ChAiNz.2da Posted September 6, 2007 Share Posted September 6, 2007 Is there already a handy Link here on the forums , to download this " Awesome god-like" program Sorry about that gang, the delay is entirely my fault The email address he sent it to (mine) had about 550 spam mails I had to wade through (my filters went offline overnight it seems)... The new version is uploaded and ready to be mercilessly toyed with http://www.starwarsknights.com/tools.php#skmo Awesome work magnusll you deserve that holiday (and a happy birthday)! You can only imagine what doors you've begun to open up Link to comment Share on other sites More sharing options...
glovemaster Posted September 7, 2007 Share Posted September 7, 2007 Well since Magnusll hasn't said when he returns, ill just post it here for him to read when he gets back, (if he gets back, Bioware might have assasinated him ) Anywho, does this program support Emitters and animations? As alot of sleheyron will be lit up and animated. Thanks again I hope you can continue conjoring these miricles Link to comment Share on other sites More sharing options...
Salzella Posted September 7, 2007 Share Posted September 7, 2007 Ahh so it has finally been cracked, very well done Magnusll. Though I fear that new area's will still be a rare thing in the modding community due to lack of expert 3D modelling skill, though still there are some that's true, but a simple module would not really take a fantastic amount of expertise and you could make it look good with some good textures anyway, once those limitations have been removed Link to comment Share on other sites More sharing options...
Master Zionosis Posted September 7, 2007 Share Posted September 7, 2007 that's true, but a simple module would not really take a fantastic amount of expertise and you could make it look good with some good textures anyway, once those limitations have been removed When I said new area's I meant those that measured up to Bioware's and Obsidian's modules. compared to what we may see spoil the fun with just textured box rooms. :/ Link to comment Share on other sites More sharing options...
Salzella Posted September 7, 2007 Share Posted September 7, 2007 When I said new area's I meant those that measured up to Bioware's and Obsidian's modules. compared to what we may see spoil the fun with just textured box rooms. :/ well i suppose you would expect better quality from a professional studio, but i believe if i re-installed Cinema 4D, i could make a rudimentary module given the time and resources. unfortunately i lack both. it can be surprisingly simple though. coding it though, would be beyond me. Link to comment Share on other sites More sharing options...
jamezy91 Posted September 12, 2007 Share Posted September 12, 2007 Hey this is great. I mocked up a quick model. And this is the result. Great work Magnusll. I'll finally be able to build my own modules Link to comment Share on other sites More sharing options...
Quanon Posted September 12, 2007 Share Posted September 12, 2007 Hey this is great. I mocked up a quick model. And this is the result. Great work Magnusll. I'll finally be able to build my own modules Wow , looks nice Gues this will drag more people into the modding trap , setup here in Holowan ! Can't wait to so see more levels pop-up . Link to comment Share on other sites More sharing options...
Darth Xander Posted September 12, 2007 Share Posted September 12, 2007 nice one Magnus Link to comment Share on other sites More sharing options...
Revan_Pwn_Malak Posted September 12, 2007 Share Posted September 12, 2007 WOW!!! This is just amazing. Great great great work! Link to comment Share on other sites More sharing options...
Darth InSidious Posted September 12, 2007 Share Posted September 12, 2007 Well it looks like when I eventually get a functioning modding/gaming computer I shall be forced to make a scratch-built tomb for Rhen Var. Damn you, MagnusII. Damn you. Link to comment Share on other sites More sharing options...
DarthStoney Posted September 14, 2007 Share Posted September 14, 2007 Does anyone know if this works on TSL? I have tried to edit an existing walkmesh in TSL everything seems to work fine except when I put it in the game I get stuck on the surfaces I edited. I am using 3dsmax to edit it. Link to comment Share on other sites More sharing options...
magnusll Posted September 14, 2007 Author Share Posted September 14, 2007 I'm back. Unfortunately my luggage is not ... hope they will find it soon or I'll need to purchase several new sets of clothes... argh. I'll try to implement the correct texture vertex handling for all kinds of UV mapping in the next few days. The program should work with TSL too, although I haven't tried it. Link to comment Share on other sites More sharing options...
Darth-Meatbag Posted September 15, 2007 Share Posted September 15, 2007 MagnusII... You stink, I wanted to do that! I only thought about the problem like three years. (Just joking ) Anyway, great job, this will open a hundredfold doors to the modding world. If there were more people like you i'd be a LOT happier as a modder. xD Regards, Krysk Link to comment Share on other sites More sharing options...
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