able to delete the t3m4.dlg from your override. But you will need to back up to an earlier save before talking to him I think it is something to do with a global getting set. Link to comment Share on other sites More sharing options...
Sir Vougalot Posted January 31, 2008 Share Posted January 31, 2008 Oh. I don't have a saved game from before then. Any way to fix it with Save Game Editor? EDIT: And there was no t3m4.dlg file in my override folder. There was, however, a k_hen_t3m4dlg. Could that be it? Link to comment Share on other sites More sharing options...
Taak Farst Posted February 1, 2008 Share Posted February 1, 2008 At the start, I thought you were lying thieves and I didnt download, but nw i lvve yu!!!!!!!!!! great mod guys! Link to comment Share on other sites More sharing options...
Sir Vougalot Posted February 5, 2008 Share Posted February 5, 2008 Okay, just reporting a bug: the problem detailed in my previous post is caused by the bastila_holo file. You guys may want to check that out for your next release. Also, which files must I delete in order to remove the Dustil quest? I didn't really like it at all. I didn't care for the voice actor and it just generally felt... unconvincing. (The following paragraph was in response to someone who asked me to explain the problem further down, but the post was deleted. I felt that I should add this explanation so that my post makes sense.) Well, I just explained it a few posts up, but for the sake of convenience I'll repeat it: The dead Jedi inside the tomb of Ludo Kresh on Korriban was originally supposed to have been Dustil Onasi, alive and well and driven insane. K2RP restored this, except that there was apparently no dialogue left, so they recorded it themselves. However, the voice actor, to be frank about it, is quite laughable and unconvincing, thus ruining the effect altogether. (It doesn't really seem like you're talking Dustil Onasi. And please, no offense to the actor.) For this reason I wish to remove this part of the restored content. I am pruning some of your posts here ZN. Repeating questions in threads is spamming, and 'bumping' them for attention is also not allowed, your impatience will get you into trouble if you persist. This is a forum not IM so answers can and will take time. If you aren't getting responses fast enough then use the PM system to contact the author(s). -RH (Oh there we go, editing my posts in such a way that I appear to be talking to myself and look insane. Hahaha!) Link to comment Share on other sites More sharing options...
DarthStoney Posted February 5, 2008 Share Posted February 5, 2008 There will be no more releases Team Exile is disbanded. Link to comment Share on other sites More sharing options...
murdrax Posted February 5, 2008 Share Posted February 5, 2008 that is insane just because one person was stupid and got themselves banned you end project that so selfish it makes me sick :-P Link to comment Share on other sites More sharing options...
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