glovemaster Posted November 23, 2007 Share Posted November 23, 2007 O.O Holy Balony! Thats amazing Q! You should go and work for Bioware XD Also im just gonna throw it in here becuase its fasinating: http://www.lucasartsbioware.com/ Maybe you can get a job as they start Im hoping to hell that its KotOR III or something similar, but i've had my hopes up to many times... Link to comment Share on other sites More sharing options...
Quanon Posted November 24, 2007 Author Share Posted November 24, 2007 O.O Holy Balony! Thats amazing Q! You should go and work for Bioware XD Also im just gonna throw it in here becuase its fasinating: http://www.lucasartsbioware.com/ Maybe you can get a job as they start Im hoping to hell that its KotOR III or something similar, but i've had my hopes up to many times... Thx GM ! Today is the day ! Its gonna be a big test to see if things run as smoothly in the game . Yes a first test run ! It'll ask some work so be prepared for a nice update sometime soon with some in game screenshots . jolly ! Link to comment Share on other sites More sharing options...
Darth Xander Posted November 24, 2007 Share Posted November 24, 2007 That looks sooo awesome man, but how are you going to get in into the gaming world? Link to comment Share on other sites More sharing options...
Miltiades Posted November 24, 2007 Share Posted November 24, 2007 Good luck, Quanon. Walking through a module like that must be awesome. @Xander: I guess like any other new modules. It's not that hard inserting a module into the game. The difficulty lies in creating the modules, and certainly if you create modules from scratch. Link to comment Share on other sites More sharing options...
Quanon Posted November 24, 2007 Author Share Posted November 24, 2007 Good luck, Quanon. Walking through a module like that must be awesome. No luck , Kotor crashes or freezes on my first test . I've tried using differant .MOD files , but alas . Guess it takes to much of the engine ? My stats in Max show this : - Polys : 15 325 - Verts : 11 390 So for the game this means another +- 10 000 polys for your party and weapons . If I remember , Kotor heads are detailed and have lots of polys just on the head . Anyway , this is what the area should have looked like : Minimap view : And a far away view : Hmmzz , that cave is big I think I'll to test each piece seperatly , allthough that Cave is huge ... I think thats the killer xD Link to comment Share on other sites More sharing options...
Marius Fett Posted November 24, 2007 Share Posted November 24, 2007 Shame it won't work Hope you find a way... Link to comment Share on other sites More sharing options...
Master Zionosis Posted November 24, 2007 Share Posted November 24, 2007 Dang, that cave is huge, if that crashes KotOR then I've got no hope for my... Errrr never mind :S Still hope you find a way of getting it in-game Link to comment Share on other sites More sharing options...
Miltiades Posted November 24, 2007 Share Posted November 24, 2007 The mini-map looks very cool! Shame it doesn't work. I don't know if it's possible that the engine can't handle areas like that, but I've noticed that the areas in both Kotors are rather small. Maybe you should try cutting it in half, or just scale down the cave a bit... Link to comment Share on other sites More sharing options...
Marius Fett Posted November 24, 2007 Share Posted November 24, 2007 Maybe split it into two smaller modules? Link to comment Share on other sites More sharing options...
Quanon Posted November 24, 2007 Author Share Posted November 24, 2007 Darn Darn Been messing with .mod files and a simple shoe-box model , no extravaganza models Its like Kotor doesn't want my stuff anymore ! Tried this : A real new area and model ( I used to replace m46aa_01a an unused model of the game ) No luck thing freezes and crashes allthough it was a simple box area . Second try => Using a .mod I've used a Zillion times , Kotor just keeps crashing AAAAAAAAAARGHGHGHHGHGG Just frustrating ... Ahum ... maybe those mods I have installed screw up my new areas ? Dunno , perhaps they do ... Ow , well ... going to take a brake now , just got sick of that Kotor game : Link to comment Share on other sites More sharing options...
Marius Fett Posted November 24, 2007 Share Posted November 24, 2007 As we Welsh would say: Oi! KotOR! Pam ti ddim yn eisiau .MOD gyda Quanon? (I think) Translation: Oi KotOR! Why Don't you want Quanons .MOD? (I think) Link to comment Share on other sites More sharing options...
Quanon Posted November 24, 2007 Author Share Posted November 24, 2007 Dang, that cave is huge, if that crashes KotOR then I've got no hope for my... Errrr never mind :S Still hope you find a way of getting it in-game Fear not MZ , I present to you a somewhat working Cave !!! Yes , one piece of the temple got in the game , but its a bit broken I did some heavy cleaning up at the geometry , the cave on its own now takes about +- 1200 polys , at the start it was easly the double AND AND , I dumped everything in my override , it was chockfull of mods + some personal testing stuff , so that's now out the way . Enough blabbing from me , here some screens I'm pretty content at the size of the whole , it's big but not OVERLY giant . Just the way I wanted it . Aaahhh , sweet satisfaction Link to comment Share on other sites More sharing options...
xrefusex Posted November 24, 2007 Share Posted November 24, 2007 i like! Link to comment Share on other sites More sharing options...
Gargoyle King Posted November 24, 2007 Share Posted November 24, 2007 Good to still see you modeling Quanon. This is a good idea for a mod, a bit random but good nonetheless, can't wait! Oh and if TJ is dead (kind of thought it was anyhow) then it's no real biggie, we all need a life now! Link to comment Share on other sites More sharing options...
Miltiades Posted November 24, 2007 Share Posted November 24, 2007 Very nice, Quanon. I like it. Link to comment Share on other sites More sharing options...
Marius Fett Posted November 24, 2007 Share Posted November 24, 2007 Ooh you got it working! Looks great! Link to comment Share on other sites More sharing options...
herosinger Posted November 24, 2007 Share Posted November 24, 2007 It works! Awesome. Link to comment Share on other sites More sharing options...
Taak Farst Posted November 24, 2007 Share Posted November 24, 2007 wow Quanon i think you are one of those modder up there with darth333, tk102 inyriforge etc. Excellent work. Cant wait to download Link to comment Share on other sites More sharing options...
Marius Fett Posted November 24, 2007 Share Posted November 24, 2007 Wloverine my ol' chum i don't think it'll be ready for quite a while... Link to comment Share on other sites More sharing options...
Quanon Posted November 24, 2007 Author Share Posted November 24, 2007 Wow , thx guys ! Eh , but don't put me to high in modders ranks . I'm kinda of a messy modeler , so ... thats not realy proffesional . And my .are and .git handling is iffy Anyway , I'll continue the work on my bridge , it just has to work As soon as I get my pieces together I'll launch a Béta of somesorts . I'm just curious how the thing will work on other PC's who'r differantly configured . My system specs ( so you can compare with your own ): a 2 Gig Hz processor a Gig of Ram a Geforce 6600 GO with 64 mb memory ( laptop ) I think those are the most important ones to know , got 2 harddisks , Untill later my friends ! Link to comment Share on other sites More sharing options...
Marius Fett Posted November 24, 2007 Share Posted November 24, 2007 Well if you call wha you come up with "messy" then i'd love to see some of your "good" work! Link to comment Share on other sites More sharing options...
Gargoyle King Posted November 24, 2007 Share Posted November 24, 2007 I've got no hope for my... Errrr never mind :SAh! Got something planned there MZ! A new module perhaps? I await any new with anticipation! (sorry, just trying to fish for info here, ignore me if you like! ) Link to comment Share on other sites More sharing options...
Master Zionosis Posted November 25, 2007 Share Posted November 25, 2007 Yay it works, perhaps there is hope yet, brilliant work Quanon Ah! Got something planned there MZ! A new module perhaps? I await any new with anticipation! (sorry, just trying to fish for info here, ignore me if you like! ) Hmmmm... I only posted that because I was hoping Quanon would pick up on it, lol, I was wondering if anyone did though... Well, I won't say anything just carry on as normal... Link to comment Share on other sites More sharing options...
Quanon Posted November 25, 2007 Author Share Posted November 25, 2007 Ah! Got something planned there MZ! A new module perhaps? I await any new with anticipation! (sorry, just trying to fish for info here, ignore me if you like! ) Yeah , MZ spill the beans , like that I can know if I got some compition Must rush my work now , before MZ steals my prize Better start working ... Link to comment Share on other sites More sharing options...
Master Zionosis Posted November 25, 2007 Share Posted November 25, 2007 Yeah , MZ spill the beans , like that I can know if I got some compition Must rush my work now , before MZ steals my prize Better start working ... Lol, no Quanon I'm not about to start giving details and steal your limelight... I'll wait until you release yours then I'll announce MWAHAHAHAHAHA!!!! Anyway, if you're on MSN now, I may drop a few hints... Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.