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Area scratch-building


magnusll

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Is there already a handy Link here on the forums , to download this " Awesome god-like" program :)

Sorry about that gang, the delay is entirely my fault :(

 

The email address he sent it to (mine) had about 550 spam mails I had to wade through (my filters went offline overnight it seems)...

 

The new version is uploaded and ready to be mercilessly toyed with :D

 

http://www.starwarsknights.com/tools.php#skmo

 

Awesome work magnusll you deserve that holiday (and a happy birthday)! You can only imagine what doors you've begun to open up :thumbsup:

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Well since Magnusll hasn't said when he returns, ill just post it here for him to read when he gets back, (if he gets back, Bioware might have assasinated him :p)

 

Anywho, does this program support Emitters and animations? As alot of sleheyron will be lit up and animated.

 

Thanks again ;) I hope you can continue conjoring these miricles :D

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Ahh so it has finally been cracked, very well done Magnusll. :D

 

Though I fear that new area's will still be a rare thing in the modding community due to lack of expert 3D modelling skill, though still there are some :)

that's true, but a simple module would not really take a fantastic amount of expertise and you could make it look good with some good textures anyway, once those limitations have been removed :)

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that's true, but a simple module would not really take a fantastic amount of expertise and you could make it look good with some good textures anyway, once those limitations have been removed :)

 

When I said new area's I meant those that measured up to Bioware's and Obsidian's modules. compared to what we may see spoil the fun with just textured box rooms. :/

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When I said new area's I meant those that measured up to Bioware's and Obsidian's modules. compared to what we may see spoil the fun with just textured box rooms. :/

well i suppose you would expect better quality from a professional studio, but i believe if i re-installed Cinema 4D, i could make a rudimentary module given the time and resources. unfortunately i lack both. it can be surprisingly simple though. coding it though, would be beyond me.

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Hey this is great. I mocked up a quick model. And this is the result.

 

Great work Magnusll. I'll finally be able to build my own modules :)

 

Wow , looks nice :D

 

Gues this will drag more people into the modding trap , setup here in Holowan !

:lol:

 

Can't wait to so see more levels pop-up .

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I'm back. Unfortunately my luggage is not :mad: ... hope they will find it soon or I'll need to purchase several new sets of clothes... argh.

 

I'll try to implement the correct texture vertex handling for all kinds of UV mapping in the next few days.

 

The program should work with TSL too, although I haven't tried it.

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